Fix long-press LCD inactivity timeout

Fixes #3715

When a long-press is triggered, the LCD inactivity timer
needs to be restarted. This is done with lcd_timeoutToStatus.start()

This also fixes situations where a long-press is triggered, and the timer
times out immediately (because it was not reset properly)

Change in memory:
Flash: +8 bytes
SRAM: 0 bytes
This commit is contained in:
Guðni Már Gilbert 2022-11-06 13:35:47 +00:00 committed by 3d-gussner
parent 5355f51ba3
commit e9b7763af6

View file

@ -7638,7 +7638,10 @@ uint8_t get_message_level()
void menu_lcd_longpress_func(void)
{
backlight_wake();
// Wake up the LCD backlight and,
// start LCD inactivity timer
lcd_timeoutToStatus.start();
backlight_wake();
if (homing_flag || mesh_bed_leveling_flag || menu_menu == lcd_babystep_z || menu_menu == lcd_move_z || menu_block_mask != MENU_BLOCK_NONE)
{
// disable longpress during re-entry, while homing, calibration or if a serious error