mirror of
https://github.com/MarlinFirmware/Marlin.git
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An in-place browser-based configurator utility
- A web form with fields for configuration values - Reads and parses standard config files - Modifies configurations dynamically in-place
This commit is contained in:
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27
Marlin/configurator/css/configurator.css
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27
Marlin/configurator/css/configurator.css
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/* configurator.css */
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/* Styles for Marlin Configurator */
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body { margin: 0; padding: 0; background: #458; color: #FFC; font-family: sans-serif; }
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#main { float: left; width: 100%; margin-right: -100%; }
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#main { padding: 0 4%; width: 92%; }
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#main { font-family: monospace; }
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.info { color: #AAF; }
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.info span { color: #FFF; }
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.info span span { color: #000; font-weight: bold; }
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p { width: 80%; color: #FF0; }
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#help strong { color: #0DD; }
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img { display: none; }
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label, input, select, textarea { display: block; float: left; margin: 1px 0; }
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label.newline, textarea { clear: both; }
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label { width: 130px; height: 1em; padding: 10px 480px 10px 1em; margin-right: -470px; text-align: right; }
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input[type="text"], select, .jstepper { margin: 0.75em 0 0; }
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input[type="checkbox"], input[type="radio"] { margin: 1em 0 0; }
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#config_form { display: block; background: #DDD; padding: 20px; color: #000; }
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/*#config_text, #config_adv_text { font-family: "Andale mono", monospace; clear: both; }*/
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#config_text, #config_adv_text { height: 25em; overflow: auto; background-color: #FFF; color: #888; padding: 10px; }
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input[type="checkbox"], input[type="radio"].enabler { margin-left: 1em; }
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input:disabled { color: #BBB; }
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.clear { clear: both; }
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h1, h2, h3, h4, h5, h6 { clear: both; }
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h2 { margin: 0; padding: 1em 0 0; }
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.jstepper { display: block; }
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52
Marlin/configurator/index.html
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Marlin/configurator/index.html
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<html>
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<head>
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<title>Marlin Configurator</title>
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<meta charset="UTF-8">
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<script type="text/javascript" src="https://code.jquery.com/jquery-2.1.3.min.js"></script>
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<script src="js/configurator.js"></script>
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<script src="js/jcanvas.js"></script>
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<script src="js/jstepper.js"></script>
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<link rel="stylesheet" href="css/configurator.css" type="text/css" media="all" />
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</head>
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<body>
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<div id="main">
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<h1>Marlin Configurator 0.1a</h1>
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<p>Enter values in the form, get a Marlin configuration.<br/>Will include a drop-down of known configurations.</p>
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<ul id="help">
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<li><strong>HELP</strong> - This is the help region</li>
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</ul>
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<form id="config_form">
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<!-- label>Serial Port:</label><input name="SERIAL_PORT" type="text" size="4" maxlength="2" value="99" / -->
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<label>Serial Port:</label><select name="SERIAL_PORT"></select><div id="serial_stepper"></div>
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<label>Baud Rate:</label><select name="BAUDRATE"></select>
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<label>AT90USB BT IF:</label>
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<input name="BTENABLED" type="checkbox" value="1" checked />
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<label class="newline">Motherboard:</label><select name="MOTHERBOARD"></select>
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<label class="newline">Custom Name:</label><input name="CUSTOM_MENDEL_NAME" class="switchable" type="text" size="14" maxlength="12" value="" />
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<label class="newline">Machine UUID:</label><input name="MACHINE_UUID" class="switchable" type="text" size="38" maxlength="36" value="" />
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<label class="newline">Extruders:</label><select name="EXTRUDERS"></select>
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<label class="newline">Power Supply:</label><select name="POWER_SUPPLY"></select>
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<label>PS Default Off:</label>
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<input name="PS_DEFAULT_OFF" type="checkbox" value="1" checked />
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<h2>Marlin/Configuration.h</h2>
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<pre id="config_text" class="prettyprint linenums"></pre>
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<h2>Marlin/Configuration_adv.h</h2>
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<pre id="config_adv_text" class="prettyprint linenums"></pre>
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<br class="clear" />
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</form>
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</div>
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</body>
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</html>
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Marlin/configurator/js/configurator.js
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Marlin/configurator/js/configurator.js
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/**
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* configurator.js
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*
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* Marlin Configuration Utility
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* - Web form for entering configuration options
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* - A reprap calculator to calculate movement values
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* - Uses HTML5 to generate downloadables in Javascript
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* - Reads and parses standard configuration files from local folders
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*
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* Supporting functions
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* - Parser to read Marlin Configuration.h and Configuration_adv.h files
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* - Utilities to replace values in configuration files
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*/
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$(function(){
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var marlin_config = '..';
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// Extend String
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String.prototype.lpad = function(len, chr) {
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if (chr === undefined) { chr = ' '; }
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var s = this+'', need = len - s.length;
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if (need > 0) { s = new Array(need+1).join(chr) + s; }
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return s;
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};
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String.prototype.prePad = function(len, chr) {
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return len ? this.lpad(len, chr) : this;
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};
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String.prototype.zeroPad = function(len) {
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return len ? this.prePad(len, '0') : this;
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};
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/**
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* selectField.addOptions takes an array or keyed object
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*/
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$.fn.extend({
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addOptions: function(arrObj) {
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return this.each(function() {
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var sel = $(this);
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var isArr = Object.prototype.toString.call(arrObj) == "[object Array]";
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$.each(arrObj, function(k, v) {
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sel.append( $('<option>',{value:isArr?v:k}).text(v) );
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});
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});
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}
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});
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// The app is a singleton
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var configuratorApp = (function(){
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// private variables and functions go here
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var self,
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pi2 = Math.PI * 2,
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$config = $('#config_text'),
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$config_adv = $('#config_adv_text'),
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boards_list = {},
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therms_list = {};
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// Return this anonymous object as configuratorApp
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return {
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my_public_var: 4,
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init: function() {
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self = this; // a 'this' for use when 'this' is something else
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// Read boards.h
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boards_list = {};
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$.get(marlin_config + "/boards.h", function(txt) {
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// Get all the boards and save them into an object
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var r, findDef = new RegExp('[ \\t]*#define[ \\t]+(BOARD_[^ \\t]+)[ \\t]+(\\d+)[ \\t]*(//[ \\t]*)?(.+)?', 'mg');
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while((r = findDef.exec(txt)) !== null) {
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boards_list[r[1]] = r[2].prePad(r[2] < 100 ? (r[2] < 10 ? 5 : 4) : 0, ' ') + " — " + r[4].replace(/\).*/, ')');
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}
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});
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// Read Configuration.h
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$.get(marlin_config+"/Configuration.h", function(txt) {
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$config.text(txt);
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});
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// Read Configuration.h
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$.get(marlin_config+"/Configuration_adv.h", function(txt) {
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$config_adv.text(txt);
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self.setupConfigForm();
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});
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},
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setupConfigForm: function() {
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// Modify form fields and make the form responsive.
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// As values change on the form, we could update the
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// contents of text areas containing the configs, for
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// example.
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// while(!$config_adv.text() == null) {}
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// while(!$config.text() == null) {}
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// Go through all form items with names
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$('#config_form').find('[name]').each(function() {
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// Set its id to its name
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var name = $(this).attr('name');
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$(this).attr({id: name});
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// Attach its label sibling
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var $label = $(this).prev();
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if ($label[0].tagName == 'LABEL') {
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$label.attr('for',name);
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}
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});
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// Get all 'switchable' class items and add a checkbox
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$('#config_form .switchable').each(function(){
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$(this).after(
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$('<input>',{type:'checkbox',value:'1',class:'enabler'}).prop('checked',true)
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.attr('id',this.id + '-switch')
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.change(self.handleSwitch)
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);
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});
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/**
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* For now I'm manually creating these references
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* but I should be able to parse Configuration.h
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* and iterate the #defines.
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*
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* For any #ifdef blocks I can create field groups
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* which can be dimmed together when the option
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* is disabled.
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*
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* Then we only need to specify exceptions to
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* standard behavior, (which is to add a text field)
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*/
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$('#SERIAL_PORT').addOptions([0,1,2,3,4,5,6,7]);
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this.initField('SERIAL_PORT');
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$('#BAUDRATE').addOptions([2400,9600,19200,38400,57600,115200,250000]);
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this.initField('BAUDRATE');
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this.initField('BTENABLED');
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$('#MOTHERBOARD').addOptions(boards_list);
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this.initField('MOTHERBOARD');
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this.initField('CUSTOM_MENDEL_NAME');
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this.initField('MACHINE_UUID');
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$('#EXTRUDERS').addOptions([1,2,3,4]);
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this.initField('EXTRUDERS');
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$('#POWER_SUPPLY').addOptions({'1':'ATX','2':'Xbox 360'});
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this.initField('POWER_SUPPLY');
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this.initField('PS_DEFAULT_OFF');
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/*
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$('#serial_stepper').jstepper({
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min: 0,
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max: 3,
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val: $('#SERIAL_PORT').val(),
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arrowWidth: '18px',
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arrowHeight: '15px',
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color: '#FFF',
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acolor: '#F70',
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hcolor: '#FF0',
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id: 'select-me',
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stepperClass: 'inner',
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textStyle: {width:'1.5em',fontSize:'120%',textAlign:'center'},
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// onChange: function(v) { },
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});
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*/
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// prettyPrint();
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},
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initField: function(name) {
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var $elm = $('#'+name), isText = $elm.attr('type') == 'text';
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this.setFieldFromDefine(name);
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isText ? $elm.bind('input', this.handleChange) : $elm.change(this.handleChange)
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},
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handleChange: function(e) {
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self.updateDefineForField(e.target);
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},
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handleSwitch: function(e) {
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var $elm = $(e.target), $prev = $elm.prev();
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var on = $elm.prop('checked') || false;
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$prev.attr('disabled', !on);
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self.setDefineEnabled($prev[0], on);
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},
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setDefineEnabled: function(elm, val) {
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var $elm = $(elm);
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// console.log("Enable: " + elm.id + " = " + val);
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var txt = $config.text();
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var findDef = new RegExp('^[ \\t]*(//[ \\t]*)?(#define[ \\t]+' + elm.id + '([ \\t].*)?)$', 'm');
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txt = txt.replace(findDef, val ? '$2': '//$2');
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// Now set the text in the field
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$config.text(txt);
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},
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updateDefineForField: function(elm) {
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var $elm = $(elm),
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isCheck = $elm.attr('type') == 'checkbox',
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val = isCheck ? $elm.prop('checked') : $elm.val();
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// console.log("Set: " + elm.id + " = " + val);
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var txt = $config.text();
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if (isCheck) {
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var findDef = new RegExp('^([ \\t]*)(//[ \\t]*)?(#define[ \\t]+' + elm.id + '([ \\t].*)?)$', 'm');
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txt = txt.replace(findDef, val ? '$1$3': '$1//$3');
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}
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else {
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// Match the define name, 1 = "#define name ", 3=value, 4=comment
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var findDef = new RegExp('^([ \\t]*(//)?[ \\t]*#define[ \\t]+' + elm.id + '[ \\t]+)(.*)([ \\t]*(//)?.*)$', 'm');
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if ($elm.hasClass('quote')) val = '"' + val + '"'
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txt = txt.replace(findDef, '$1!!REGEXP!!$4').replace('!!REGEXP!!', val);
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}
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// Now set the text in the field
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$config.text(txt);
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// $config.scrollTo(500);
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},
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setFieldFromDefine: function(name, adv) {
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var $elm = $('#'+name), elm = $elm[0];
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var isCheck = $elm.attr('type') == 'checkbox';
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var val = this.defineValue(name, adv);
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isCheck ? $elm.prop('checked', val) : $elm.val("" + val);
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// If the item has a checkbox then set enabled state too
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var $cb = $('#'+name+'-switch');
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if ($cb.length) {
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var on = self.defineIsEnabled(name,adv);
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$elm.attr('disabled', !on);
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$cb.prop('checked', on);
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}
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},
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defineValue: function(name, adv) {
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var $elm = $('#'+name), elm = $elm[0];
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var $c = adv ? $config_adv : $config;
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if ($elm.attr('type') == 'checkbox') {
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// maybe spaces, maybe comment, #define, spaces, name, maybe a comment
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var findDef = new RegExp('^[ \\t]*(//[ \\t]*)?(#define[ \\t]+' + elm.id + '([ \\t]*(//)?.*)?)$', 'm');
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var result = findDef.exec($c.text());
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return (result ? result[1] == undefined || result[1].trim() != '//' : false);
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}
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else {
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// maybe spaces, maybe comment, #define, spaces, name, one or more spaces, value, maybe a comment
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var findDef = new RegExp('^([ \\t]*(//[ \\t]*)?#define[ \\t]+' + elm.id + '[ \\t]+)(.*)([ \\t]*(//)?.*)$', 'm');
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var result = findDef.exec($c.text());
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if (result !== null) {
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var val = result[3];
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if (val.search(/^".*"$/) >= 0) $elm.addClass('quote');
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if ($elm.hasClass('quote')) val = val.replace(/^"(.*)"$/, '$1');
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return val;
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}
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return 'fail';
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}
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},
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defineIsEnabled: function(name, adv) {
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var $elm = $('#'+name);
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var $c = adv ? $config_adv : $config;
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var findDef = new RegExp('^[ \\t]*(//[ \\t]*)?(#define[ \\t]+' + name + '([ \\t]*(//)?.*)?)$', 'm');
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var result = findDef.exec($c.text());
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return (result ? result[1].trim() != '//' : false);
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},
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logOnce: function(o) {
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if (typeof o.didLogThisObject === 'undefined') {
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console.log(o);
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o.didLogThisObject = true;
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}
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},
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EOF: null
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};
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})();
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// Typically the app would be in its own file, but this would be here
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configuratorApp.init();
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});
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524
Marlin/configurator/js/jcanvas.js
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524
Marlin/configurator/js/jcanvas.js
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/*!
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jCanvas v2.2.1
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Caleb Evans
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2.2.1 revisions by Thinkyhead
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*/
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(function($, document, Math, Number, undefined) {
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// jC global object
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var jC = {};
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jC.originals = {
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width: 20,
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height: 20,
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cornerRadius: 0,
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fillStyle: 'transparent',
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strokeStyle: 'transparent',
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strokeWidth: 5,
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strokeCap: 'butt',
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strokeJoin: 'miter',
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shadowX: 0,
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shadowY: 0,
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shadowBlur: 10,
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shadowColor: 'transparent',
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x: 0, y: 0,
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x1: 0, y1: 0,
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radius: 10,
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start: 0,
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end: 360,
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ccw: false,
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inDegrees: true,
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fromCenter: true,
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closed: false,
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sides: 3,
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angle: 0,
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text: '',
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font: 'normal 12pt sans-serif',
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align: 'center',
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baseline: 'middle',
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source: '',
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repeat: 'repeat'
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};
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// Duplicate original defaults
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jC.defaults = $.extend({}, jC.originals);
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// Set global properties
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function setGlobals(context, map) {
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context.fillStyle = map.fillStyle;
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context.strokeStyle = map.strokeStyle;
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context.lineWidth = map.strokeWidth;
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context.lineCap = map.strokeCap;
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context.lineJoin = map.strokeJoin;
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context.shadowOffsetX = map.shadowX;
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context.shadowOffsetY = map.shadowY;
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context.shadowBlur = map.shadowBlur;
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context.shadowColor = map.shadowColor;
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}
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// Close path if chosen
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function closePath(context, map) {
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if (map.closed === true) {
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context.closePath();
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context.fill();
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context.stroke();
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} else {
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context.fill();
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context.stroke();
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context.closePath();
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}
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}
|
||||
|
||||
// Measure angles in degrees if chosen
|
||||
function checkUnits(map) {
|
||||
if (map.inDegrees === true) {
|
||||
return Math.PI / 180;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Set canvas defaults
|
||||
$.fn.canvas = function(args) {
|
||||
// Reset defaults if no value is passed
|
||||
if (typeof args === 'undefined') {
|
||||
jC.defaults = jC.originals;
|
||||
} else {
|
||||
jC.defaults = $.extend({}, jC.defaults, args);
|
||||
}
|
||||
return this;
|
||||
};
|
||||
|
||||
// Load canvas
|
||||
$.fn.loadCanvas = function(context) {
|
||||
if (typeof context === 'undefined') {context = '2d';}
|
||||
return this[0].getContext(context);
|
||||
};
|
||||
|
||||
// Create gradient
|
||||
$.fn.gradient = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
// Specify custom defaults
|
||||
gDefaults = {
|
||||
x1: 0, y1: 0,
|
||||
x2: 0, y2: 0,
|
||||
r1: 10, r2: 100
|
||||
},
|
||||
params = $.extend({}, gDefaults, args),
|
||||
gradient, stops = 0, percent, i;
|
||||
|
||||
// Create radial gradient if chosen
|
||||
if (typeof args.r1 === 'undefined' && typeof args.r2 === 'undefined') {
|
||||
gradient = ctx.createLinearGradient(params.x1, params.y1, params.x2, params.y2);
|
||||
} else {
|
||||
gradient = ctx.createRadialGradient(params.x1, params.y1, params.r1, params.x2, params.y2, params.r2);
|
||||
}
|
||||
|
||||
// Count number of color stops
|
||||
for (i=1; i<=Number.MAX_VALUE; i+=1) {
|
||||
if (params['c' + i]) {
|
||||
stops += 1;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate color stop percentages if absent
|
||||
for (i=1; i<=stops; i+=1) {
|
||||
percent = Math.round((100 / (stops-1)) * (i-1)) / 100;
|
||||
if (typeof params['s' + i] === 'undefined') {
|
||||
params['s' + i] = percent;
|
||||
}
|
||||
gradient.addColorStop(params['s' + i], params['c' + i]);
|
||||
}
|
||||
return gradient;
|
||||
};
|
||||
|
||||
// Create pattern
|
||||
$.fn.pattern = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args),
|
||||
pattern,
|
||||
img = document.createElement('img');
|
||||
img.src = params.source;
|
||||
|
||||
// Create pattern
|
||||
function create() {
|
||||
if (img.complete === true) {
|
||||
// Create pattern
|
||||
pattern = ctx.createPattern(img, params.repeat);
|
||||
} else {
|
||||
throw "The pattern has not loaded yet";
|
||||
}
|
||||
}
|
||||
try {
|
||||
create();
|
||||
} catch(error) {
|
||||
img.onload = create;
|
||||
}
|
||||
return pattern;
|
||||
};
|
||||
|
||||
// Clear canvas
|
||||
$.fn.clearCanvas = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args);
|
||||
|
||||
// Draw from center if chosen
|
||||
if (params.fromCenter === true) {
|
||||
params.x -= params.width / 2;
|
||||
params.y -= params.height / 2;
|
||||
}
|
||||
|
||||
// Clear entire canvas if chosen
|
||||
ctx.beginPath();
|
||||
if (typeof args === 'undefined') {
|
||||
ctx.clearRect(0, 0, this.width(), this.height());
|
||||
} else {
|
||||
ctx.clearRect(params.x, params.y, params.width, params.height);
|
||||
}
|
||||
ctx.closePath();
|
||||
return this;
|
||||
};
|
||||
|
||||
// Save canvas
|
||||
$.fn.saveCanvas = function() {
|
||||
var ctx = this.loadCanvas();
|
||||
ctx.save();
|
||||
return this;
|
||||
};
|
||||
|
||||
// Restore canvas
|
||||
$.fn.restoreCanvas = function() {
|
||||
var ctx = this.loadCanvas();
|
||||
ctx.restore();
|
||||
return this;
|
||||
};
|
||||
|
||||
// Scale canvas
|
||||
$.fn.scaleCanvas = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args);
|
||||
ctx.save();
|
||||
ctx.translate(params.x, params.y);
|
||||
ctx.scale(params.width, params.height);
|
||||
ctx.translate(-params.x, -params.y)
|
||||
return this;
|
||||
};
|
||||
|
||||
// Translate canvas
|
||||
$.fn.translateCanvas = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args);
|
||||
ctx.save();
|
||||
ctx.translate(params.x, params.y);
|
||||
return this;
|
||||
};
|
||||
|
||||
// Rotate canvas
|
||||
$.fn.rotateCanvas = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args),
|
||||
toRad = checkUnits(params);
|
||||
|
||||
ctx.save();
|
||||
ctx.translate(params.x, params.y);
|
||||
ctx.rotate(params.angle * toRad);
|
||||
ctx.translate(-params.x, -params.y);
|
||||
return this;
|
||||
};
|
||||
|
||||
// Draw rectangle
|
||||
$.fn.drawRect = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args),
|
||||
toRad = checkUnits(params),
|
||||
x1, y1, x2, y2, r;
|
||||
setGlobals(ctx, params);
|
||||
|
||||
// Draw from center if chosen
|
||||
if (params.fromCenter === true) {
|
||||
params.x -= params.width / 2;
|
||||
params.y -= params.height / 2;
|
||||
}
|
||||
|
||||
// Draw rounded rectangle if chosen
|
||||
if (params.cornerRadius > 0) {
|
||||
x1 = params.x;
|
||||
y1 = params.y;
|
||||
x2 = params.x + params.width;
|
||||
y2 = params.y + params.height;
|
||||
r = params.cornerRadius;
|
||||
if ((x2 - x1) - (2 * r) < 0) {
|
||||
r = (x2 - x1) / 2;
|
||||
}
|
||||
if ((y2 - y1) - (2 * r) < 0) {
|
||||
r = (y2 - y1) / 2;
|
||||
}
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x1+r,y1);
|
||||
ctx.lineTo(x2-r,y1);
|
||||
ctx.arc(x2-r, y1+r, r, 270*toRad, 360*toRad, false);
|
||||
ctx.lineTo(x2,y2-r);
|
||||
ctx.arc(x2-r, y2-r, r, 0, 90*toRad, false);
|
||||
ctx.lineTo(x1+r,y2);
|
||||
ctx.arc(x1+r, y2-r, r, 90*toRad, 180*toRad, false);
|
||||
ctx.lineTo(x1,y1+r);
|
||||
ctx.arc(x1+r, y1+r, r, 180*toRad, 270*toRad, false);
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
ctx.closePath();
|
||||
} else {
|
||||
ctx.fillRect(params.x, params.y, params.width, params.height);
|
||||
ctx.strokeRect(params.x, params.y, params.width, params.height);
|
||||
}
|
||||
return this;
|
||||
};
|
||||
|
||||
// Draw arc
|
||||
$.fn.drawArc = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args),
|
||||
toRad = checkUnits(params);
|
||||
setGlobals(ctx, params);
|
||||
|
||||
// Draw from center if chosen
|
||||
if (params.fromCenter === false) {
|
||||
params.x += params.radius;
|
||||
params.y += params.radius;
|
||||
}
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(params.x, params.y, params.radius, (params.start*toRad)-(Math.PI/2), (params.end*toRad)-(Math.PI/2), params.ccw);
|
||||
// Close path if chosen
|
||||
closePath(ctx, params);
|
||||
return this;
|
||||
};
|
||||
|
||||
// Draw ellipse
|
||||
$.fn.drawEllipse = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args),
|
||||
controlW = params.width * (4/3);
|
||||
setGlobals(ctx, params);
|
||||
|
||||
// Draw from center if chosen
|
||||
if (params.fromCenter === false) {
|
||||
params.x += params.width / 2;
|
||||
params.y += params.height / 2;
|
||||
}
|
||||
|
||||
// Increment coordinates to prevent negative values
|
||||
params.x += 1e-10;
|
||||
params.y += 1e-10;
|
||||
|
||||
// Create ellipse
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(params.x, params.y-params.height/2);
|
||||
ctx.bezierCurveTo(params.x-controlW/2,params.y-params.height/2,
|
||||
params.x-controlW/2,params.y+params.height/2,
|
||||
params.x,params.y+params.height/2);
|
||||
ctx.bezierCurveTo(params.x+controlW/2,params.y+params.height/2,
|
||||
params.x+controlW/2,params.y-params.height/2,
|
||||
params.x,params.y-params.height/2);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
return this;
|
||||
};
|
||||
|
||||
// Draw line
|
||||
$.fn.drawLine = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args),
|
||||
max = Number.MAX_VALUE, l,
|
||||
lx, ly;
|
||||
setGlobals(ctx, params);
|
||||
|
||||
// Draw each point
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(params.x1, params.y1);
|
||||
for (l=2; l<max; l+=1) {
|
||||
lx = params['x' + l];
|
||||
ly = params['y' + l];
|
||||
// Stop loop when all points are drawn
|
||||
if (typeof lx === 'undefined' || typeof ly === 'undefined') {
|
||||
break;
|
||||
}
|
||||
ctx.lineTo(lx, ly);
|
||||
}
|
||||
// Close path if chosen
|
||||
closePath(ctx, params);
|
||||
return this;
|
||||
};
|
||||
|
||||
// Draw quadratic curve
|
||||
$.fn.drawQuad = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args),
|
||||
max = Number.MAX_VALUE, l,
|
||||
lx, ly, lcx, lcy;
|
||||
setGlobals(ctx, params);
|
||||
|
||||
// Draw each point
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(params.x1, params.y1);
|
||||
for (l=2; l<max; l+=1) {
|
||||
lx = params['x' + l];
|
||||
if (typeof lx === 'undefined') break;
|
||||
ly = params['y' + l];
|
||||
if (typeof ly === 'undefined') break;
|
||||
lcx = params['cx' + (l-1)];
|
||||
if (typeof lcx === 'undefined') break;
|
||||
lcy = params['cy' + (l-1)];
|
||||
if (typeof lcy === 'undefined') break;
|
||||
ctx.quadraticCurveTo(lcx, lcy, lx, ly);
|
||||
}
|
||||
// Close path if chosen
|
||||
closePath(ctx, params);
|
||||
return this;
|
||||
};
|
||||
|
||||
// Draw Bezier curve
|
||||
$.fn.drawBezier = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args),
|
||||
max = Number.MAX_VALUE,
|
||||
l=2, lc=1, lx, ly, lcx1, lcy1, lcx2, lcy2, i;
|
||||
setGlobals(ctx, params);
|
||||
|
||||
// Draw each point
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(params.x1, params.y1);
|
||||
for (i=2; i<max; i+=1) {
|
||||
lx = params['x' + l];
|
||||
if (typeof lx === 'undefined') break;
|
||||
ly = params['y' + l];
|
||||
if (typeof ly === 'undefined') break;
|
||||
lcx1 = params['cx' + lc];
|
||||
if (typeof lcx1 === 'undefined') break;
|
||||
lcy1 = params['cy' + lc];
|
||||
if (typeof lcy1 === 'undefined') break;
|
||||
lcx2 = params['cx' + (lc+1)];
|
||||
if (typeof lcx2 === 'undefined') break;
|
||||
lcy2 = params['cy' + (lc+1)];
|
||||
if (typeof lcy2 === 'undefined') break;
|
||||
ctx.bezierCurveTo(lcx1, lcy1, lcx2, lcy2, lx, ly);
|
||||
l += 1;
|
||||
lc += 2;
|
||||
}
|
||||
// Close path if chosen
|
||||
closePath(ctx, params);
|
||||
return this;
|
||||
};
|
||||
|
||||
// Draw text
|
||||
$.fn.drawText = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args);
|
||||
setGlobals(ctx, params);
|
||||
|
||||
// Set text-specific properties
|
||||
ctx.textBaseline = params.baseline;
|
||||
ctx.textAlign = params.align;
|
||||
ctx.font = params.font;
|
||||
|
||||
ctx.strokeText(params.text, params.x, params.y);
|
||||
ctx.fillText(params.text, params.x, params.y);
|
||||
return this;
|
||||
};
|
||||
|
||||
// Draw image
|
||||
$.fn.drawImage = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args),
|
||||
// Define image source
|
||||
img = document.createElement('img');
|
||||
img.src = params.source;
|
||||
setGlobals(ctx, params);
|
||||
|
||||
// Draw image function
|
||||
function draw() {
|
||||
if (img.complete) {
|
||||
|
||||
var scaleFac = img.width / img.height;
|
||||
|
||||
// If width/height are specified
|
||||
if (typeof args.width !== 'undefined' && typeof args.height !== 'undefined') {
|
||||
img.width = args.width;
|
||||
img.height = args.height;
|
||||
// If width is specified
|
||||
} else if (typeof args.width !== 'undefined' && typeof args.height === 'undefined') {
|
||||
img.width = args.width;
|
||||
img.height = img.width / scaleFac;
|
||||
// If height is specified
|
||||
} else if (typeof args.width === 'undefined' && typeof args.height !== 'undefined') {
|
||||
img.height = args.height;
|
||||
img.width = img.height * scaleFac;
|
||||
}
|
||||
|
||||
// Draw from center if chosen
|
||||
if (params.fromCenter === true) {
|
||||
params.x -= img.width / 2;
|
||||
params.y -= img.height / 2;
|
||||
}
|
||||
|
||||
// Draw image
|
||||
ctx.drawImage(img, params.x, params.y, img.width, img.height);
|
||||
} else {
|
||||
throw "The image has not loaded yet.";
|
||||
}
|
||||
}
|
||||
|
||||
function dodraw() {
|
||||
// console.log("dodraw...");
|
||||
try {
|
||||
// console.log("dodraw...try...");
|
||||
draw();
|
||||
}
|
||||
catch(error) {
|
||||
// console.log("dodraw...catch: " + error);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw image if already loaded
|
||||
// console.log("--------------------");
|
||||
// console.log("drawImage " + img.src);
|
||||
try {
|
||||
// console.log("try...");
|
||||
draw();
|
||||
} catch(error) {
|
||||
// console.log("catch: " + error);
|
||||
img.onload = dodraw;
|
||||
}
|
||||
return this;
|
||||
};
|
||||
|
||||
// Draw polygon
|
||||
$.fn.drawPolygon = function(args) {
|
||||
var ctx = this.loadCanvas(),
|
||||
params = $.extend({}, jC.defaults, args),
|
||||
theta, dtheta, x, y,
|
||||
toRad = checkUnits(params), i;
|
||||
setGlobals(ctx, params);
|
||||
|
||||
if (params.sides >= 3) {
|
||||
// Calculate points and draw
|
||||
theta = (Math.PI/2) + (Math.PI/params.sides) + (params.angle*toRad);
|
||||
dtheta = (Math.PI*2) / params.sides;
|
||||
for (i=0; i<params.sides; i+=1) {
|
||||
x = params.x + (params.radius * Math.cos(theta)) + 1e-10;
|
||||
y = params.y + (params.radius * Math.sin(theta)) + 1e-10;
|
||||
if (params.fromCenter === false) {
|
||||
x += params.radius;
|
||||
y += params.radius;
|
||||
}
|
||||
ctx.lineTo(x, y);
|
||||
theta += dtheta;
|
||||
}
|
||||
closePath(ctx, params);
|
||||
}
|
||||
return this;
|
||||
};
|
||||
|
||||
return window.jCanvas = jC;
|
||||
}(jQuery, document, Math, Number));
|
220
Marlin/configurator/js/jstepper.js
Normal file
220
Marlin/configurator/js/jstepper.js
Normal file
@ -0,0 +1,220 @@
|
||||
/*!
|
||||
* jQuery "stepper" Plugin
|
||||
* version 0.0.1
|
||||
* @requires jQuery v1.3.2 or later
|
||||
* @requires jCanvas
|
||||
*
|
||||
* Authored 2011-06-11 Scott Lahteine (thinkyhead.com)
|
||||
*
|
||||
* A very simple numerical stepper.
|
||||
* TODO: place arrows based on div size, make 50/50 width
|
||||
*
|
||||
* Usage example:
|
||||
*
|
||||
* $('#mydiv').jstepper({
|
||||
* min: 1,
|
||||
* max: 4,
|
||||
* val: 1,
|
||||
* arrowWidth: 15,
|
||||
* arrowHeight: '22px',
|
||||
* color: '#FFF',
|
||||
* acolor: '#F70',
|
||||
* hcolor: '#FF0',
|
||||
* id: 'select-me',
|
||||
* stepperClass: 'inner',
|
||||
* textStyle: {width:'1.5em',fontSize:'20px',textAlign:'center'},
|
||||
* onChange: function(v) { },
|
||||
* });
|
||||
*
|
||||
*/
|
||||
;(function($) {
|
||||
var un = 'undefined';
|
||||
|
||||
$.jstepperArrows = [
|
||||
{ name:'prev', poly:[[1.0,0],[0,0.5],[1.0,1.0]] },
|
||||
{ name:'next', poly:[[0,0],[1.0,0.5],[0,1.0]] }
|
||||
];
|
||||
|
||||
$.fn.jstepper = function(args) {
|
||||
|
||||
return this.each(function() {
|
||||
|
||||
var defaults = {
|
||||
min: 1,
|
||||
max: null,
|
||||
val: null,
|
||||
active: true,
|
||||
placeholder: null,
|
||||
arrowWidth: 0,
|
||||
arrowHeight: 0,
|
||||
color: '#FFF',
|
||||
hcolor: '#FF0',
|
||||
acolor: '#F80',
|
||||
id: '',
|
||||
stepperClass: '',
|
||||
textStyle: '',
|
||||
onChange: (function(v){ if (typeof console.log !== 'undefined') console.log("val="+v); })
|
||||
};
|
||||
|
||||
args = $.extend(defaults, args || {});
|
||||
|
||||
var min = args.min * 1,
|
||||
max = (args.max !== null) ? args.max * 1 : min,
|
||||
span = max - min + 1,
|
||||
val = (args.val !== null) ? args.val * 1 : min,
|
||||
active = !args.disabled,
|
||||
placeholder = args.placeholder,
|
||||
arrowWidth = 1 * args.arrowWidth.toString().replace(/px/,''),
|
||||
arrowHeight = 1 * args.arrowHeight.toString().replace(/px/,''),
|
||||
color = args.color,
|
||||
hcolor = args.hcolor,
|
||||
acolor = args.acolor,
|
||||
$prev = $('<a href="#prev" style="cursor:w-resize;"><canvas/></a>'),
|
||||
$marq = $('<div class="number"/>').css({float:'left',textAlign:'center'}),
|
||||
$next = $('<a href="#next" style="cursor:e-resize;"><canvas/></a>'),
|
||||
arrow = [ $prev.find('canvas')[0], $next.find('canvas')[0] ],
|
||||
$stepper = $('<span class="jstepper"/>').append($prev).append($marq).append($next).append('<div style="clear:both;"/>'),
|
||||
onChange = args.onChange;
|
||||
|
||||
if (args.id) $stepper[0].id = args.id;
|
||||
if (args.stepperClass) $stepper.addClass(args.stepperClass);
|
||||
if (args.textStyle) $marq.css(args.textStyle);
|
||||
|
||||
// replace a span, but embed elsewhere
|
||||
if (this.tagName == 'SPAN') {
|
||||
var previd = this.id;
|
||||
$(this).replaceWith($stepper);
|
||||
if (previd) $stepper.attr('id',previd);
|
||||
}
|
||||
else {
|
||||
$(this).append($stepper);
|
||||
}
|
||||
|
||||
// hook to call functions on this object
|
||||
$stepper[0].ui = {
|
||||
|
||||
refresh: function() {
|
||||
this.updateNumber();
|
||||
this._drawArrow(0, 1);
|
||||
this._drawArrow(1, 1);
|
||||
return this;
|
||||
},
|
||||
|
||||
_drawArrow: function(i,state) {
|
||||
var $elm = $(arrow[i]),
|
||||
desc = $.jstepperArrows[i],
|
||||
fillStyle = (state == 2) ? hcolor : (state == 3) ? acolor : color,
|
||||
draw = { fillStyle: fillStyle },
|
||||
w = $elm.width(), h = $elm.height();
|
||||
|
||||
if (w <= 0) w = $elm.attr('width');
|
||||
if (h <= 0) h = $elm.attr('height');
|
||||
|
||||
$.each(desc.poly,function(i,v){
|
||||
++i;
|
||||
draw['x'+i] = v[0] * w;
|
||||
draw['y'+i] = v[1] * h;
|
||||
});
|
||||
$elm.restoreCanvas().clearCanvas().drawLine(draw);
|
||||
},
|
||||
|
||||
updateNumber: function() {
|
||||
$marq.html((active || placeholder === null) ? val.toString() : placeholder);
|
||||
return this;
|
||||
},
|
||||
|
||||
_doclick: function(i) {
|
||||
this.add(i ? 1 : -1);
|
||||
this._drawArrow(i, 3);
|
||||
var self = this;
|
||||
setTimeout(function(){ self._drawArrow(i, 2); }, 50);
|
||||
},
|
||||
|
||||
add: function(x) {
|
||||
val = (((val - min) + x + span) % span) + min;
|
||||
this.updateNumber();
|
||||
this.didChange(val);
|
||||
return this;
|
||||
},
|
||||
|
||||
min: function(v) {
|
||||
if (typeof v === un) return min;
|
||||
this.setRange(v,max);
|
||||
return this;
|
||||
},
|
||||
|
||||
max: function(v) {
|
||||
if (typeof v === un) return max;
|
||||
this.setRange(min,v);
|
||||
return this;
|
||||
},
|
||||
|
||||
val: function(v) {
|
||||
if (typeof v === un) return val;
|
||||
val = (((v - min) + span) % span) + min;
|
||||
this.updateNumber();
|
||||
return this;
|
||||
},
|
||||
|
||||
setRange: function(lo, hi, ini) {
|
||||
if (lo > hi) hi = (lo += hi -= lo) - hi;
|
||||
min = lo; max = hi; span = hi - lo + 1;
|
||||
if (typeof ini !== un) val = ini;
|
||||
if (val < min) val = min;
|
||||
if (val > max) val = max;
|
||||
this.updateNumber();
|
||||
return this;
|
||||
},
|
||||
|
||||
active: function(a) {
|
||||
if (typeof a === un) return active;
|
||||
(active = a) ? $marq.removeClass('inactive') : $marq.addClass('inactive');
|
||||
this.updateNumber();
|
||||
return this;
|
||||
},
|
||||
|
||||
disable: function() { this.active(false); return this; },
|
||||
enable: function() { this.active(true); return this; },
|
||||
|
||||
clearPlaceholder: function() {
|
||||
this.setPlaceholder(null);
|
||||
return this;
|
||||
},
|
||||
setPlaceholder: function(p) {
|
||||
placeholder = p;
|
||||
if (!active) this.updateNumber();
|
||||
return this;
|
||||
},
|
||||
|
||||
didChange: onChange
|
||||
|
||||
};
|
||||
|
||||
// set hover and click for each arrow
|
||||
$.each($.jstepperArrows, function(i,desc) {
|
||||
var $elm = $(arrow[i]),
|
||||
w = arrowWidth ? arrowWidth : $elm.width() ? $elm.width() : 15,
|
||||
h = arrowHeight ? arrowHeight : $elm.height() ? $elm.height() : 24;
|
||||
$elm[0]._index = i;
|
||||
$elm
|
||||
.css({float:'left'})
|
||||
.attr({width:w,height:h,'class':desc.name})
|
||||
.hover(
|
||||
function(e) { $stepper[0].ui._drawArrow(e.target._index, 2); },
|
||||
function(e) { $stepper[0].ui._drawArrow(e.target._index, 1); }
|
||||
)
|
||||
.click(function(e){
|
||||
$stepper[0].ui._doclick(e.target._index);
|
||||
return false;
|
||||
});
|
||||
});
|
||||
|
||||
// init the visuals first time
|
||||
$stepper[0].ui.refresh();
|
||||
|
||||
}); // this.each
|
||||
|
||||
}; // $.fn.jstepper
|
||||
|
||||
})( jQuery );
|
||||
|
Loading…
Reference in New Issue
Block a user