//menu.h #ifndef _MENU_H #define _MENU_H #include #include "eeprom.h" #define MENU_DATA_SIZE 32 //Function pointer to menu functions. typedef void (*menu_func_t)(void); typedef struct { menu_func_t menu; int8_t position; } menu_record_t; typedef struct { //Variables used when editing values. const char* editLabel; void* editValue; int32_t minEditValue; int32_t maxEditValue; } menu_data_edit_t; extern uint8_t menu_data[MENU_DATA_SIZE]; extern uint8_t menu_depth; //! definition of reasons blocking the main menu //! Use them as bit mask, so that the code may set various errors at the same time enum ESeriousErrors { MENU_BLOCK_NONE = 0, MENU_BLOCK_THERMAL_ERROR = 0x01, }; // and possibly others in the future. //! this is a flag for disabling entering the main menu and longpress. If this is set to anything != //! 0, the only the main status screen will be shown on the LCD and the user will be prevented from //! entering the menu. extern uint8_t menu_block_mask; //! a pair of macros for manipulating menu entry //! a c++ class would have been better #define menu_set_block(x) menu_block_mask |= x; #define menu_unset_block(x) menu_block_mask &= ~x; #define menu_is_blocked(x) (menu_block_mask & x) != 0 extern uint8_t menu_line; extern uint8_t menu_item; extern uint8_t menu_row; //scroll offset in the current menu extern uint8_t menu_top; extern uint8_t menu_clicked; extern uint8_t menu_leaving; //function pointer to the currently active menu extern menu_func_t menu_menu; extern void menu_data_reset(void); extern void menu_goto(menu_func_t menu, const uint32_t encoder, const bool feedback, bool reset_menu_state); #define MENU_BEGIN() menu_start(); for(menu_row = 0; menu_row < LCD_HEIGHT; menu_row++, menu_line++) { menu_item = 0; void menu_start(void); #define MENU_END() menu_end(); } extern void menu_end(void); extern void menu_back(void); extern void menu_back_no_reset(void); extern void menu_back(uint8_t nLevel); extern void menu_back_if_clicked(void); extern void menu_back_if_clicked_fb(void); extern void menu_submenu(menu_func_t submenu); extern void menu_submenu_no_reset(menu_func_t submenu); extern uint8_t menu_item_ret(void); //extern int menu_draw_item_printf_P(char type_char, const char* format, ...); //int menu_draw_item_puts_P_int16(char type_char, const char* str, int16_t val, ); #define MENU_ITEM_DUMMY() menu_item_dummy() extern void menu_item_dummy(void); #define MENU_ITEM_TEXT_P(str) do { if (menu_item_text_P(str)) return; } while (0) extern uint8_t menu_item_text_P(const char* str); #define MENU_ITEM_SUBMENU_P(str, submenu) do { if (menu_item_submenu_P(str, submenu)) return; } while (0) extern uint8_t menu_item_submenu_P(const char* str, menu_func_t submenu); #define MENU_ITEM_SUBMENU_E(sheet, submenu) do { if (menu_item_submenu_E(sheet, submenu)) return; } while (0) extern uint8_t menu_item_submenu_E(const Sheet &sheet, menu_func_t submenu); #define MENU_ITEM_FUNCTION_E(sheet, submenu) do { if (menu_item_function_E(sheet, submenu)) return; } while (0) extern uint8_t menu_item_function_E(const Sheet &sheet, menu_func_t func); #define MENU_ITEM_BACK_P(str) do { if (menu_item_back_P(str)) return; } while (0) extern uint8_t menu_item_back_P(const char* str); // leaving menu - this condition must be immediately before MENU_ITEM_BACK_P #define ON_MENU_LEAVE(func) do { if (menu_item_leave()){ func } } while (0) extern bool menu_item_leave(); #define MENU_ITEM_FUNCTION_P(str, func) do { if (menu_item_function_P(str, func)) return; } while (0) extern uint8_t menu_item_function_P(const char* str, menu_func_t func); #define MENU_ITEM_FUNCTION_NR_P(str, number, func, fn_par) do { if (menu_item_function_P(str, number, func, fn_par)) return; } while (0) extern uint8_t menu_item_function_P(const char* str, char number, void (*func)(uint8_t), uint8_t fn_par); #define MENU_ITEM_TOGGLE_P(str, toggle, func) do { if (menu_item_toggle_P(str, toggle, func, 0x02)) return; } while (0) #define MENU_ITEM_TOGGLE(str, toggle, func) do { if (menu_item_toggle_P(str, toggle, func, 0x00)) return; } while (0) extern uint8_t menu_item_toggle_P(const char* str, const char* toggle, menu_func_t func, const uint8_t settings); #define MENU_ITEM_GCODE_P(str, str_gcode) do { if (menu_item_gcode_P(str, str_gcode)) return; } while (0) extern uint8_t menu_item_gcode_P(const char* str, const char* str_gcode); extern const char menu_fmt_int3[]; extern const char menu_fmt_float31[]; extern const char menu_fmt_float13[]; extern void menu_draw_float31(const char* str, float val); extern void menu_draw_float13(const char* str, float val); struct SheetFormatBuffer { char c[19]; }; extern void menu_format_sheet_E(const Sheet &sheet_E, SheetFormatBuffer &buffer); #define MENU_ITEM_EDIT_int3_P(str, pval, minval, maxval) do { if (menu_item_edit_P(str, pval, minval, maxval)) return; } while (0) //#define MENU_ITEM_EDIT_int3_P(str, pval, minval, maxval) MENU_ITEM_EDIT(int3, str, pval, minval, maxval) template extern uint8_t menu_item_edit_P(const char* str, T pval, int16_t min_val, int16_t max_val); extern void menu_progressbar_init(uint16_t total, const char* title); extern void menu_progressbar_update(uint16_t newVal); extern void menu_progressbar_finish(void); #endif //_MENU_H