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🌐 Fix LCD string, typos (#24324)
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@ -680,8 +680,8 @@ constexpr uint16_t SP_T_Bed_Set = 0x5040;
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constexpr uint16_t VP_EX_TEMP_INFO2_Dis = 0x5620;
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constexpr uint16_t VP_EX_TEMP_INFO3_Dis = 0x5630;
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constexpr uint16_t VP_LCD_BLK_Dis = 0x56A0;
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constexpr uint16_t VP_Info_PrinfFinsh_1_Dis = 0x5C00;
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constexpr uint16_t VP_Info_PrinfFinsh_2_Dis = 0x5C10;
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constexpr uint16_t VP_Info_PrintFinish_1_Dis = 0x5C00;
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constexpr uint16_t VP_Info_PrintFinish_2_Dis = 0x5C10;
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constexpr uint16_t VP_Length_Dis = 0x5B00;
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@ -564,7 +564,7 @@ void DGUSScreenHandlerMKS::MeshLevel(DGUS_VP_Variable &var, void *val_ptr) {
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queue.enqueue_now(F("G29S2"));
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mesh_point_count--;
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if (mks_language_index == MKS_English) {
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const char level_buf_en2[] = "Level Finsh";
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const char level_buf_en2[] = "Leveling Done";
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dgusdisplay.WriteVariable(VP_AutoLevel_1_Dis, level_buf_en2, 32, true);
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}
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else if (mks_language_index == MKS_SimpleChinese) {
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@ -1709,8 +1709,8 @@ void DGUSScreenHandlerMKS::DGUS_LanguageDisplay(uint8_t var) {
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const char Info_EEPROM_2_buf_en[] = "Revert setting?";
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dgusdisplay.WriteVariable(VP_Info_EEPROM_2_Dis, Info_EEPROM_2_buf_en, 32, true);
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const char Info_PrinfFinsh_1_buf_en[] = "Print Done";
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dgusdisplay.WriteVariable(VP_Info_PrinfFinsh_1_Dis, Info_PrinfFinsh_1_buf_en, 32, true);
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const char Info_PrintFinish_1_buf_en[] = "Print Done";
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dgusdisplay.WriteVariable(VP_Info_PrintFinish_1_Dis, Info_PrintFinish_1_buf_en, 32, true);
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const char TMC_X_Step_buf_en[] = "X_SenSitivity";
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dgusdisplay.WriteVariable(VP_TMC_X_Step_Dis, TMC_X_Step_buf_en, 32, true);
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@ -1973,8 +1973,8 @@ void DGUSScreenHandlerMKS::DGUS_LanguageDisplay(uint8_t var) {
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const uint16_t TMC_Z_Step_buf_ch[] = { 0x205A, 0xE9C1, 0xF4C3, 0xC8B6, 0x2000 };
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dgusdisplay.WriteVariable(VP_TMC_Z_Step_Dis, TMC_Z_Step_buf_ch, 16, true);
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const uint16_t Info_PrinfFinsh_1_buf_ch[] = { 0xF2B4, 0xA1D3, 0xEACD, 0xC9B3, 0x2000 };
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dgusdisplay.WriteVariable(VP_Info_PrinfFinsh_1_Dis, Info_PrinfFinsh_1_buf_ch, 32, true);
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const uint16_t Info_PrintFinish_1_buf_ch[] = { 0xF2B4, 0xA1D3, 0xEACD, 0xC9B3, 0x2000 };
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dgusdisplay.WriteVariable(VP_Info_PrintFinish_1_Dis, Info_PrintFinish_1_buf_ch, 32, true);
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const uint16_t TMC_X_Current_buf_ch[] = { 0x2058, 0xE1D6, 0xE7B5, 0xF7C1, 0x2000 };
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dgusdisplay.WriteVariable(VP_TMC_X_Current_Dis, TMC_X_Current_buf_ch, 16, true);
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