mirror of
https://github.com/MarlinFirmware/Marlin.git
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118 lines
4.2 KiB
INI
118 lines
4.2 KiB
INI
#
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# Marlin Firmware
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# PlatformIO Configuration File
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#
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#################################
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# #
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# Native / Simulation #
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# #
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#################################
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#
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# No supported Arduino libraries, base Marlin only
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#
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[env:linux_native]
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platform = native
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framework =
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build_flags = -D__PLAT_LINUX__ -std=gnu++17 -ggdb -g -lrt -lpthread -D__MARLIN_FIRMWARE__ -Wno-expansion-to-defined
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src_build_flags = -Wall -IMarlin/src/HAL/LINUX/include
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build_unflags = -Wall
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lib_ldf_mode = off
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lib_deps =
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src_filter = ${common.default_src_filter} +<src/HAL/LINUX>
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#
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# Native Simulation
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# Builds with a small subset of available features
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# Required system libraries: SDL2, SDL2-net, OpenGL, GLM
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#
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# Tested with Linux (Mint 20) : gcc [9.3.0, 10.2.0]: libsdl2-dev[2.0.10], libsdl2-net-dev[2.0.1], libglm-dev[0.9.9.7, 0.9.9.8]
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#
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# For VSCode debugging see buildroot/share/PlatformIO/debugging/launch.json
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#
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[simulator_common]
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platform = native
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framework =
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build_flags = ${common.build_flags} -std=gnu++17 -D__PLAT_NATIVE_SIM__ -DU8G_HAL_LINKS -I/usr/include/SDL2 -IMarlin -IMarlin/src/HAL/NATIVE_SIM/include -IMarlin/src/HAL/NATIVE_SIM/u8g
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src_build_flags = -Wall -Wno-expansion-to-defined -Wcast-align
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release_flags = -g0 -O3 -flto
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debug_build_flags = -fstack-protector-strong -g -g3 -ggdb
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lib_compat_mode = off
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src_filter = ${common.default_src_filter} +<src/HAL/NATIVE_SIM>
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lib_deps = ${common.lib_deps}
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MarlinSimUI=https://github.com/p3p/MarlinSimUI/archive/master.zip
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Adafruit NeoPixel=https://github.com/p3p/Adafruit_NeoPixel/archive/marlin_sim_native.zip
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LiquidCrystal=https://github.com/p3p/LiquidCrystal/archive/master.zip
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extra_scripts = ${common.extra_scripts}
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pre:buildroot/share/PlatformIO/scripts/simulator.py
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[simulator_linux]
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extends = simulator_common
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build_flags = ${simulator_common.build_flags} -ldl -lpthread -lSDL2 -lSDL2_net -lGL
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[env:simulator_linux_debug]
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platform = ${simulator_linux.platform}
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extends = simulator_linux
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build_type = debug
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[env:simulator_linux_release]
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platform = ${simulator_linux.platform}
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extends = simulator_linux
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build_type = release
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build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
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#
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# Simulator for macOS (MacPorts)
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#
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# sudo port install gcc10 gdb glm libsdl2 libsdl2_net freetype
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# sudo port install ld64 @3_3 +ld64_xcode
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#
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# cd /opt/local/bin
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# sudo rm -f gcc g++ cc
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# sudo ln -s gcc-mp-10 gcc ; sudo ln -s g++-mp-10 g++ ; sudo ln -s g++ cc
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# This step may be obsolete:
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# sudo port uninstall ld64 ld64-latest
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#
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# cd -
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#
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# Use 'sudo port install mesa' to get a <GL/gl.h> if no Xcode is installed.
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# If Xcode is installed be sure to run `xcode-select --install` first.
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#
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[simulator_macos]
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build_unflags = -lGL
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custom_verbose = 0
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build_flags =
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-I/opt/local/include
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-I/opt/local/include/freetype2
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-I/opt/local/include/SDL2/
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-L/opt/local/lib
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-Wl,-framework,OpenGl
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-Wl,-framework,CoreFoundation
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-lSDL2
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[env:simulator_macos_debug]
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platform = ${env:simulator_linux_release.platform}
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extends = env:simulator_linux_debug
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build_flags = ${env:simulator_linux_debug.build_flags} ${simulator_macos.build_flags} -ggdb -Og -D_THREAD_SAFE
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build_unflags = ${simulator_macos.build_unflags}
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[env:simulator_macos_release]
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platform = ${env:simulator_linux_release.platform}
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extends = env:simulator_linux_release
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build_flags = ${env:simulator_linux_release.build_flags} ${simulator_macos.build_flags}
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build_unflags = ${simulator_macos.build_unflags}
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#
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# Simulator for Windows 10
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#
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# MSYS2 mingw-w64-x86_64 with these packages:
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# pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-dlfcn
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#
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[env:simulator_windows]
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platform = ${simulator_common.platform}
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extends = simulator_common
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src_build_flags = ${simulator_common.src_build_flags} -fpermissive
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build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
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build_type = debug
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