# # Marlin Firmware # PlatformIO Configuration File # ################################# # # # Native / Simulation # # # ################################# # # No supported Arduino libraries, base Marlin only # [env:linux_native] platform = native framework = build_flags = ${common.build_flags} -D__PLAT_LINUX__ -std=gnu++17 -ggdb -g -lrt -lpthread -D__MARLIN_FIRMWARE__ -Wno-expansion-to-defined build_src_flags = -Wall -IMarlin/src/HAL/LINUX/include build_unflags = -Wall lib_ldf_mode = off build_src_filter = ${common.default_src_filter} + # Environment specifically for unit testing through the Makefile # This is somewhat unorthodox, in that it uses the PlatformIO Unity testing framework, # but actual targets are dynamically generated during the build. This seems to prevent # Unity from being automatically included, so it is added here. [env:linux_native_test] extends = env:linux_native extra_scripts = ${common.extra_scripts} post:buildroot/share/PlatformIO/scripts/collect-code-tests.py build_src_filter = ${env:linux_native.build_src_filter} + lib_deps = throwtheswitch/Unity@^2.5.2 test_build_src = true build_unflags = build_flags = ${env:linux_native.build_flags} -Werror # # Native Simulation # Builds with a small subset of available features # Required system libraries: SDL2, SDL2-net, OpenGL, GLM # sudo apt-get install python3-venv build-essential libsdl2-dev libsdl2-net-dev libglm-dev # See https://docs.platformio.org/en/latest/platforms/native.html for more information # # Tested with Linux (Mint 20) : gcc [9.3.0, 10.2.0]: libsdl2-dev[2.0.10], libsdl2-net-dev[2.0.1], libglm-dev[0.9.9.7, 0.9.9.8] # # For VSCode debugging see buildroot/share/PlatformIO/debugging/launch.json # [simulator_common] platform = native framework = build_flags = ${common.build_flags} -std=gnu++17 -I/usr/include/SDL2 -IMarlin -IMarlin/src/HAL/NATIVE_SIM/u8g -D__PLAT_NATIVE_SIM__ -DU8G_HAL_LINKS -DGLM_ENABLE_EXPERIMENTAL build_src_flags = -Wall -Wno-expansion-to-defined -Wno-deprecated-declarations -Wcast-align release_flags = -g0 -O3 -flto debug_build_flags = -fstack-protector-strong -g -g3 -ggdb lib_compat_mode = off build_src_filter = ${common.default_src_filter} + lib_deps = ${common.lib_deps} MarlinSimUI=https://github.com/p3p/MarlinSimUI/archive/afe7c1c293.zip Adafruit NeoPixel=https://github.com/p3p/Adafruit_NeoPixel/archive/c6b319f447.zip LiquidCrystal=https://github.com/p3p/LiquidCrystal/archive/322fb5fc23.zip extra_scripts = ${common.extra_scripts} pre:buildroot/share/PlatformIO/scripts/simulator.py [simulator_linux] extends = simulator_common build_flags = ${simulator_common.build_flags} -ldl -lpthread -lSDL2 -lSDL2_net -lGL [env:simulator_linux_debug] extends = simulator_linux build_type = debug [env:simulator_linux_release] extends = simulator_linux build_type = release build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags} # # Simulator for macOS (MacPorts) # # # MacPorts: # sudo port install gcc14 glm libsdl2 libsdl2_net # # cd /opt/local/bin # sudo rm gcc g++ cc ld # sudo ln -s gcc-mp-14 gcc ; sudo ln -s g++-mp-14 g++ ; sudo ln -s g++ cc # sudo ln -s ld-classic ld # cd - # rehash # # Use 'sudo port install mesa' to get a if no Xcode is installed. # If Xcode is installed be sure to run `xcode-select --install` first. # #================================================================================== # # Homebrew: # /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" # # brew install gcc@14 glm sdl2 sdl2_net # # cd /opt/homebrew/bin # sudo rm -f gcc g++ cc # sudo ln -s gcc-14 gcc ; sudo ln -s g++-14 g++ ; sudo ln -s g++ cc # cd - # # Use 'brew install mesa' to get a if no Xcode is installed. # If Xcode is installed be sure to run `xcode-select --install` first. # [simulator_macos] build_unflags = -g3 -lGL -fstack-protector-strong build_flags = -g2 -DHAS_LIBBSD -I/opt/local/include -I/opt/local/include/freetype2 -I/opt/local/include/SDL2/ -L/opt/local/lib -Wl,-framework,OpenGl -Wl,-framework,CoreFoundation -lSDL2 -fno-stack-protector [env:simulator_macos_debug] extends = env:simulator_linux_debug build_flags = ${env:simulator_linux_debug.build_flags} ${simulator_macos.build_flags} -ggdb -Og -D_THREAD_SAFE build_unflags = ${simulator_macos.build_unflags} custom_verbose = 0 custom_gcc = g++ [env:simulator_macos_release] extends = env:simulator_linux_release build_flags = ${env:simulator_linux_release.build_flags} ${simulator_macos.build_flags} build_unflags = ${simulator_macos.build_unflags} custom_verbose = 0 custom_gcc = g++ # # Simulator for Windows 10 # # MSYS2 mingw-w64-x86_64 with these packages: # pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-dlfcn # # Ensure the following paths have been added to the PATH system environment variable: # C:\msys64\mingw64\bin, C:\msys64\ucrt64\bin, C:\msys64\usr\bin # [env:simulator_windows] extends = simulator_common build_src_flags = ${simulator_common.build_src_flags} -fpermissive build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp build_type = debug