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Apply const in Marlin_main.cpp
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@ -3731,7 +3731,7 @@ inline void gcode_G28() {
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// Disable the leveling matrix before homing
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#if HAS_LEVELING
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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const bool bed_leveling_state_at_entry = ubl.state.active;
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const bool ubl_state_at_entry = ubl.state.active;
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#endif
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set_bed_leveling_enabled(false);
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#endif
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@ -3874,8 +3874,9 @@ inline void gcode_G28() {
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// move to a height where we can use the full xy-area
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do_blocking_move_to_z(delta_clip_start_height);
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#endif
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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set_bed_leveling_enabled(bed_leveling_state_at_entry);
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set_bed_leveling_enabled(ubl_state_at_entry);
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#endif
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clean_up_after_endstop_or_probe_move();
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@ -11119,7 +11120,7 @@ void set_current_from_steppers_for_axis(const AxisEnum axis) {
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inline bool prepare_kinematic_move_to(float ltarget[XYZE]) {
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// Get the top feedrate of the move in the XY plane
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float _feedrate_mm_s = MMS_SCALED(feedrate_mm_s);
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const float _feedrate_mm_s = MMS_SCALED(feedrate_mm_s);
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// If the move is only in Z/E don't split up the move
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if (ltarget[X_AXIS] == current_position[X_AXIS] && ltarget[Y_AXIS] == current_position[Y_AXIS]) {
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@ -11144,7 +11145,7 @@ void set_current_from_steppers_for_axis(const AxisEnum axis) {
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if (UNEAR_ZERO(cartesian_mm)) return true;
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// Minimum number of seconds to move the given distance
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float seconds = cartesian_mm / _feedrate_mm_s;
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const float seconds = cartesian_mm / _feedrate_mm_s;
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// The number of segments-per-second times the duration
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// gives the number of segments
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@ -11434,7 +11435,7 @@ void prepare_move_to_destination() {
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if (angular_travel == 0 && current_position[X_AXIS] == logical[X_AXIS] && current_position[Y_AXIS] == logical[Y_AXIS])
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angular_travel += RADIANS(360);
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float mm_of_travel = HYPOT(angular_travel * radius, fabs(linear_travel));
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const float mm_of_travel = HYPOT(angular_travel * radius, fabs(linear_travel));
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if (mm_of_travel < 0.001) return;
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uint16_t segments = floor(mm_of_travel / (MM_PER_ARC_SEGMENT));
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