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6f4873329e
In Travis we already test against 1.17.
394 lines
7.8 KiB
C
394 lines
7.8 KiB
C
/*
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u8g_ellipse.c
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Utility to draw empty and filled ellipses.
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Universal 8bit Graphics Library
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Copyright (c) 2011, bjthom@gmail.com
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or other
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materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Addition to the U8G Library as of 02/29/12
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Adapted from Bresenham's Algorithm and the following websites:
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http://free.pages.at/easyfilter/bresenham.html
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http://homepage.smc.edu/kennedy_john/belipse.pdf
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*/
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#include "u8g.h"
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#ifdef WORK_IN_PROGRESS
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void u8g_DrawEllipseRect(u8g_t *u8g, u8g_uint_t x0, u8g_uint_t y0, u8g_uint_t x1, u8g_uint_t y1)
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{
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int a = abs(x1 - x0);
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int b = abs(y1 - y0); //get diameters
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int b1 = b&1;
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long dx = 4*(1-a)*b*b;
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long dy = 4*(b1+1)*a*a;
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long err = dx+dy+b1*a*a;
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long e2;
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if (x0 > x1) { x0 = x1; x1 += a; }
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if (y0 > y1) { y0 = y1; }
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y0 += (b+1)/2;
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y1 = y0-b1;
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a *= 8*a;
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b1 = 8*b*b;
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do {
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u8g_DrawPixel(u8g, x1, y0);
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u8g_DrawPixel(u8g, x0, y0);
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u8g_DrawPixel(u8g, x0, y1);
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u8g_DrawPixel(u8g, x1, y1);
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e2 = 2*err;
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if (e2 >= dx) {
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x0++;
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x1--;
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err += dx += b1;
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}
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if (e2 <= dy) {
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y0++;
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y1--;
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err += dy += a;
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}
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} while (x0 <= x1);
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while (y0-y1 < b) {
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u8g_DrawPixel(u8g, x0-1, y0);
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u8g_DrawPixel(u8g, x1+1, y0++);
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u8g_DrawPixel(u8g, x0-1, y1);
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u8g_DrawPixel(u8g, x1+1, y1--);
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}
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}
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void u8g_DrawEllipse(u8g_t *u8g, u8g_uint_t x0, u8g_uint_t y0, u8g_uint_t xr, u8g_uint_t yr)
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{
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u8g_DrawPixel(u8g, x0, y0+yr);
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u8g_DrawPixel(u8g, x0, y0-yr);
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u8g_DrawPixel(u8g, x0+xr, y0);
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u8g_DrawPixel(u8g, x0-xr, y0);
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}
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#endif
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#if defined(U8G_16BIT)
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typedef int32_t u8g_long_t;
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#else
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typedef int16_t u8g_long_t;
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#endif
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/*
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Source:
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ftp://pc.fk0.name/pub/books/programming/bezier-ellipse.pdf
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Foley, Computer Graphics, p 90
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*/
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static void u8g_draw_ellipse_section(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t x0, u8g_uint_t y0, uint8_t option) U8G_NOINLINE;
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static void u8g_draw_ellipse_section(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t x0, u8g_uint_t y0, uint8_t option)
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{
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/* upper right */
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if ( option & U8G_DRAW_UPPER_RIGHT )
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{
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u8g_DrawPixel(u8g, x0 + x, y0 - y);
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}
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/* upper left */
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if ( option & U8G_DRAW_UPPER_LEFT )
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{
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u8g_DrawPixel(u8g, x0 - x, y0 - y);
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}
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/* lower right */
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if ( option & U8G_DRAW_LOWER_RIGHT )
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{
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u8g_DrawPixel(u8g, x0 + x, y0 + y);
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}
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/* lower left */
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if ( option & U8G_DRAW_LOWER_LEFT )
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{
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u8g_DrawPixel(u8g, x0 - x, y0 + y);
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}
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}
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void u8g_draw_ellipse(u8g_t *u8g, u8g_uint_t x0, u8g_uint_t y0, u8g_uint_t rx, u8g_uint_t ry, uint8_t option)
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{
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u8g_uint_t x, y;
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u8g_long_t xchg, ychg;
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u8g_long_t err;
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u8g_long_t rxrx2;
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u8g_long_t ryry2;
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u8g_long_t stopx, stopy;
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rxrx2 = rx;
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rxrx2 *= rx;
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rxrx2 *= 2;
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ryry2 = ry;
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ryry2 *= ry;
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ryry2 *= 2;
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x = rx;
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y = 0;
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xchg = 1;
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xchg -= rx;
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xchg -= rx;
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xchg *= ry;
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xchg *= ry;
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ychg = rx;
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ychg *= rx;
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err = 0;
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stopx = ryry2;
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stopx *= rx;
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stopy = 0;
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while( stopx >= stopy )
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{
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u8g_draw_ellipse_section(u8g, x, y, x0, y0, option);
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y++;
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stopy += rxrx2;
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err += ychg;
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ychg += rxrx2;
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if ( 2*err+xchg > 0 )
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{
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x--;
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stopx -= ryry2;
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err += xchg;
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xchg += ryry2;
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}
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}
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x = 0;
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y = ry;
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xchg = ry;
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xchg *= ry;
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ychg = 1;
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ychg -= ry;
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ychg -= ry;
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ychg *= rx;
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ychg *= rx;
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err = 0;
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stopx = 0;
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stopy = rxrx2;
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stopy *= ry;
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while( stopx <= stopy )
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{
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u8g_draw_ellipse_section(u8g, x, y, x0, y0, option);
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x++;
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stopx += ryry2;
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err += xchg;
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xchg += ryry2;
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if ( 2*err+ychg > 0 )
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{
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y--;
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stopy -= rxrx2;
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err += ychg;
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ychg += rxrx2;
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}
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}
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}
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void u8g_DrawEllipse(u8g_t *u8g, u8g_uint_t x0, u8g_uint_t y0, u8g_uint_t rx, u8g_uint_t ry, uint8_t option)
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{
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/* check for bounding box */
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{
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u8g_uint_t rxp, rxp2;
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u8g_uint_t ryp, ryp2;
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rxp = rx;
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rxp++;
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rxp2 = rxp;
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rxp2 *= 2;
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ryp = ry;
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ryp++;
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ryp2 = ryp;
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ryp2 *= 2;
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if ( u8g_IsBBXIntersection(u8g, x0-rxp, y0-ryp, rxp2, ryp2) == 0)
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return;
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}
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u8g_draw_ellipse(u8g, x0, y0, rx, ry, option);
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}
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static void u8g_draw_filled_ellipse_section(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t x0, u8g_uint_t y0, uint8_t option) U8G_NOINLINE;
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static void u8g_draw_filled_ellipse_section(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t x0, u8g_uint_t y0, uint8_t option)
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{
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/* upper right */
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if ( option & U8G_DRAW_UPPER_RIGHT )
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{
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u8g_DrawVLine(u8g, x0+x, y0-y, y+1);
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}
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/* upper left */
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if ( option & U8G_DRAW_UPPER_LEFT )
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{
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u8g_DrawVLine(u8g, x0-x, y0-y, y+1);
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}
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/* lower right */
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if ( option & U8G_DRAW_LOWER_RIGHT )
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{
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u8g_DrawVLine(u8g, x0+x, y0, y+1);
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}
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/* lower left */
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if ( option & U8G_DRAW_LOWER_LEFT )
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{
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u8g_DrawVLine(u8g, x0-x, y0, y+1);
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}
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}
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void u8g_draw_filled_ellipse(u8g_t *u8g, u8g_uint_t x0, u8g_uint_t y0, u8g_uint_t rx, u8g_uint_t ry, uint8_t option)
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{
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u8g_uint_t x, y;
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u8g_long_t xchg, ychg;
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u8g_long_t err;
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u8g_long_t rxrx2;
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u8g_long_t ryry2;
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u8g_long_t stopx, stopy;
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rxrx2 = rx;
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rxrx2 *= rx;
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rxrx2 *= 2;
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ryry2 = ry;
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ryry2 *= ry;
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ryry2 *= 2;
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x = rx;
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y = 0;
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xchg = 1;
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xchg -= rx;
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xchg -= rx;
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xchg *= ry;
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xchg *= ry;
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ychg = rx;
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ychg *= rx;
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err = 0;
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stopx = ryry2;
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stopx *= rx;
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stopy = 0;
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while( stopx >= stopy )
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{
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u8g_draw_filled_ellipse_section(u8g, x, y, x0, y0, option);
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y++;
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stopy += rxrx2;
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err += ychg;
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ychg += rxrx2;
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if ( 2*err+xchg > 0 )
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{
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x--;
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stopx -= ryry2;
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err += xchg;
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xchg += ryry2;
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}
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}
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x = 0;
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y = ry;
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xchg = ry;
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xchg *= ry;
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ychg = 1;
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ychg -= ry;
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ychg -= ry;
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ychg *= rx;
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ychg *= rx;
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err = 0;
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stopx = 0;
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stopy = rxrx2;
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stopy *= ry;
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while( stopx <= stopy )
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{
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u8g_draw_filled_ellipse_section(u8g, x, y, x0, y0, option);
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x++;
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stopx += ryry2;
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err += xchg;
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xchg += ryry2;
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if ( 2*err+ychg > 0 )
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{
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y--;
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stopy -= rxrx2;
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err += ychg;
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ychg += rxrx2;
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}
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}
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}
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void u8g_DrawFilledEllipse(u8g_t *u8g, u8g_uint_t x0, u8g_uint_t y0, u8g_uint_t rx, u8g_uint_t ry, uint8_t option)
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{
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/* check for bounding box */
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{
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u8g_uint_t rxp, rxp2;
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u8g_uint_t ryp, ryp2;
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rxp = rx;
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rxp++;
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rxp2 = rxp;
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rxp2 *= 2;
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ryp = ry;
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ryp++;
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ryp2 = ryp;
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ryp2 *= 2;
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if ( u8g_IsBBXIntersection(u8g, x0-rxp, y0-ryp, rxp2, ryp2) == 0)
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return;
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}
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u8g_draw_filled_ellipse(u8g, x0, y0, rx, ry, option);
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}
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