/** * Marlin 3D Printer Firmware * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef __BUZZER_H__ #define __BUZZER_H__ #include "fastio.h" #include "circularqueue.h" #include "temperature.h" #define TONE_QUEUE_LENGTH 4 /** * @brief Tone structure * @details Simple abstraction of a tone based on a duration and a frequency. * */ struct tone_t { uint16_t duration; uint16_t frequency; }; /** * @brief Buzzer class */ class Buzzer { private: struct state_t { tone_t tone; uint32_t endtime; } state; protected: CircularQueue buffer; /** * @brief Inverts the sate of a digital PIN * @details This will invert the current state of an digital IO pin. */ void invert() { TOGGLE(BEEPER_PIN); } /** * @brief Turn off a digital PIN * @details Alias of digitalWrite(PIN, LOW) using FastIO */ void off() { WRITE(BEEPER_PIN, LOW); } /** * @brief Turn on a digital PIN * @details Alias of digitalWrite(PIN, HIGH) using FastIO */ void on() { WRITE(BEEPER_PIN, HIGH); } /** * @brief Resets the state of the class * @details Brings the class state to a known one. */ void reset() { this->off(); this->state.endtime = 0; } public: /** * @brief Class constructor */ Buzzer() { SET_OUTPUT(BEEPER_PIN); this->reset(); } /** * @brief Add a tone to the queue * @details Adds a tone_t structure to the ring buffer, will block IO if the * queue is full waiting for one slot to get available. * * @param duration Duration of the tone in milliseconds * @param frequency Frequency of the tone in hertz */ void tone(uint16_t const &duration, uint16_t const &frequency = 0) { while (buffer.isFull()) { delay(5); this->tick(); thermalManager.manage_heater(); } this->buffer.enqueue((tone_t) { duration, frequency }); } /** * @brief Loop function * @details This function should be called at loop, it will take care of * playing the tones in the queue. */ virtual void tick() { if (!this->state.endtime) { if (this->buffer.isEmpty()) return; this->state.tone = this->buffer.dequeue(); this->state.endtime = millis() + this->state.tone.duration; if (this->state.tone.frequency > 0) this->on(); } else if (ELAPSED(millis(), this->state.endtime)) this->reset(); } }; #endif