#include "mesh_bed_leveling.h" #if defined(MESH_BED_LEVELING) mesh_bed_leveling mbl; mesh_bed_leveling::mesh_bed_leveling() { reset(); } void mesh_bed_leveling::reset() { for (int y=0; y<MESH_NUM_Y_POINTS; y++) { for (int x=0; x<MESH_NUM_X_POINTS; x++) { z_values[y][x] = 0; } } active = 0; } #endif // MESH_BED_LEVELING