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mirror of https://github.com/MarlinFirmware/Marlin.git synced 2024-11-23 12:04:19 +00:00

Patch spacing in #3140

This commit is contained in:
Scott Lahteine 2016-03-15 01:04:16 -07:00
parent 1c384930f3
commit cc9968f893
14 changed files with 28 additions and 28 deletions

View File

@ -405,10 +405,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

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@ -402,10 +402,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

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@ -415,10 +415,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View File

@ -418,10 +418,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View File

@ -438,10 +438,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View File

@ -423,10 +423,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View File

@ -417,10 +417,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View File

@ -431,10 +431,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View File

@ -443,10 +443,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View File

@ -415,10 +415,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View File

@ -445,10 +445,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View File

@ -451,10 +451,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View File

@ -426,10 +426,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

View File

@ -413,10 +413,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.