Also prevent longpress when Stopped

This commit is contained in:
Yuri D'Elia 2022-12-17 17:30:44 +01:00 committed by 3d-gussner
parent 64eefa969b
commit 62d362f45f

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@ -7745,7 +7745,7 @@ void menu_lcd_longpress_func(void)
// start LCD inactivity timer
lcd_timeoutToStatus.start();
backlight_wake();
if (homing_flag || mesh_bed_leveling_flag || menu_menu == lcd_babystep_z || menu_menu == lcd_move_z || menu_block_mask != MENU_BLOCK_NONE)
if (homing_flag || mesh_bed_leveling_flag || menu_menu == lcd_babystep_z || menu_menu == lcd_move_z || menu_block_mask != MENU_BLOCK_NONE || Stopped)
{
// disable longpress during re-entry, while homing, calibration or if a serious error
lcd_quick_feedback();