mirror of
https://github.com/MarlinFirmware/Marlin.git
synced 2024-11-23 02:35:31 +00:00
Touch-select MarlinUI menu items (#18239)
This commit is contained in:
parent
fe969ec6d3
commit
c6f3511d84
@ -23,6 +23,12 @@
|
||||
|
||||
#include "xpt2046.h"
|
||||
#include "../../inc/MarlinConfig.h"
|
||||
#include "../../lcd/dogm/ultralcd_DOGM.h" // for LCD_FULL_PIXEL_WIDTH, etc.
|
||||
|
||||
#define BUTTON_AREA_TOP 175
|
||||
#define BUTTON_AREA_BOT 234
|
||||
#define SCREEN_START_TOP ((LCD_PIXEL_OFFSET_Y) * 240 / (LCD_FULL_PIXEL_HEIGHT))
|
||||
#define TOUCHABLE_Y_HEIGHT (BUTTON_AREA_TOP - (SCREEN_START_TOP))
|
||||
|
||||
#ifndef TOUCH_INT_PIN
|
||||
#define TOUCH_INT_PIN -1
|
||||
@ -78,13 +84,23 @@ uint8_t XPT2046::read_buttons() {
|
||||
y = uint16_t(((uint32_t(getInTouch(XPT2046_Y))) * tsoffsets[2]) >> 16) + tsoffsets[3];
|
||||
if (!isTouched()) return 0; // Fingers must still be on the TS for a valid read.
|
||||
|
||||
if (y < 175 || y > 234) return 0;
|
||||
// Touch within the button area simulates an encoder button
|
||||
if (y > BUTTON_AREA_TOP && y < BUTTON_AREA_BOT)
|
||||
return WITHIN(x, 14, 77) ? EN_D
|
||||
: WITHIN(x, 90, 153) ? EN_A
|
||||
: WITHIN(x, 166, 229) ? EN_B
|
||||
: WITHIN(x, 242, 305) ? EN_C
|
||||
: 0;
|
||||
|
||||
return WITHIN(x, 14, 77) ? EN_D
|
||||
: WITHIN(x, 90, 153) ? EN_A
|
||||
: WITHIN(x, 166, 229) ? EN_B
|
||||
: WITHIN(x, 242, 305) ? EN_C
|
||||
: 0;
|
||||
if (x > LCD_FULL_PIXEL_WIDTH || !WITHIN(y, SCREEN_START_TOP, BUTTON_AREA_TOP)) return 0;
|
||||
|
||||
// Column and row above BUTTON_AREA_TOP
|
||||
int8_t col = x * (LCD_WIDTH) / (LCD_FULL_PIXEL_WIDTH),
|
||||
row = (y - (SCREEN_START_TOP)) * (LCD_HEIGHT) / (TOUCHABLE_Y_HEIGHT);
|
||||
|
||||
// Send the touch to the UI (which will simulate the encoder wheel)
|
||||
MarlinUI::screen_click(row, col, x, y);
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool XPT2046::isTouched() {
|
||||
|
@ -1438,6 +1438,29 @@ void MarlinUI::update() {
|
||||
|
||||
#endif
|
||||
|
||||
#if ENABLED(TOUCH_BUTTONS)
|
||||
|
||||
//
|
||||
// Screen Click
|
||||
// - On menu screens move directly to the touched item
|
||||
// - On menu screens, right side (last 3 cols) acts like a scroll - half up => prev page, half down = next page
|
||||
// - On select screens (and others) touch the Right Half for +, Left Half for -
|
||||
//
|
||||
void MarlinUI::screen_click(const uint8_t row, const uint8_t col, const uint8_t x, const uint8_t y) {
|
||||
if (screen_items > 0) {
|
||||
//last 3 cols act as a scroll :-)
|
||||
if (col > (LCD_WIDTH) - 3)
|
||||
//2 * LCD_HEIGHT to scroll to bottom of next page. If we did 1 * LCD_HEIGHT, it just go 1 item down
|
||||
encoderDiff = ENCODER_PULSES_PER_STEP * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * (row < (LCD_HEIGHT) / 2 ? -1 : 1);
|
||||
else
|
||||
encoderDiff = ENCODER_PULSES_PER_STEP * (row - encoderPosition + encoderTopLine);
|
||||
}
|
||||
else if (!on_status_screen())
|
||||
encoderDiff = ENCODER_PULSES_PER_STEP * (col < (LCD_WIDTH) / 2 ? -1 : 1);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#else // !HAS_DISPLAY
|
||||
|
||||
//
|
||||
|
@ -417,6 +417,10 @@ public:
|
||||
static void draw_hotend_status(const uint8_t row, const uint8_t extruder);
|
||||
#endif
|
||||
|
||||
#if ENABLED(TOUCH_BUTTONS)
|
||||
static void screen_click(const uint8_t row, const uint8_t col, const uint8_t x, const uint8_t y);
|
||||
#endif
|
||||
|
||||
static void status_screen();
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user