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73 lines
2.3 KiB
C
73 lines
2.3 KiB
C
/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/**
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* Custom Status Screen bitmap
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*
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* Place this file in the root with your configuration files
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* and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h.
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*
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* Use the Marlin Bitmap Converter to make your own:
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* http://marlinfw.org/tools/u8glib/converter.html
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*/
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//
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// Status Screen Logo bitmap
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//
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#define STATUS_LOGO_WIDTH 32
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const unsigned char status_logo_bmp[] PROGMEM = {
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B00001111,B01111100,B00111000,B01110000,
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B00010001,B00100010,B01000100,B10001000,
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B00100000,B00100010,B01000100,B10001000,
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B00100000,B00111100,B00000100,B10001000,
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B00100000,B00101000,B00001000,B10001000,
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B00100000,B00100100,B00010000,B10001000,
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B00100000,B00100100,B00100000,B10001000,
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B00010001,B00100010,B01000000,B10001000,
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B00001110,B01110011,B01111100,B01110000,
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B00000000,B00000000,B00000000,B00000000,
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B00000111,B11000000,B00000000,B00000000,
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B00000010,B00100000,B00000000,B00000000,
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B00000010,B00100000,B00000000,B00000000,
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B00000010,B00100110,B11000111,B00000000,
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B00000011,B11000011,B00001000,B10000000,
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B00000010,B00000010,B00001000,B10000000,
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B00000010,B00000010,B00001000,B10000000,
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B00000010,B00000010,B00001000,B10000000,
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B00000111,B00000111,B10000111,B00000000
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};
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//
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// Use default bitmaps
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//
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#define STATUS_HOTEND_ANIM
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#define STATUS_BED_ANIM
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#define STATUS_HEATERS_XSPACE 20
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#if HOTENDS < 2
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#define STATUS_HEATERS_X 48
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#define STATUS_BED_X 72
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#else
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#define STATUS_HEATERS_X 40
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#define STATUS_BED_X 80
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#endif
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