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Patch spacing in #3140
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1c384930f3
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@ -405,10 +405,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -402,10 +402,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -415,10 +415,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -418,10 +418,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -438,10 +438,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -423,10 +423,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -417,10 +417,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -431,10 +431,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -443,10 +443,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -415,10 +415,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -445,10 +445,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -451,10 +451,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -426,10 +426,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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@ -413,10 +413,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#if ENABLED(MESH_BED_LEVELING)
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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