Fix world2machine(const float &x, const float &y, float &out_x, float &out_y) not using input parameters if only WORLD2MACHINE_CORRECTION_SHIFT is applied.
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2 changed files with 18 additions and 20 deletions
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@ -3107,7 +3107,18 @@ void process_commands()
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feedrate = homing_feedrate[Z_AXIS]/10;
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current_position[Z_AXIS] = 0;
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enable_endstops(false);
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#ifdef DEBUG_BUILD
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SERIAL_ECHOLNPGM("plan_set_position()");
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MYSERIAL.println(current_position[X_AXIS]);MYSERIAL.println(current_position[Y_AXIS]);
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MYSERIAL.println(current_position[Z_AXIS]);MYSERIAL.println(current_position[E_AXIS]);
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#endif
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plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
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#ifdef DEBUG_BUILD
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SERIAL_ECHOLNPGM("plan_buffer_line()");
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MYSERIAL.println(destination[X_AXIS]);MYSERIAL.println(destination[Y_AXIS]);
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MYSERIAL.println(destination[Z_AXIS]);MYSERIAL.println(destination[E_AXIS]);
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MYSERIAL.println(feedrate);MYSERIAL.println(active_extruder);
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#endif
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plan_buffer_line(destination[X_AXIS], destination[Y_AXIS], destination[Z_AXIS], destination[E_AXIS], feedrate, active_extruder);
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st_synchronize();
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current_position[X_AXIS] = destination[X_AXIS];
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@ -37,26 +37,6 @@ extern void world2machine_initialize();
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// to current_position[x,y].
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extern void world2machine_update_current();
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inline void world2machine(const float &x, const float &y, float &out_x, float &out_y)
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{
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if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {
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// No correction.
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out_x = x;
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out_y = y;
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} else {
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if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SKEW) {
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// Firs the skew & rotation correction.
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out_x = world2machine_rotation_and_skew[0][0] * x + world2machine_rotation_and_skew[0][1] * y;
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out_y = world2machine_rotation_and_skew[1][0] * x + world2machine_rotation_and_skew[1][1] * y;
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}
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if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SHIFT) {
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// Then add the offset.
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out_x += world2machine_shift[0];
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out_y += world2machine_shift[1];
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}
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}
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}
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inline void world2machine(float &x, float &y)
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{
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if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {
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@ -77,6 +57,13 @@ inline void world2machine(float &x, float &y)
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}
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}
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inline void world2machine(const float &x, const float &y, float &out_x, float &out_y)
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{
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out_x = x;
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out_y = y;
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world2machine(out_x, out_y);
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}
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inline void machine2world(float x, float y, float &out_x, float &out_y)
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{
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if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {
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