Optimise lcd_status_screen
Saves 20 bytes of flash
This commit is contained in:
parent
33a0a58810
commit
f6fd91a235
3 changed files with 5 additions and 10 deletions
|
@ -638,7 +638,6 @@ uint8_t lcd_button_pressed = 0;
|
|||
uint8_t lcd_update_enabled = 1;
|
||||
|
||||
uint32_t lcd_next_update_millis = 0;
|
||||
uint8_t lcd_status_update_delay = 0;
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -107,8 +107,6 @@ extern LongTimer lcd_timeoutToStatus;
|
|||
|
||||
extern uint32_t lcd_next_update_millis;
|
||||
|
||||
extern uint8_t lcd_status_update_delay;
|
||||
|
||||
extern lcd_longpress_func_t lcd_longpress_func;
|
||||
extern bool lcd_longpress_trigger;
|
||||
|
||||
|
|
|
@ -758,6 +758,7 @@ void lcdui_print_status_screen(void)
|
|||
// Main status screen. It's up to the implementation specific part to show what is needed. As this is very display dependent
|
||||
void lcd_status_screen() // NOT static due to using inside "Marlin_main" module ("manage_inactivity()")
|
||||
{
|
||||
static uint8_t lcd_status_update_delay = 0;
|
||||
#ifdef ULTIPANEL_FEEDMULTIPLY
|
||||
// Dead zone at 100% feedrate
|
||||
if ((feedmultiply < 100 && (feedmultiply + int(lcd_encoder)) > 100) ||
|
||||
|
@ -791,11 +792,9 @@ void lcd_status_screen() // NOT static due to using ins
|
|||
if (lcd_status_update_delay)
|
||||
lcd_status_update_delay--;
|
||||
else
|
||||
lcd_draw_update = 1;
|
||||
|
||||
|
||||
if (lcd_draw_update)
|
||||
{
|
||||
{ // Redraw the main screen every second (see LCD_UPDATE_INTERVAL).
|
||||
// This is easier then trying keep track of all things that change on the screen
|
||||
lcd_status_update_delay = 10;
|
||||
ReInitLCD++;
|
||||
if (ReInitLCD == 30)
|
||||
{
|
||||
|
@ -832,10 +831,9 @@ void lcd_status_screen() // NOT static due to using ins
|
|||
}
|
||||
} // end of farm_mode
|
||||
|
||||
lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
|
||||
if (lcd_commands_type != LcdCommands::Idle)
|
||||
lcd_commands();
|
||||
} // end of lcd_draw_update
|
||||
}
|
||||
|
||||
bool current_click = LCD_CLICKED;
|
||||
|
||||
|
|
Loading…
Reference in a new issue