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https://github.com/MarlinFirmware/Marlin.git
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Tweaks to Z fade behavior
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parent
1f48eaf03a
commit
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@ -130,23 +130,25 @@ TemporaryBedLevelingState::TemporaryBedLevelingState(const bool enable) : saved(
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*/
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void reset_bed_level() {
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLNPGM("reset_bed_level");
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set_bed_leveling_enabled(false);
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#if ENABLED(MESH_BED_LEVELING)
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mbl.reset();
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#elif ENABLED(AUTO_BED_LEVELING_UBL)
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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ubl.reset();
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#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
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bilinear_start[X_AXIS] = bilinear_start[Y_AXIS] =
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bilinear_grid_spacing[X_AXIS] = bilinear_grid_spacing[Y_AXIS] = 0;
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for (uint8_t x = 0; x < GRID_MAX_POINTS_X; x++)
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for (uint8_t y = 0; y < GRID_MAX_POINTS_Y; y++) {
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z_values[x][y] = NAN;
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#if ENABLED(EXTENSIBLE_UI)
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ExtUI::onMeshUpdate(x, y, 0);
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#endif
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}
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#elif ABL_PLANAR
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planner.bed_level_matrix.set_to_identity();
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#else
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set_bed_leveling_enabled(false);
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#if ENABLED(MESH_BED_LEVELING)
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mbl.reset();
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#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
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bilinear_start[X_AXIS] = bilinear_start[Y_AXIS] =
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bilinear_grid_spacing[X_AXIS] = bilinear_grid_spacing[Y_AXIS] = 0;
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for (uint8_t x = 0; x < GRID_MAX_POINTS_X; x++)
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for (uint8_t y = 0; y < GRID_MAX_POINTS_Y; y++) {
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z_values[x][y] = NAN;
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#if ENABLED(EXTENSIBLE_UI)
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ExtUI::onMeshUpdate(x, y, 0);
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#endif
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}
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#elif ABL_PLANAR
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planner.bed_level_matrix.set_to_identity();
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#endif
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#endif
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}
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@ -97,9 +97,6 @@
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const bool was_enabled = planner.leveling_active;
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set_bed_leveling_enabled(false);
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storage_slot = -1;
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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planner.set_z_fade_height(10.0);
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#endif
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ZERO(z_values);
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#if ENABLED(EXTENSIBLE_UI)
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for (uint8_t x = 0; x < GRID_MAX_POINTS_X; x++)
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@ -2061,7 +2061,7 @@ void MarlinSettings::postprocess() {
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}
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else {
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ubl.reset();
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DEBUG_ECHOLNPGM("UBL System reset()");
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DEBUG_ECHOLNPGM("UBL reset");
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}
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}
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#endif
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@ -411,15 +411,13 @@ class Planner {
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*/
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static inline float fade_scaling_factor_for_z(const float &rz) {
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static float z_fade_factor = 1;
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if (z_fade_height) {
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if (rz >= z_fade_height) return 0;
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if (last_fade_z != rz) {
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last_fade_z = rz;
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z_fade_factor = 1 - rz * inverse_z_fade_height;
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}
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return z_fade_factor;
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if (!z_fade_height) return 1;
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if (rz >= z_fade_height) return 0;
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if (last_fade_z != rz) {
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last_fade_z = rz;
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z_fade_factor = 1 - rz * inverse_z_fade_height;
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}
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return 1;
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return z_fade_factor;
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}
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FORCE_INLINE static void force_fade_recalc() { last_fade_z = -999.999f; }
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