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Also suppress keepalive with suspend_auto_report
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8dfaf1539e
commit
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@ -187,7 +187,7 @@ volatile bool wait_for_heatup = true;
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volatile bool wait_for_user = false;
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volatile bool wait_for_user = false;
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#endif
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#endif
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#if HAS_AUTO_REPORTING
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#if HAS_AUTO_REPORTING || ENABLED(HOST_KEEPALIVE_FEATURE)
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bool suspend_auto_report; // = false
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bool suspend_auto_report; // = false
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#endif
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#endif
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@ -179,7 +179,7 @@ extern volatile bool wait_for_heatup;
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extern volatile bool wait_for_user;
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extern volatile bool wait_for_user;
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#endif
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#endif
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#if HAS_AUTO_REPORTING
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#if HAS_AUTO_REPORTING || ENABLED(HOST_KEEPALIVE_FEATURE)
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extern bool suspend_auto_report;
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extern bool suspend_auto_report;
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#endif
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#endif
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@ -195,7 +195,7 @@
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// 2 : disply of the map data on a RepRap Graphical LCD Panel
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// 2 : disply of the map data on a RepRap Graphical LCD Panel
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void unified_bed_leveling::display_map(const int map_type) {
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void unified_bed_leveling::display_map(const int map_type) {
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#if HAS_AUTO_REPORTING
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#if HAS_AUTO_REPORTING || ENABLED(HOST_KEEPALIVE_FEATURE)
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suspend_auto_report = true;
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suspend_auto_report = true;
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#endif
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#endif
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@ -264,7 +264,7 @@
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SERIAL_EOL();
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SERIAL_EOL();
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}
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}
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#if HAS_AUTO_REPORTING
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#if HAS_AUTO_REPORTING || ENABLED(HOST_KEEPALIVE_FEATURE)
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suspend_auto_report = false;
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suspend_auto_report = false;
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#endif
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#endif
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}
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}
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@ -40,7 +40,7 @@ GcodeSuite gcode;
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#include "../feature/mixing.h"
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#include "../feature/mixing.h"
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#endif
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#endif
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#include "../Marlin.h" // for idle()
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#include "../Marlin.h" // for idle() and suspend_auto_report
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uint8_t GcodeSuite::target_extruder;
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uint8_t GcodeSuite::target_extruder;
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millis_t GcodeSuite::previous_cmd_ms;
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millis_t GcodeSuite::previous_cmd_ms;
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@ -749,7 +749,7 @@ void GcodeSuite::process_next_command() {
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void GcodeSuite::host_keepalive() {
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void GcodeSuite::host_keepalive() {
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const millis_t ms = millis();
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const millis_t ms = millis();
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static millis_t next_busy_signal_ms = 0;
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static millis_t next_busy_signal_ms = 0;
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if (host_keepalive_interval && busy_state != NOT_BUSY) {
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if (!suspend_auto_report && host_keepalive_interval && busy_state != NOT_BUSY) {
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if (PENDING(ms, next_busy_signal_ms)) return;
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if (PENDING(ms, next_busy_signal_ms)) return;
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switch (busy_state) {
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switch (busy_state) {
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case IN_HANDLER:
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case IN_HANDLER:
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