Also prevent longpress when Stopped
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@ -7745,7 +7745,7 @@ void menu_lcd_longpress_func(void)
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// start LCD inactivity timer
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lcd_timeoutToStatus.start();
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backlight_wake();
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if (homing_flag || mesh_bed_leveling_flag || menu_menu == lcd_babystep_z || menu_menu == lcd_move_z || menu_block_mask != MENU_BLOCK_NONE)
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if (homing_flag || mesh_bed_leveling_flag || menu_menu == lcd_babystep_z || menu_menu == lcd_move_z || menu_block_mask != MENU_BLOCK_NONE || Stopped)
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{
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// disable longpress during re-entry, while homing, calibration or if a serious error
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lcd_quick_feedback();
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