Refactor. Make constants producing first layer calibration square more clear. Note layer height discrepancy.

This commit is contained in:
Marek Bel 2019-06-12 13:31:17 +02:00
parent d528a53526
commit 342954b88c

View File

@ -173,7 +173,8 @@ static constexpr float count_e(float layer_heigth, float extrusion_width, float
static const float width = 0.4;
static const float length = 20 - width;
static const float extr = count_e(0.2, width, length);
static const float heigth = 0.2; //!< TODO This is wrong, as current Z height is 0.15 mm
static const float extr = count_e(heigth, width, length);
void lay1cal_meander(char *cmd_buffer)
{
@ -193,7 +194,7 @@ void lay1cal_meander(char *cmd_buffer)
//! @par i iteration
void lay1cal_square(char *cmd_buffer, uint8_t i)
{
const float extr_short_segment = count_e(0.2, width, width);
const float extr_short_segment = count_e(heigth, width, width);
static const char fmt1[] PROGMEM = "G1 X%d Y%-.2f E%-.3f";
static const char fmt2[] PROGMEM = "G1 Y%-.2f E%-.3f";