Use Timer class for button blanking. Save 74B FLASH and 1B RAM.
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9ba49affc6
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29e045f502
1 changed files with 4 additions and 4 deletions
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@ -190,7 +190,7 @@ float pid_temp = DEFAULT_PID_TEMP;
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bool long_press_active = false;
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bool long_press_active = false;
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static ShortTimer longPressTimer;
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static ShortTimer longPressTimer;
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unsigned long button_blanking_time = millis();
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static ShortTimer buttonBlanking;
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bool button_pressed = false;
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bool button_pressed = false;
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bool menuExiting = false;
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bool menuExiting = false;
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@ -7548,8 +7548,8 @@ void lcd_buttons_update()
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if (lcd_update_enabled == true) { //if we are in non-modal mode, long press can be used and short press triggers with button release
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if (lcd_update_enabled == true) { //if we are in non-modal mode, long press can be used and short press triggers with button release
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if (READ(BTN_ENC) == 0) { //button is pressed
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if (READ(BTN_ENC) == 0) { //button is pressed
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lcd_timeoutToStatus = millis() + LCD_TIMEOUT_TO_STATUS;
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lcd_timeoutToStatus = millis() + LCD_TIMEOUT_TO_STATUS;
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if (millis() > button_blanking_time) {
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if (!buttonBlanking.running() || buttonBlanking.expired(BUTTON_BLANKING_TIME)) {
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button_blanking_time = millis() + BUTTON_BLANKING_TIME;
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buttonBlanking.start();
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if (button_pressed == false && long_press_active == false) {
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if (button_pressed == false && long_press_active == false) {
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longPressTimer.start();
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longPressTimer.start();
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button_pressed = true;
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button_pressed = true;
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@ -7565,7 +7565,7 @@ void lcd_buttons_update()
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}
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}
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else { //button not pressed
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else { //button not pressed
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if (button_pressed) { //button was released
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if (button_pressed) { //button was released
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button_blanking_time = millis() + BUTTON_BLANKING_TIME;
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buttonBlanking.start();
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if (long_press_active == false) { //button released before long press gets activated
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if (long_press_active == false) { //button released before long press gets activated
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newbutton |= EN_C;
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newbutton |= EN_C;
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