/** * Lightweight Status Screen for the RepRapDiscount Full * Graphics Smart Controller (ST7920-based 128x64 LCD) * * (c) 2017 Aleph Objects, Inc. * * The code in this page is free software: you can * redistribute it and/or modify it under the terms of the GNU * General Public License (GNU GPL) as published by the Free Software * Foundation, either version 3 of the License, or (at your option) * any later version. The code is distributed WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU GPL for more details. * */ /** * Implementation of a Status Screen for the RepRapDiscount * Full Graphics Smart Controller using native ST7920 commands * instead of U8Glib. * * This alternative Status Screen makes use of the built-in character * generation capabilities of the ST7920 to update the Status Screen * with less SPI traffic and CPU use. In particular: * * - The fan and bed animations are handled using custom characters * that are stored in CGRAM. This allows for the animation to be * updated by writing a single character to the text-buffer (DDRAM). * * - All the information in the Status Screen is text that is written * to DDRAM, so the work of generating the bitmaps is offloaded to * the ST7920 rather than being render by U8Glib on the MCU. * * - The graphics buffer (GDRAM) is only used for static graphics * elements (nozzle and feedrate bitmaps) and for the progress * bar, so updates are sporadic. */ #include "status_screen_lite_ST7920_class.h" #include "duration_t.h" #define BUFFER_WIDTH 256 #define BUFFER_HEIGHT 32 #define DDRAM_LINE_1 0x00 #define DDRAM_LINE_2 0x10 #define DDRAM_LINE_3 0x08 #define DDRAM_LINE_4 0x18 ST7920_Lite_Status_Screen::st7920_state_t ST7920_Lite_Status_Screen::current_bits; void ST7920_Lite_Status_Screen::cmd(const uint8_t cmd) { if (!current_bits.synced || !current_bits.cmd) { current_bits.synced = true; current_bits.cmd = true; sync_cmd(); } write_byte(cmd); } void ST7920_Lite_Status_Screen::begin_data() { if (!current_bits.synced || current_bits.cmd) { current_bits.synced = true; current_bits.cmd = false; sync_dat(); } } void ST7920_Lite_Status_Screen::write_str(const char *str) { while (*str) write_byte(*str++); } void ST7920_Lite_Status_Screen::write_str(const char *str, uint8_t len) { while (*str && len--) write_byte(*str++); } void ST7920_Lite_Status_Screen::write_str_P(const char * const str) { const char *p_str = (const char *)str; while (char c = pgm_read_byte_near(p_str++)) write_byte(c); } void ST7920_Lite_Status_Screen::write_str(progmem_str str) { write_str_P((const char*)str); } void ST7920_Lite_Status_Screen::write_number(const int16_t value, const uint8_t digits/*=3*/) { char str[7]; const char *fmt; switch (digits) { case 6: fmt = PSTR("%6d"); break; case 5: fmt = PSTR("%5d"); break; case 4: fmt = PSTR("%4d"); break; case 3: fmt = PSTR("%3d"); break; case 2: fmt = PSTR("%2d"); break; case 1: fmt = PSTR("%1d"); break; } sprintf_P(str, fmt, value); write_str(str); } void ST7920_Lite_Status_Screen::display_status(const bool display_on, const bool cursor_on, const bool blink_on) { extended_function_set(false); cmd(0b00001000 | (display_on ? 0b0100 : 0) | (cursor_on ? 0b0010 : 0) | (blink_on ? 0b0001 : 0) ); } // Sets the extended and graphics bits simultaneously, regardless of // the current state. This is a helper function for extended_function_set() // and graphics() void ST7920_Lite_Status_Screen::_extended_function_set(const bool extended, const bool graphics) { cmd( 0b00100000 | (extended ? 0b00000100 : 0) | (graphics ? 0b00000010 : 0) ); current_bits.extended = extended; current_bits.graphics = graphics; } void ST7920_Lite_Status_Screen::extended_function_set(const bool extended) { if (extended != current_bits.extended) _extended_function_set(extended, current_bits.graphics); } void ST7920_Lite_Status_Screen::graphics(const bool graphics) { if (graphics != current_bits.graphics) _extended_function_set(current_bits.extended, graphics); } void ST7920_Lite_Status_Screen::entry_mode_select(const bool ac_increase, const bool shift) { extended_function_set(false); cmd(0b00000100 | (ac_increase ? 0b00000010 : 0) | (shift ? 0b00000001 : 0) ); } // Sets the sa bit regardless of the current state. This is a helper // function for scroll_or_addr_select() void ST7920_Lite_Status_Screen::_scroll_or_addr_select(const bool sa) { extended_function_set(true); cmd(0b00100010 | (sa ? 0b000001 : 0) ); current_bits.sa = sa; } void ST7920_Lite_Status_Screen::scroll_or_addr_select(const bool sa) { if (sa != current_bits.sa) _scroll_or_addr_select(sa); } void ST7920_Lite_Status_Screen::set_ddram_address(const uint8_t addr) { extended_function_set(false); cmd(0b10000000 | (addr & 0b00111111)); } void ST7920_Lite_Status_Screen::set_cgram_address(const uint8_t addr) { extended_function_set(false); cmd(0b01000000 | (addr & 0b00111111)); } void ST7920_Lite_Status_Screen::set_gdram_address(const uint8_t x, const uint8_t y) { extended_function_set(true); cmd(0b10000000 | (y & 0b01111111)); cmd(0b10000000 | (x & 0b00001111)); } void ST7920_Lite_Status_Screen::clear() { extended_function_set(false); cmd(0x00000001); delay(15); //delay for CGRAM clear } void ST7920_Lite_Status_Screen::home() { extended_function_set(false); cmd(0x00000010); } /* This fills the entire text buffer with spaces */ void ST7920_Lite_Status_Screen::clear_ddram() { set_ddram_address(DDRAM_LINE_1); begin_data(); for (uint8_t i = 64; i--;) write_byte(' '); } /* This fills the entire graphics buffer with zeros */ void ST7920_Lite_Status_Screen::clear_gdram() { for (uint8_t y = 0; y < BUFFER_HEIGHT; y++) { set_gdram_address(0, y); begin_data(); for (uint8_t i = (BUFFER_WIDTH) / 16; i--;) write_word(0); } } void ST7920_Lite_Status_Screen::load_cgram_icon(const uint16_t addr, const void *data) { const uint16_t *p_word = (const uint16_t *)data; set_cgram_address(addr); begin_data(); for (uint8_t i = 16; i--;) write_word(pgm_read_word_near(p_word++)); } /** * Draw an icon in GDRAM. Position specified in DDRAM * coordinates. i.e., X from 1 to 8, Y from 1 to 4. */ void ST7920_Lite_Status_Screen::draw_gdram_icon(uint8_t x, uint8_t y, const void *data) { const uint16_t *p_word = (const uint16_t *)data; if (y > 2) { // Handle display folding y -= 2; x += 8; } --x; --y; for (int i = 0; i < 16; i++) { set_gdram_address(x, i + y * 16); begin_data(); write_word(pgm_read_word_near(p_word++)); } } /************************** ICON DEFINITIONS *************************************/ #define CGRAM_ICON_1_ADDR 0x00 #define CGRAM_ICON_2_ADDR 0x10 #define CGRAM_ICON_3_ADDR 0x20 #define CGRAM_ICON_4_ADDR 0x30 #define CGRAM_ICON_1_WORD 0x00 #define CGRAM_ICON_2_WORD 0x02 #define CGRAM_ICON_3_WORD 0x04 #define CGRAM_ICON_4_WORD 0x06 const uint8_t degree_symbol_y_top = 1; PROGMEM const uint8_t degree_symbol[] = { 0b00110000, 0b01001000, 0b01001000, 0b00110000, }; const uint16_t nozzle_icon[] PROGMEM = { 0b0000000000000000, 0b0000000000000000, 0b0000111111110000, 0b0001111111111000, 0b0001111111111000, 0b0001111111111000, 0b0000111111110000, 0b0000111111110000, 0b0001111111111000, 0b0001111111111000, 0b0001111111111000, 0b0000011111100000, 0b0000001111000000, 0b0000000110000000, 0b0000000000000000, 0b0000000000000000 }; const uint16_t bed_icon[] PROGMEM = { 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0111111111111110, 0b0111111111111110, 0b0110000000000110, 0b0000000000000000, 0b0000000000000000 }; const uint16_t heat1_icon[] PROGMEM = { 0b0000000000000000, 0b0010001000100000, 0b0001000100010000, 0b0000100010001000, 0b0000100010001000, 0b0001000100010000, 0b0010001000100000, 0b0010001000100000, 0b0001000100010000, 0b0000100010001000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000 }; const uint16_t heat2_icon[] PROGMEM = { 0b0000000000000000, 0b0000100010001000, 0b0000100010001000, 0b0001000100010000, 0b0010001000100000, 0b0010001000100000, 0b0001000100010000, 0b0000100010001000, 0b0000100010001000, 0b0001000100010000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000, 0b0000000000000000 }; const uint16_t fan1_icon[] PROGMEM = { 0b0000000000000000, 0b0111111111111110, 0b0111000000001110, 0b0110001111000110, 0b0100001111000010, 0b0100000110000010, 0b0101100000011010, 0b0101110110111010, 0b0101100000011010, 0b0100000110000010, 0b0100001111000010, 0b0110001111000110, 0b0111000000001110, 0b0111111111111110, 0b0000000000000000, 0b0000000000000000 }; const uint16_t fan2_icon[] PROGMEM = { 0b0000000000000000, 0b0111111111111110, 0b0111000000001110, 0b0110010000100110, 0b0100111001110010, 0b0101111001111010, 0b0100110000110010, 0b0100000110000010, 0b0100110000110010, 0b0101111001111010, 0b0100111001110010, 0b0110010000100110, 0b0111000000001110, 0b0111111111111110, 0b0000000000000000, 0b0000000000000000 }; const uint16_t feedrate_icon[] PROGMEM = { 0b0000000000000000, 0b0111111000000000, 0b0110000000000000, 0b0110000000000000, 0b0110000000000000, 0b0111111011111000, 0b0110000011001100, 0b0110000011001100, 0b0110000011001100, 0b0110000011111000, 0b0000000011001100, 0b0000000011001100, 0b0000000011001100, 0b0000000011001100, 0b0000000000000000, 0b0000000000000000 }; /************************** MAIN SCREEN *************************************/ // The ST7920 does not have a degree character, but we // can fake it by writing it to GDRAM. // This function takes as an argument character positions // i.e x is [1-16], while the y position is [1-4] void ST7920_Lite_Status_Screen::draw_degree_symbol(uint8_t x, uint8_t y, bool draw) { const uint8_t *p_bytes = degree_symbol; if (y > 2) { // Handle display folding y -= 2; x += 16; } x -= 1; y -= 1; const bool oddChar = x & 1; const uint8_t x_word = x >> 1; const uint8_t y_top = degree_symbol_y_top; const uint8_t y_bot = y_top + sizeof(degree_symbol)/sizeof(degree_symbol[0]); for (uint8_t i = y_top; i < y_bot; i++) { uint8_t byte = pgm_read_byte_near(p_bytes++); set_gdram_address(x_word,i+y*16); begin_data(); if (draw) { write_byte(oddChar ? 0x00 : byte); write_byte(oddChar ? byte : 0x00); } else write_word(0x0000); } } void ST7920_Lite_Status_Screen::draw_static_elements() { scroll_or_addr_select(0); // Load the animated bed and fan icons load_cgram_icon(CGRAM_ICON_1_ADDR, heat1_icon); load_cgram_icon(CGRAM_ICON_2_ADDR, heat2_icon); load_cgram_icon(CGRAM_ICON_3_ADDR, fan1_icon); load_cgram_icon(CGRAM_ICON_4_ADDR, fan2_icon); // Draw the static icons in GDRAM draw_gdram_icon(1, 1, nozzle_icon); #if HOTENDS > 1 draw_gdram_icon(1,2,nozzle_icon); draw_gdram_icon(1,3,bed_icon); #else draw_gdram_icon(1,2,bed_icon); #endif draw_gdram_icon(6,2,feedrate_icon); // Draw the initial fan icon draw_fan_icon(false); } /** * Although this is undocumented, the ST7920 allows the character * data buffer (DDRAM) to be used in conjunction with the graphics * bitmap buffer (CGRAM). The contents of the graphics buffer is * XORed with the data from the character generator. This allows * us to make the progess bar out of graphical data (the bar) and * text data (the percentage). */ void ST7920_Lite_Status_Screen::draw_progress_bar(const uint8_t value) { #if HOTENDS == 1 // If we have only one extruder, draw a long progress bar on the third line const uint8_t top = 1, // Top in pixels bottom = 13, // Bottom in pixels left = 12, // Left edge, in 16-bit words width = 4; // Width of progress bar, in 16-bit words #else const uint8_t top = 16 + 1, bottom = 16 + 13, left = 5, width = 3; #endif const uint8_t char_pcnt = 100 / width; // How many percent does each 16-bit word represent? // Draw the progress bar as a bitmap in CGRAM for (uint8_t y = top; y <= bottom; y++) { set_gdram_address(left, y); begin_data(); for (uint8_t x = 0; x < width; x++) { uint16_t gfx_word = 0x0000; if ((x + 1) * char_pcnt <= value) gfx_word = 0xFFFF; // Draw completely filled bytes else if ((x * char_pcnt) < value) gfx_word = int(0x8000) >> (value % char_pcnt) * 16 / char_pcnt; // Draw partially filled bytes // Draw the frame around the progress bar if (y == top || y == bottom) gfx_word = 0xFFFF; // Draw top/bottom border else if (x == width - 1) gfx_word |= 0x0001; // Draw right border else if (x == 0) gfx_word |= 0x8000; // Draw left border write_word(gfx_word); } } // Draw the percentage as text in DDRAM #if HOTENDS == 1 set_ddram_address(DDRAM_LINE_3 + 4); begin_data(); write_byte(' '); #else set_ddram_address(DDRAM_LINE_2 + left); begin_data(); #endif // Draw centered if (value > 9) { write_number(value, 4); write_str(F("% ")); } else { write_number(value, 3); write_str(F("% ")); } } void ST7920_Lite_Status_Screen::draw_fan_icon(const bool whichIcon) { set_ddram_address(DDRAM_LINE_1 + 5); begin_data(); write_word(whichIcon ? CGRAM_ICON_3_WORD : CGRAM_ICON_4_WORD); } void ST7920_Lite_Status_Screen::draw_heat_icon(const bool whichIcon, const bool heating) { set_ddram_address( #if HOTENDS == 1 DDRAM_LINE_2 #else DDRAM_LINE_3 #endif ); begin_data(); if (heating) write_word(whichIcon ? CGRAM_ICON_1_WORD : CGRAM_ICON_2_WORD); else { write_byte(' '); write_byte(' '); } } #define FAR(a,b) (((a > b) ? (a-b) : (b-a)) > 2) static struct { bool E1_show_target : 1; bool E2_show_target : 1; #if HAS_HEATED_BED bool bed_show_target : 1; #endif } display_state = { true, true #if HAS_HEATED_BED , true #endif }; void ST7920_Lite_Status_Screen::draw_temps(uint8_t line, const int16_t temp, const int16_t target, bool showTarget, bool targetStateChange) { switch (line) { case 1: set_ddram_address(DDRAM_LINE_1 + 1); break; case 2: set_ddram_address(DDRAM_LINE_2 + 1); break; case 3: set_ddram_address(DDRAM_LINE_3 + 1); break; case 4: set_ddram_address(DDRAM_LINE_3 + 1); break; } begin_data(); write_number(temp); if (showTarget) { write_str(F("\x1A")); write_number(target); }; if (targetStateChange) { if (!showTarget) write_str(F(" ")); draw_degree_symbol(6, line, !showTarget); draw_degree_symbol(10, line, showTarget); } } void ST7920_Lite_Status_Screen::draw_extruder_1_temp(const int16_t temp, const int16_t target, bool forceUpdate) { const bool show_target = target && FAR(temp, target); draw_temps(1, temp, target, show_target, display_state.E1_show_target != show_target || forceUpdate); display_state.E1_show_target = show_target; } void ST7920_Lite_Status_Screen::draw_extruder_2_temp(const int16_t temp, const int16_t target, bool forceUpdate) { const bool show_target = target && FAR(temp, target); draw_temps(2, temp, target, show_target, display_state.E2_show_target != show_target || forceUpdate); display_state.E2_show_target = show_target; } #if HAS_HEATED_BED void ST7920_Lite_Status_Screen::draw_bed_temp(const int16_t temp, const int16_t target, bool forceUpdate) { const bool show_target = target && FAR(temp, target); draw_temps(2 #if HOTENDS > 1 + 1 #endif , temp, target, show_target, display_state.bed_show_target != show_target || forceUpdate ); display_state.bed_show_target = show_target; } #endif void ST7920_Lite_Status_Screen::draw_fan_speed(const uint8_t value) { set_ddram_address(DDRAM_LINE_1 + 6); begin_data(); write_number(value, 3); write_byte('%'); } void ST7920_Lite_Status_Screen::draw_print_time(const duration_t &elapsed) { #if HOTENDS == 1 set_ddram_address(DDRAM_LINE_3); #else set_ddram_address(DDRAM_LINE_3 + 5); #endif char str[7]; str[elapsed.toDigital(str)] = ' '; begin_data(); write_str(str, 6); } void ST7920_Lite_Status_Screen::draw_feedrate_percentage(const uint8_t percentage) { // We only have enough room for the feedrate when // we have one extruder #if HOTENDS == 1 set_ddram_address(DDRAM_LINE_2 + 6); begin_data(); write_number(percentage, 3); write_byte('%'); #endif } void ST7920_Lite_Status_Screen::draw_status_message(const char *str) { set_ddram_address(DDRAM_LINE_4); begin_data(); const uint8_t lcd_len = 16; #if ENABLED(STATUS_MESSAGE_SCROLLING) uint8_t slen = utf8_strlen(str); // If the string fits into the LCD, just print it and do not scroll it if (slen <= lcd_len) { // The string isn't scrolling and may not fill the screen write_str(str); // Fill the rest with spaces while (slen < lcd_len) { write_byte(' '); ++slen; } } else { // String is larger than the available space in screen. // Get a pointer to the next valid UTF8 character const char *stat = str + status_scroll_offset; // Get the string remaining length const uint8_t rlen = utf8_strlen(stat); // If we have enough characters to display if (rlen >= lcd_len) { // The remaining string fills the screen - Print it write_str(stat, lcd_len); } else { // The remaining string does not completely fill the screen write_str(stat); // The string leaves space uint8_t chars = lcd_len - rlen; // Amount of space left in characters write_byte('.'); // Always at 1+ spaces left, draw a dot if (--chars) { // Draw a second dot if there's space write_byte('.'); if (--chars) write_str(str, chars); // Print a second copy of the message } } // Adjust by complete UTF8 characters if (status_scroll_offset < slen) { status_scroll_offset++; while (!START_OF_UTF8_CHAR(str[status_scroll_offset])) status_scroll_offset++; } else status_scroll_offset = 0; } #else // Get the UTF8 character count of the string uint8_t slen = utf8_strlen(str); // Just print the string to the LCD write_str(str, lcd_len); // Fill the rest with spaces if there are missing spaces while (slen < lcd_len) { write_byte(' '); ++slen; } #endif } void ST7920_Lite_Status_Screen::draw_position(const float x, const float y, const float z, bool position_known) { char str[7]; set_ddram_address(DDRAM_LINE_4); begin_data(); // If position is unknown, flash the labels. const unsigned char alt_label = position_known ? 0 : (lcd_blink() ? ' ' : 0); dtostrf(x, -4, 0, str); write_byte(alt_label ? alt_label : 'X'); write_str(str, 4); dtostrf(y, -4, 0, str); write_byte(alt_label ? alt_label : 'Y'); write_str(str, 4); dtostrf(z, -5, 1, str); write_byte(alt_label ? alt_label : 'Z'); write_str(str, 5); } bool ST7920_Lite_Status_Screen::indicators_changed() { // We only add the target temperatures to the checksum // because the actual temps fluctuate so by updating // them only during blinks we gain a bit of stability. const bool blink = lcd_blink(); const uint8_t feedrate_perc = feedrate_percentage; const uint8_t fan_speed = ((fanSpeeds[0] + 1) * 100) / 256; const int16_t extruder_1_target = thermalManager.degTargetHotend(0); #if HOTENDS > 1 const int16_t extruder_2_target = thermalManager.degTargetHotend(1); #endif #if HAS_HEATED_BED const int16_t bed_target = thermalManager.degTargetBed(); #endif static uint16_t last_checksum = 0; const uint16_t checksum = blink ^ feedrate_perc ^ fan_speed ^ extruder_1_target #if HOTENDS > 1 ^ extruder_2_target #endif #if HAS_HEATED_BED ^ bed_target #endif ; if (last_checksum == checksum) return false; last_checksum = checksum; return true; } void ST7920_Lite_Status_Screen::update_indicators(const bool forceUpdate) { if (forceUpdate || indicators_changed()) { const bool blink = lcd_blink(); const duration_t elapsed = print_job_timer.duration(); const uint8_t feedrate_perc = feedrate_percentage; const uint8_t fan_speed = ((fanSpeeds[0] + 1) * 100) / 256; const int16_t extruder_1_temp = thermalManager.degHotend(0), extruder_1_target = thermalManager.degTargetHotend(0); #if HOTENDS > 1 const int16_t extruder_2_temp = thermalManager.degHotend(1), extruder_2_target = thermalManager.degTargetHotend(1); #endif #if HAS_HEATED_BED const int16_t bed_temp = thermalManager.degBed(), bed_target = thermalManager.degTargetBed(); #endif draw_extruder_1_temp(extruder_1_temp, extruder_1_target, forceUpdate); #if HOTENDS > 1 draw_extruder_2_temp(extruder_2_temp, extruder_2_target, forceUpdate); #endif #if HAS_HEATED_BED draw_bed_temp(bed_temp, bed_target, forceUpdate); #endif draw_fan_speed(fan_speed); draw_print_time(elapsed); draw_feedrate_percentage(feedrate_perc); // Update the fan and bed animations if (fan_speed > 0) draw_fan_icon(blink); #if HAS_HEATED_BED if (bed_target > 0) draw_heat_icon(blink, true); else draw_heat_icon(false, false); #endif } } bool ST7920_Lite_Status_Screen::position_changed() { const float x_pos = current_position[X_AXIS], y_pos = current_position[Y_AXIS], z_pos = current_position[Z_AXIS]; const uint8_t checksum = uint8_t(x_pos) ^ uint8_t(y_pos) ^ uint8_t(z_pos); static uint8_t last_checksum = 0; if (last_checksum == checksum) return false; last_checksum = checksum; return true; } bool ST7920_Lite_Status_Screen::status_changed() { uint8_t checksum = 0; for (const char *p = lcd_status_message; *p; p++) checksum ^= *p; static uint8_t last_checksum = 0; if (last_checksum == checksum) return false; last_checksum = checksum; return true; } bool ST7920_Lite_Status_Screen::blink_changed() { static uint8_t last_blink = 0; const bool blink = lcd_blink(); if (last_blink == blink) return false; last_blink = blink; return true; } #ifndef STATUS_EXPIRE_SECONDS #define STATUS_EXPIRE_SECONDS 20 #endif void ST7920_Lite_Status_Screen::update_status_or_position(bool forceUpdate) { #if STATUS_EXPIRE_SECONDS static uint8_t countdown = 0; #endif /** * There is only enough room in the display for either the * status message or the position, not both, so we choose * one or another. Whenever the status message changes, * we show it for a number of consecutive seconds, but * then go back to showing the position as soon as the * head moves, i.e: * * countdown > 1 -- Show status * countdown = 1 -- Show status, until movement * countdown = 0 -- Show position * * If STATUS_EXPIRE_SECONDS is zero, the position display * will be disabled and only the status will be shown. */ if (forceUpdate || status_changed()) { #if ENABLED(STATUS_MESSAGE_SCROLLING) status_scroll_offset = 0; #endif #if STATUS_EXPIRE_SECONDS countdown = lcd_status_message[0] ? STATUS_EXPIRE_SECONDS : 0; #endif draw_status_message(lcd_status_message); blink_changed(); // Clear changed flag } #if !STATUS_EXPIRE_SECONDS #if ENABLED(STATUS_MESSAGE_SCROLLING) else draw_status_message(lcd_status_message); #endif #else else if (countdown > 1 && blink_changed()) { countdown--; #if ENABLED(STATUS_MESSAGE_SCROLLING) draw_status_message(lcd_status_message); #endif } else if (countdown > 0 && blink_changed()) { if (position_changed()) { countdown--; forceUpdate = true; } #if ENABLED(STATUS_MESSAGE_SCROLLING) draw_status_message(lcd_status_message); #endif } if (countdown == 0 && (forceUpdate || position_changed() || #if DISABLED(DISABLE_REDUCED_ACCURACY_WARNING) blink_changed() #endif )) { draw_position( current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], #if ENABLED(DISABLE_REDUCED_ACCURACY_WARNING) true #else all_axes_known() #endif ); } #endif } void ST7920_Lite_Status_Screen::update_progress(const bool forceUpdate) { #if ENABLED(LCD_SET_PROGRESS_MANUALLY) || ENABLED(SDSUPPORT) #if DISABLED(LCD_SET_PROGRESS_MANUALLY) uint8_t progress_bar_percent = 0; #endif #if ENABLED(SDSUPPORT) // Progress bar % comes from SD when actively printing if (IS_SD_PRINTING) progress_bar_percent = card.percentDone(); #endif // Since the progress bar involves writing // quite a few bytes to GDRAM, only do this // when an update is actually necessary. static uint8_t last_progress = 0; if (!forceUpdate && last_progress == progress_bar_percent) return; last_progress = progress_bar_percent; draw_progress_bar(progress_bar_percent); #else UNUSED(forceUpdate); #endif // LCD_SET_PROGRESS_MANUALLY || SDSUPPORT } void ST7920_Lite_Status_Screen::update(const bool forceUpdate) { cs(); update_indicators(forceUpdate); update_status_or_position(forceUpdate); update_progress(forceUpdate); ncs(); } void ST7920_Lite_Status_Screen::reset_state_from_unknown() { _extended_function_set(true, true); // Do it twice as only one bit _extended_function_set(true, true); // get set at a time. _scroll_or_addr_select(false); } void ST7920_Lite_Status_Screen::on_entry() { cs(); reset_state_from_unknown(); clear(); clear_gdram(); draw_static_elements(); update(true); ncs(); } void ST7920_Lite_Status_Screen::on_exit() { cs(); clear(); _extended_function_set(true, true); // Restore state to what u8g expects. ncs(); } // This is called prior to the KILL screen to // clear the screen so we don't end up with a // garbled display. void ST7920_Lite_Status_Screen::clear_text_buffer() { cs(); reset_state_from_unknown(); clear(); _extended_function_set(true, true); // Restore state to what u8g expects. ncs(); } static void lcd_implementation_status_screen() { ST7920_Lite_Status_Screen::update(false); } /** * In order to properly update the lite Status Screen, * we must know when we have entered and left the * Status Screen. Since the ultralcd code is not * set up for doing this, we call this function before * each update indicating whether the current screen * is the Status Screen. * * This function keeps track of whether we have left or * entered the Status Screen and calls the on_entry() * and on_exit() methods for cleanup. */ static void lcd_in_status(const bool inStatus) { static bool lastInStatus = false; if (lastInStatus == inStatus) return; if ((lastInStatus = inStatus)) ST7920_Lite_Status_Screen::on_entry(); else ST7920_Lite_Status_Screen::on_exit(); }