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🎨 Clean up IA_CREALITY includes (#25530)
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f50603ff1d
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4 changed files with 3 additions and 19 deletions
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@ -33,13 +33,11 @@
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#if DGUS_LCD_UI_IA_CREALITY
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#if DGUS_LCD_UI_IA_CREALITY
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#include "ia_creality_extui.h"
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#include "FileNavigator.h"
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#include "FileNavigator.h"
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using namespace ExtUI;
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using namespace ExtUI;
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#define DEBUG_OUT ENABLED(DEBUG_DWIN)
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#include "../../../core/debug_out.h"
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FileList FileNavigator::filelist; // Instance of the Marlin file API
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FileList FileNavigator::filelist; // Instance of the Marlin file API
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char FileNavigator::currentfoldername[MAX_PATH_LEN]; // Current folder path
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char FileNavigator::currentfoldername[MAX_PATH_LEN]; // Current folder path
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uint16_t FileNavigator::lastindex;
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uint16_t FileNavigator::lastindex;
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@ -124,8 +122,6 @@ void FileNavigator::getFiles(uint16_t index) {
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const int filelen = strlen(filelist.filename());
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const int filelen = strlen(filelist.filename());
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if (filelen > 20) {
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if (filelen > 20) {
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char *buf = (char *)filelist.filename();
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char *buf = (char *)filelist.filename();
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//char buf[filelen];
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//strcpy(&buf[filelen], filelist.filename());
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buf[18] = '\0'; // cutoff at screen edge
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buf[18] = '\0'; // cutoff at screen edge
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rtscheck.RTS_SndData(buf, (SDFILE_ADDR + (fcnt * 20)));
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rtscheck.RTS_SndData(buf, (SDFILE_ADDR + (fcnt * 20)));
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}
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}
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@ -30,9 +30,6 @@
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* Written by Insanity Automation
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* Written by Insanity Automation
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* ***************************************/
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* ***************************************/
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#include "creality_extui.h"
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#include "../ui_api.h"
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#define MAX_FOLDER_DEPTH 4 // Limit folder depth TFT has a limit for the file path
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#define MAX_FOLDER_DEPTH 4 // Limit folder depth TFT has a limit for the file path
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#define MAX_CMND_LEN 16 * MAX_FOLDER_DEPTH // Maximum Length for a Panel command
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#define MAX_CMND_LEN 16 * MAX_FOLDER_DEPTH // Maximum Length for a Panel command
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#define MAX_PATH_LEN 16 * MAX_FOLDER_DEPTH // Maximum number of characters in a SD file path
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#define MAX_PATH_LEN 16 * MAX_FOLDER_DEPTH // Maximum number of characters in a SD file path
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@ -34,16 +34,8 @@
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#if DGUS_LCD_UI_IA_CREALITY
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#if DGUS_LCD_UI_IA_CREALITY
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#include "creality_extui.h"
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#include "ia_creality_extui.h"
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#include "FileNavigator.h"
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#include "FileNavigator.h"
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#include "../ui_api.h"
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#include <HardwareSerial.h>
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#include <WString.h>
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#include <stdio.h>
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#define DEBUG_OUT ENABLED(DEBUG_DWIN)
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#include "../../../core/debug_out.h"
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namespace ExtUI {
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namespace ExtUI {
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static uint16_t fileIndex = 0;
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static uint16_t fileIndex = 0;
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@ -22,7 +22,7 @@
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#pragma once
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#pragma once
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/* ****************************************
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/* ****************************************
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* lcd/extui/ia_creality/creality_extui.h
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* lcd/extui/ia_creality/ia_creality_extui.h
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* ****************************************
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* ****************************************
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* Extensible_UI implementation for Creality DWIN
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* Extensible_UI implementation for Creality DWIN
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* 10SPro, Max, CRX, and others
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* 10SPro, Max, CRX, and others
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@ -32,7 +32,6 @@
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* ***************************************/
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* ***************************************/
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#include "string.h"
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#include "string.h"
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#include <Arduino.h>
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#include "../ui_api.h"
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#include "../ui_api.h"
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/*********************************/
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/*********************************/
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