/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "../../../inc/MarlinConfigPre.h" #if BOTH(HAS_TFT_LVGL_UI, ADVANCED_PAUSE_FEATURE) #include "draw_ui.h" #include #include "../../../feature/pause.h" #include "../../../inc/MarlinConfig.h" void lv_draw_pause_message(const PauseMessage msg) { switch (msg) { case PAUSE_MESSAGE_PAUSING: clear_cur_ui(); lv_draw_dialog(DIALOG_PAUSE_MESSAGE_PAUSING); break; case PAUSE_MESSAGE_CHANGING: clear_cur_ui(); lv_draw_dialog(DIALOG_PAUSE_MESSAGE_CHANGING); break; case PAUSE_MESSAGE_UNLOAD: clear_cur_ui(); lv_draw_dialog(DIALOG_PAUSE_MESSAGE_UNLOAD); break; case PAUSE_MESSAGE_WAITING: clear_cur_ui(); lv_draw_dialog(DIALOG_PAUSE_MESSAGE_WAITING); break; case PAUSE_MESSAGE_INSERT: clear_cur_ui(); lv_draw_dialog(DIALOG_PAUSE_MESSAGE_INSERT); break; case PAUSE_MESSAGE_LOAD: clear_cur_ui(); lv_draw_dialog(DIALOG_PAUSE_MESSAGE_LOAD); break; case PAUSE_MESSAGE_PURGE: clear_cur_ui(); lv_draw_dialog(DIALOG_PAUSE_MESSAGE_PURGE); break; case PAUSE_MESSAGE_RESUME: clear_cur_ui(); lv_draw_dialog(DIALOG_PAUSE_MESSAGE_RESUME); break; case PAUSE_MESSAGE_HEAT: clear_cur_ui(); lv_draw_dialog(DIALOG_PAUSE_MESSAGE_HEAT); break; case PAUSE_MESSAGE_HEATING: clear_cur_ui(); lv_draw_dialog(DIALOG_PAUSE_MESSAGE_HEATING); break; case PAUSE_MESSAGE_OPTION: pause_menu_response = PAUSE_RESPONSE_WAIT_FOR; clear_cur_ui(); lv_draw_dialog(DIALOG_PAUSE_MESSAGE_OPTION); break; case PAUSE_MESSAGE_STATUS: default: break; } } #endif // HAS_TFT_LVGL_UI && ADVANCED_PAUSE_FEATURE