Remove extra delay after critical sound
This delay doesn't exist for the tone generator, so remove it from the pure version as well.
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@ -84,7 +84,6 @@ void Sound_MakeCustom(uint16_t ms,uint16_t tone_,bool critical){
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WRITE(BEEPER, HIGH);
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_delay(ms);
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WRITE(BEEPER, LOW);
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_delay(ms);
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}
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else{
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_tone(BEEPER, tone_);
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