mirror of
https://github.com/MarlinFirmware/Marlin.git
synced 2024-12-14 06:21:44 +00:00
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/**
|
|
* Marlin 3D Printer Firmware
|
|
* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
|
|
*
|
|
* Based on Sprinter and grbl.
|
|
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "../../../inc/MarlinConfigPre.h"
|
|
|
|
#if HAS_GAMES
|
|
|
|
#include "game.h"
|
|
|
|
int MarlinGame::score;
|
|
uint8_t MarlinGame::game_state;
|
|
millis_t MarlinGame::next_frame;
|
|
|
|
bool MarlinGame::game_frame() {
|
|
static int8_t slew;
|
|
if (ui.first_page) slew = 2;
|
|
ui.refresh(LCDVIEW_CALL_NO_REDRAW); // Refresh as often as possible
|
|
return (game_state && slew-- > 0);
|
|
}
|
|
|
|
void MarlinGame::draw_game_over() {
|
|
constexpr int8_t gowide = (MENU_FONT_WIDTH) * 9,
|
|
gohigh = MENU_FONT_ASCENT - 3,
|
|
lx = (LCD_PIXEL_WIDTH - gowide) / 2,
|
|
ly = (LCD_PIXEL_HEIGHT + gohigh) / 2;
|
|
if (PAGE_CONTAINS(ly - gohigh - 1, ly + 1)) {
|
|
u8g.setColorIndex(0);
|
|
u8g.drawBox(lx - 1, ly - gohigh - 1, gowide + 2, gohigh + 2);
|
|
u8g.setColorIndex(1);
|
|
if (ui.get_blink()) {
|
|
lcd_moveto(lx, ly);
|
|
lcd_put_u8str_P(PSTR("GAME OVER"));
|
|
}
|
|
}
|
|
}
|
|
|
|
void MarlinGame::init_game(const uint8_t init_state, const screenFunc_t screen) {
|
|
score = 0;
|
|
game_state = init_state;
|
|
ui.encoder_direction_normal();
|
|
ui.goto_screen(screen);
|
|
ui.defer_status_screen();
|
|
}
|
|
|
|
//void MarlinGame::exit_game() { ui.goto_previous_screen(); }
|
|
|
|
#endif // HAS_GAMES
|