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https://github.com/MarlinFirmware/Marlin.git
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Keep SIMULATE_ROMFONT only language.h
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@ -25,7 +25,8 @@
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#include "MarlinConfig.h"
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//#define SIMULATE_ROMFONT //Comment in to see what is seen on the character based displays
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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// Fallback if no language is set. DON'T CHANGE
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#ifndef LCD_LANGUAGE
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@ -30,8 +30,6 @@
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#ifndef LANGUAGE_AN_H
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#define LANGUAGE_AN_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " parada."
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@ -31,8 +31,6 @@
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#define LANGUAGE_BG_H
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#define MAPPER_D0D1 // For Cyrillic
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_5
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#define WELCOME_MSG MACHINE_NAME " Готов."
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@ -31,8 +31,6 @@
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#define LANGUAGE_CA_H
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#define MAPPER_C2C3 // because of "ó"
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " preparada."
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@ -34,8 +34,6 @@
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#ifndef LANGUAGE_CZ_H
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#define LANGUAGE_CZ_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " pripraven."
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@ -31,8 +31,6 @@
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#define LANGUAGE_DA_H
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#define MAPPER_C2C3
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " er klar"
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@ -31,8 +31,6 @@
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#define LANGUAGE_DE_H
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#define MAPPER_C2C3
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " bereit"
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@ -30,9 +30,6 @@
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#ifndef LANGUAGE_EL_GR_H
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#define LANGUAGE_EL_GR_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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//#define MAPPER_CECF
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//#define DISPLAY_CHARSET_ISO10646_GREEK
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@ -30,9 +30,6 @@
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#ifndef LANGUAGE_EL_H
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#define LANGUAGE_EL_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define MAPPER_CECF
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#define DISPLAY_CHARSET_ISO10646_GREEK
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@ -30,8 +30,6 @@
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#ifndef LANGUAGE_ES_H
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#define LANGUAGE_ES_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " lista."
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@ -30,8 +30,6 @@
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#ifndef LANGUAGE_EU_H
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#define LANGUAGE_EU_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " prest."
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@ -31,8 +31,6 @@
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#define LANGUAGE_FI_H
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#define MAPPER_C2C3
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " valmis."
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@ -30,8 +30,6 @@
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#ifndef LANGUAGE_FR_H
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#define LANGUAGE_FR_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " prete."
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@ -31,8 +31,6 @@
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#define LANGUAGE_GL_H
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#define MAPPER_C2C3
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " lista."
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@ -30,9 +30,6 @@
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#ifndef LANGUAGE_HR_H
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#define LANGUAGE_HR_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays.
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#define WELCOME_MSG MACHINE_NAME " spreman."
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@ -30,8 +30,6 @@
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#ifndef LANGUAGE_IT_H
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#define LANGUAGE_IT_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " pronto."
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@ -32,8 +32,6 @@
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#define LANGUAGE_KANA_UTF_H
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#define MAPPER_E382E383
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_KANA
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// This just to show the potential benefit of unicode.
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@ -30,8 +30,6 @@
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#ifndef LANGUAGE_NL_H
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#define LANGUAGE_NL_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " gereed."
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#ifndef LANGUAGE_PL_H
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#define LANGUAGE_PL_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " gotowy."
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#ifndef LANGUAGE_PT_BR_H
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#define LANGUAGE_PT_BR_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " pronto."
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#ifndef LANGUAGE_PT_BR_UTF_H
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#define LANGUAGE_PT_BR_UTF_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " pronto."
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#ifndef LANGUAGE_PT_H
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#define LANGUAGE_PT_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " pronto."
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#ifndef LANGUAGE_PT_UTF_H
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#define LANGUAGE_PT_UTF_H
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_1
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#define WELCOME_MSG MACHINE_NAME " pronto."
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#define LANGUAGE_RU_H
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#define MAPPER_D0D1 // For Cyrillic
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_5
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#define WELCOME_MSG MACHINE_NAME " Готов."
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//#define MAPPER_E382E383 // For Katakana
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//#define MAPPER_NON // For direct ascii codes. Fall back mapper - if no other is defined.
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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// Select the better font for full graphic displays.
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//#define DISPLAY_CHARSET_ISO10646_1
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