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//! @file
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# ifndef _LCD_H
# define _LCD_H
# include <inttypes.h>
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# include <stdio.h>
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# include "Timer.h"
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extern FILE _lcdout ;
# define lcdout (&_lcdout)
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extern void lcd_init ( void ) ;
extern void lcd_refresh ( void ) ;
extern void lcd_refresh_noclear ( void ) ;
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extern void lcd_clear ( void ) ;
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extern void lcd_home ( void ) ;
/*extern void lcd_no_display(void);
extern void lcd_display ( void ) ;
extern void lcd_no_blink ( void ) ;
extern void lcd_blink ( void ) ;
extern void lcd_no_cursor ( void ) ;
extern void lcd_cursor ( void ) ;
extern void lcd_scrollDisplayLeft ( void ) ;
extern void lcd_scrollDisplayRight ( void ) ;
extern void lcd_leftToRight ( void ) ;
extern void lcd_rightToLeft ( void ) ;
extern void lcd_autoscroll ( void ) ;
extern void lcd_no_autoscroll ( void ) ; */
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extern void lcd_set_cursor ( uint8_t col , uint8_t row ) ;
extern void lcd_createChar_P ( uint8_t , const uint8_t * ) ;
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// char c is non-standard, however it saves 1B on stack
extern int lcd_putc ( char c ) ;
extern int lcd_putc_at ( uint8_t c , uint8_t r , char ch ) ;
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extern int lcd_puts_P ( const char * str ) ;
extern int lcd_puts_at_P ( uint8_t c , uint8_t r , const char * str ) ;
extern int lcd_printf_P ( const char * format , . . . ) ;
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extern void lcd_space ( uint8_t n ) ;
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extern void lcd_printNumber ( unsigned long n , uint8_t base ) ;
extern void lcd_printFloat ( double number , uint8_t digits ) ;
extern void lcd_print ( const char * ) ;
extern void lcd_print ( char , int = 0 ) ;
extern void lcd_print ( unsigned char , int = 0 ) ;
extern void lcd_print ( int , int = 10 ) ;
extern void lcd_print ( unsigned int , int = 10 ) ;
extern void lcd_print ( long , int = 10 ) ;
extern void lcd_print ( unsigned long , int = 10 ) ;
extern void lcd_print ( double , int = 2 ) ;
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//! @brief Clear screen
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# define ESC_2J "\x1b[2J"
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//! @brief Show cursor
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# define ESC_25h "\x1b[?25h"
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//! @brief Hide cursor
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# define ESC_25l "\x1b[?25l"
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//! @brief Set cursor to
//! @param c column
//! @param r row
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# define ESC_H(c,r) "\x1b["#r";"#c"H"
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# define LCD_UPDATE_INTERVAL 100
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# define LCD_TIMEOUT_TO_STATUS 30000ul //!< Generic timeout to status screen in ms, when no user action.
# define LCD_TIMEOUT_TO_STATUS_BABYSTEP_Z 90000ul //!< Specific timeout for lcd_babystep_z screen in ms.
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typedef void ( * lcd_longpress_func_t ) ( void ) ;
typedef void ( * lcd_charsetup_func_t ) ( void ) ;
typedef void ( * lcd_lcdupdate_func_t ) ( void ) ;
//Set to none-zero when the LCD needs to draw, decreased after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
extern uint8_t lcd_draw_update ;
extern int32_t lcd_encoder ;
extern uint8_t lcd_encoder_bits ;
// lcd_encoder_diff is updated from interrupt context and added to lcd_encoder every LCD update
extern int8_t lcd_encoder_diff ;
//the last checked lcd_buttons in a bit array.
extern uint8_t lcd_buttons ;
extern uint8_t lcd_button_pressed ;
extern uint8_t lcd_update_enabled ;
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extern LongTimer lcd_timeoutToStatus ;
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extern uint32_t lcd_next_update_millis ;
extern uint8_t lcd_status_update_delay ;
extern lcd_longpress_func_t lcd_longpress_func ;
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extern bool lcd_longpress_trigger ;
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extern lcd_charsetup_func_t lcd_charsetup_func ;
extern lcd_lcdupdate_func_t lcd_lcdupdate_func ;
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extern uint8_t lcd_clicked ( void ) ;
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extern void lcd_beeper_quick_feedback ( void ) ;
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//Cause an LCD refresh, and give the user visual or audible feedback that something has happened
extern void lcd_quick_feedback ( void ) ;
extern void lcd_update ( uint8_t lcdDrawUpdateOverride ) ;
extern void lcd_update_enable ( uint8_t enabled ) ;
extern void lcd_buttons_update ( void ) ;
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//! @brief Helper class to temporarily disable LCD updates
//!
//! When constructed (on stack), original state state of lcd_update_enabled is stored
//! and LCD updates are disabled.
//! When destroyed (gone out of scope), original state of LCD update is restored.
//! It has zero overhead compared to storing bool saved = lcd_update_enabled
//! and calling lcd_update_enable(false) and lcd_update_enable(saved).
class LcdUpdateDisabler
{
public :
LcdUpdateDisabler ( ) : m_updateEnabled ( lcd_update_enabled )
{
lcd_update_enable ( false ) ;
}
~ LcdUpdateDisabler ( )
{
lcd_update_enable ( m_updateEnabled ) ;
}
private :
bool m_updateEnabled ;
} ;
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////////////////////////////////////
// Setup button and encode mappings for each panel (into 'lcd_buttons' variable
//
// This is just to map common functions (across different panels) onto the same
// macro name. The mapping is independent of whether the button is directly connected or
// via a shift/i2c register.
# define BLEN_B 1
# define BLEN_A 0
# define EN_B (1<<BLEN_B) // The two encoder pins are connected through BTN_EN1 and BTN_EN2
# define EN_A (1<<BLEN_A)
# define BLEN_C 2
# define EN_C (1<<BLEN_C)
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//! @brief Was button clicked?
//!
//! Doesn't consume button click event. See lcd_clicked()
//! for function consuming the event.
//!
//! Generally is used in non-modal menus.
//!
//! @retval 0 button was not clicked
//! @retval 1 button was clicked
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# define LCD_CLICKED (lcd_buttons&EN_C)
////////////////////////
// Setup Rotary Encoder Bit Values (for two pin encoders to indicate movement)
// These values are independent of which pins are used for EN_A and EN_B indications
// The rotary encoder part is also independent to the chipset used for the LCD
# define encrot0 0
# define encrot1 2
# define encrot2 3
# define encrot3 1
//Custom characters defined in the first 8 characters of the LCD
# define LCD_STR_BEDTEMP "\x00"
# define LCD_STR_DEGREE "\x01"
# define LCD_STR_THERMOMETER "\x02"
# define LCD_STR_UPLEVEL "\x03"
# define LCD_STR_REFRESH "\x04"
# define LCD_STR_FOLDER "\x05"
# define LCD_STR_FEEDRATE "\x06"
# define LCD_STR_CLOCK "\x07"
# define LCD_STR_ARROW_UP "\x0B"
# define LCD_STR_ARROW_DOWN "\x01"
# define LCD_STR_ARROW_RIGHT "\x7E" //from the default character set
extern void lcd_set_custom_characters ( void ) ;
extern void lcd_set_custom_characters_arrows ( void ) ;
extern void lcd_set_custom_characters_nextpage ( void ) ;
extern void lcd_set_custom_characters_degree ( void ) ;
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//! @brief Consume click event
inline void lcd_consume_click ( )
{
lcd_button_pressed = 0 ;
lcd_buttons & = 0xff ^ EN_C ;
}
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# endif //_LCD_H