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Added comment about MESH_NUM axis points.
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@ -384,7 +384,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
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#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
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#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
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#define MESH_MIN_Y 10
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#define MESH_MIN_Y 10
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#define MESH_MAX_Y (Y_MAX_POS - MESH_MIN_Y)
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#define MESH_MAX_Y (Y_MAX_POS - MESH_MIN_Y)
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#define MESH_NUM_X_POINTS 3
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#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0
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#endif // MESH_BED_LEVELING
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#endif // MESH_BED_LEVELING
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