mirror of
https://github.com/MarlinFirmware/Marlin.git
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48b7e0f8d8
- Add configuration support for zigzags in either the X or Y axis, for wipe pads significantly longer in one dimension. - Add configuration for default number of zig-zag triangles, vs. a magic number in `Marlin_main.cpp`. - Update description of auto nozzle wiping to match functionality
207 lines
7.2 KiB
C++
207 lines
7.2 KiB
C++
/*
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* Marlin 3D Printer Firmware
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* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef __NOZZLE_H__
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#define __NOZZLE_H__
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#include "Marlin.h"
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#include "point_t.h"
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#if ENABLED(NOZZLE_CLEAN_FEATURE)
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constexpr float nozzle_clean_start_point[4] = NOZZLE_CLEAN_START_POINT,
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nozzle_clean_end_point[4] = NOZZLE_CLEAN_END_POINT,
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nozzle_clean_length = fabs(nozzle_clean_start_point[X_AXIS] - nozzle_clean_end_point[X_AXIS]), //abs x size of wipe pad
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nozzle_clean_height = fabs(nozzle_clean_start_point[Y_AXIS] - nozzle_clean_end_point[Y_AXIS]); //abs y size of wipe pad
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constexpr bool nozzle_clean_horizontal = nozzle_clean_length >= nozzle_clean_height; //whether to zig-zag horizontally or vertically
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#endif //NOZZLE_CLEAN_FEATURE
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/**
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* @brief Nozzle class
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*
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* @todo: Do not ignore the end.z value and allow XYZ movements
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*/
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class Nozzle {
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private:
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/**
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* @brief Stroke clean pattern
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* @details Wipes the nozzle back and forth in a linear movement
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*
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* @param start point_t defining the starting point
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* @param end point_t defining the ending point
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* @param strokes number of strokes to execute
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*/
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static void stroke(
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__attribute__((unused)) point_t const &start,
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__attribute__((unused)) point_t const &end,
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__attribute__((unused)) uint8_t const &strokes
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) __attribute__((optimize ("Os"))) {
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#if ENABLED(NOZZLE_CLEAN_FEATURE)
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#if ENABLED(NOZZLE_CLEAN_GOBACK)
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// Store the current coords
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point_t const initial = {
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current_position[X_AXIS],
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current_position[Y_AXIS],
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current_position[Z_AXIS],
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current_position[E_AXIS]
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};
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#endif // NOZZLE_CLEAN_GOBACK
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// Move to the starting point
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do_blocking_move_to_xy(start.x, start.y);
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do_blocking_move_to_z(start.z);
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// Start the stroke pattern
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for (uint8_t i = 0; i < (strokes >>1); i++) {
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do_blocking_move_to_xy(end.x, end.y);
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do_blocking_move_to_xy(start.x, start.y);
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}
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#if ENABLED(NOZZLE_CLEAN_GOBACK)
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// Move the nozzle to the initial point
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do_blocking_move_to(initial.x, initial.y, initial.z);
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#endif // NOZZLE_CLEAN_GOBACK
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#endif // NOZZLE_CLEAN_FEATURE
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}
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/**
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* @brief Zig-zag clean pattern
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* @details Apply a zig-zag cleanning pattern
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*
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* @param start point_t defining the starting point
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* @param end point_t defining the ending point
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* @param strokes number of strokes to execute
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* @param objects number of objects to create
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*/
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static void zigzag(
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__attribute__((unused)) point_t const &start,
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__attribute__((unused)) point_t const &end,
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__attribute__((unused)) uint8_t const &strokes,
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__attribute__((unused)) uint8_t const &objects
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) __attribute__((optimize ("Os"))) {
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#if ENABLED(NOZZLE_CLEAN_FEATURE)
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float A = nozzle_clean_horizontal ? nozzle_clean_height : nozzle_clean_length; // [twice the] Amplitude
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float P = ( nozzle_clean_horizontal ? nozzle_clean_length : nozzle_clean_height ) / (objects << 1); // Period
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// Don't allow impossible triangles
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if (A <= 0.0f || P <= 0.0f ) return;
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#if ENABLED(NOZZLE_CLEAN_GOBACK)
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// Store the current coords
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point_t const initial = {
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current_position[X_AXIS],
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current_position[Y_AXIS],
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current_position[Z_AXIS],
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current_position[E_AXIS]
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};
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#endif // NOZZLE_CLEAN_GOBACK
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for (uint8_t j = 0; j < strokes; j++) {
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for (uint8_t i = 0; i < (objects << 1); i++) {
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float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
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float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
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do_blocking_move_to_xy(x, y);
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if (i == 0) do_blocking_move_to_z(start.z);
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}
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for (int i = (objects << 1); i > -1; i--) {
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float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
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float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
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do_blocking_move_to_xy(x, y);
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}
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}
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#if ENABLED(NOZZLE_CLEAN_GOBACK)
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// Move the nozzle to the initial point
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do_blocking_move_to_z(initial.z);
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do_blocking_move_to_xy(initial.x, initial.y);
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#endif // NOZZLE_CLEAN_GOBACK
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#endif // NOZZLE_CLEAN_FEATURE
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}
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public:
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/**
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* @brief Clean the nozzle
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* @details Starts the selected clean procedure pattern
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*
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* @param pattern one of the available patterns
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* @param argument depends on the cleaning pattern
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*/
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static void clean(
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__attribute__((unused)) uint8_t const &pattern,
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__attribute__((unused)) uint8_t const &strokes,
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__attribute__((unused)) uint8_t const &objects = 0
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) __attribute__((optimize ("Os"))) {
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#if ENABLED(NOZZLE_CLEAN_FEATURE)
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#if ENABLED(DELTA)
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if (current_position[Z_AXIS] > delta_clip_start_height)
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do_blocking_move_to_z(delta_clip_start_height);
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#endif
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switch (pattern) {
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case 1:
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Nozzle::zigzag(
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NOZZLE_CLEAN_START_POINT,
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NOZZLE_CLEAN_END_POINT, strokes, objects);
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break;
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default:
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Nozzle::stroke(
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NOZZLE_CLEAN_START_POINT,
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NOZZLE_CLEAN_END_POINT, strokes);
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}
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#endif // NOZZLE_CLEAN_FEATURE
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}
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static void park(
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__attribute__((unused)) uint8_t const &z_action
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) __attribute__((optimize ("Os"))) {
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#if ENABLED(NOZZLE_PARK_FEATURE)
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float const z = current_position[Z_AXIS];
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point_t const park = NOZZLE_PARK_POINT;
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switch(z_action) {
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case 1: // force Z-park height
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do_blocking_move_to_z(park.z);
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break;
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case 2: // Raise by Z-park height
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do_blocking_move_to_z(
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(z + park.z > Z_MAX_POS) ? Z_MAX_POS : z + park.z);
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break;
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default: // Raise to Z-park height if lower
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if (current_position[Z_AXIS] < park.z)
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do_blocking_move_to_z(park.z);
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}
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do_blocking_move_to_xy(park.x, park.y);
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#endif // NOZZLE_PARK_FEATURE
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}
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};
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#endif
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