Also fix delay instances inside unused BACKLASH_[XY]
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@ -352,13 +352,13 @@ FORCE_INLINE void stepper_next_block()
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WRITE_NC(X_DIR_PIN, INVERT_X_DIR);
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else
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WRITE_NC(X_DIR_PIN, !INVERT_X_DIR);
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_delay_us(100);
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delayMicroseconds(STEPPER_SET_DIR_DELAY);
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for (uint8_t i = 0; i < st_backlash_x; i++)
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{
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STEP_NC_HI(X_AXIS);
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_delay_us(100);
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STEPPER_MINIMUM_DELAY;
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STEP_NC_LO(X_AXIS);
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_delay_us(900);
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_delay_us(900); // hard-coded jerk! *bad*
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}
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}
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last_dir_bits &= ~1;
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@ -375,13 +375,13 @@ FORCE_INLINE void stepper_next_block()
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WRITE_NC(Y_DIR_PIN, INVERT_Y_DIR);
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else
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WRITE_NC(Y_DIR_PIN, !INVERT_Y_DIR);
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_delay_us(100);
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delayMicroseconds(STEPPER_SET_DIR_DELAY);
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for (uint8_t i = 0; i < st_backlash_y; i++)
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{
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STEP_NC_HI(Y_AXIS);
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_delay_us(100);
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STEPPER_MINIMUM_DELAY;
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STEP_NC_LO(Y_AXIS);
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_delay_us(900);
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_delay_us(900); // hard-coded jerk! *bad*
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}
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}
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last_dir_bits &= ~2;
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