# # preprocessor.py # import subprocess, os nocache = 1 verbose = 0 def blab(str): if verbose: print(str) ################################################################################ # # Invoke GCC to run the preprocessor and extract enabled features # preprocessor_cache = {} def run_preprocessor(env, fn=None): filename = fn or 'buildroot/share/PlatformIO/scripts/common-dependencies.h' if filename in preprocessor_cache: return preprocessor_cache[filename] # Process defines build_flags = env.get('BUILD_FLAGS') build_flags = env.ParseFlagsExtended(build_flags) cxx = search_compiler(env) cmd = ['"' + cxx + '"'] # Build flags from board.json #if 'BOARD' in env: # cmd += [env.BoardConfig().get("build.extra_flags")] for s in build_flags['CPPDEFINES']: if isinstance(s, tuple): cmd += ['-D' + s[0] + '=' + str(s[1])] else: cmd += ['-D' + s] cmd += ['-D__MARLIN_DEPS__ -w -dM -E -x c++'] depcmd = cmd + [ filename ] cmd = ' '.join(depcmd) blab(cmd) try: define_list = subprocess.check_output(cmd, shell=True).splitlines() except: define_list = {} preprocessor_cache[filename] = define_list return define_list ################################################################################ # # Find a compiler, considering the OS # def search_compiler(env): global nocache from pathlib import Path, PurePath ENV_BUILD_PATH = Path(env['PROJECT_BUILD_DIR'], env['PIOENV']) GCC_PATH_CACHE = ENV_BUILD_PATH / ".gcc_path" gccpath = None try: gccpath = env.GetProjectOption('custom_gcc') blab("Getting compiler from env") return gccpath except: pass # Warning: The cached .gcc_path will obscure a newly-installed toolkit if not nocache and GCC_PATH_CACHE.exists(): blab("Getting g++ path from cache") return GCC_PATH_CACHE.read_text() path_separator = ':' gcc_exe = '*g++' sysname = os.uname().sysname if sysname == 'Windows': path_separator = ';' gcc_exe += ".exe" envpath = map(Path, env['ENV']['PATH'].split(path_separator)) # Search for the compiler in PATH for ppath in envpath: # Use any item in $PATH corresponding to a platformio toolchain bin folder if ppath.match(env['PROJECT_PACKAGES_DIR'] + "/**/bin"): for gpath in ppath.glob(gcc_exe): # Skip '*-elf-g++' (crosstool-NG) if not gpath.stem.endswith('-elf-g++'): gccpath = str(gpath.resolve()) break if not gccpath: for ppath in envpath: for gpath in ppath.glob(gcc_exe): # Skip macOS Clang if gpath != 'usr/bin/g++' or sysname != 'Darwin': gccpath = str(gpath.resolve()) break if not gccpath: gccpath = env.get('CXX') blab("Couldn't find a compiler! Fallback to '%s'" % gccpath) nocache = 1 # Cache the g++ path to speed up the next build if not nocache and gccpath and ENV_BUILD_PATH.exists(): blab("Caching g++ for current env") GCC_PATH_CACHE.write_text(gccpath) return gccpath