202 lines
4.8 KiB
C++
202 lines
4.8 KiB
C++
#include "sound.h"
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#include "Marlin.h"
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//#include <inttypes.h>
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//#include <avr/eeprom.h>
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//#include "eeprom.h"
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#include "backlight.h"
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//eSOUND_MODE eSoundMode=e_SOUND_MODE_LOUD;
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// nema vyznam, pokud se bude volat Sound_Init (tzn. poc. hodnota je v EEPROM)
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// !?! eSOUND_MODE eSoundMode; v ultraldc.cpp :: cd_settings_menu() se takto jevi jako lokalni promenna
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eSOUND_MODE eSoundMode; //=e_SOUND_MODE_DEFAULT;
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static void Sound_SaveMode(void);
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static void Sound_DoSound_Echo(void);
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static void Sound_DoSound_Prompt(void);
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static void Sound_DoSound_Alert(bool bOnce);
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static void Sound_DoSound_Encoder_Move(void);
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static void Sound_DoSound_Blind_Alert(void);
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void Sound_Init(void)
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{
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SET_OUTPUT(BEEPER);
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eSoundMode=(eSOUND_MODE)eeprom_read_byte((uint8_t*)EEPROM_SOUND_MODE);
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if(eSoundMode==e_SOUND_MODE_NULL)
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Sound_Default(); // je potreba provest i ulozeni do EEPROM
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}
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void Sound_Default(void)
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{
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eSoundMode=e_SOUND_MODE_DEFAULT;
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Sound_SaveMode();
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}
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void Sound_SaveMode(void)
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{
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eeprom_update_byte((uint8_t*)EEPROM_SOUND_MODE,(uint8_t)eSoundMode);
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}
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void Sound_CycleState(void)
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{
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switch(eSoundMode)
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{
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case e_SOUND_MODE_LOUD:
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eSoundMode=e_SOUND_MODE_ONCE;
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break;
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case e_SOUND_MODE_ONCE:
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eSoundMode=e_SOUND_MODE_SILENT;
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break;
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case e_SOUND_MODE_SILENT:
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eSoundMode=e_SOUND_MODE_BLIND;
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break;
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case e_SOUND_MODE_BLIND:
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eSoundMode=e_SOUND_MODE_LOUD;
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break;
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default:
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eSoundMode=e_SOUND_MODE_LOUD;
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}
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Sound_SaveMode();
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}
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//if critical is true then silend and once mode is ignored
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void Sound_MakeCustom(uint16_t ms,uint16_t tone_,bool critical){
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backlight_wake();
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if (!critical){
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if (eSoundMode != e_SOUND_MODE_SILENT){
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if(!tone_){
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WRITE(BEEPER, HIGH);
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_delay(ms);
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WRITE(BEEPER, LOW);
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}
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else{
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_tone(BEEPER, tone_);
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_delay(ms);
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_noTone(BEEPER);
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}
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}
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}
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else{
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if(!tone_){
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WRITE(BEEPER, HIGH);
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_delay(ms);
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WRITE(BEEPER, LOW);
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_delay(ms);
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}
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else{
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_tone(BEEPER, tone_);
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_delay(ms);
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_noTone(BEEPER);
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}
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}
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}
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void Sound_MakeSound(eSOUND_TYPE eSoundType)
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{
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switch(eSoundMode)
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{
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case e_SOUND_MODE_LOUD:
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if(eSoundType==e_SOUND_TYPE_ButtonEcho)
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Sound_DoSound_Echo();
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if(eSoundType==e_SOUND_TYPE_StandardPrompt)
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Sound_DoSound_Prompt();
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if(eSoundType==e_SOUND_TYPE_StandardAlert)
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Sound_DoSound_Alert(false);
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break;
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case e_SOUND_MODE_ONCE:
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if(eSoundType==e_SOUND_TYPE_ButtonEcho)
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Sound_DoSound_Echo();
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if(eSoundType==e_SOUND_TYPE_StandardPrompt)
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Sound_DoSound_Prompt();
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if(eSoundType==e_SOUND_TYPE_StandardAlert)
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Sound_DoSound_Alert(true);
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break;
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case e_SOUND_MODE_SILENT:
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if(eSoundType==e_SOUND_TYPE_StandardAlert)
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Sound_DoSound_Alert(true);
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break;
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case e_SOUND_MODE_BLIND:
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if(eSoundType==e_SOUND_TYPE_ButtonEcho)
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Sound_DoSound_Echo();
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if(eSoundType==e_SOUND_TYPE_StandardPrompt)
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Sound_DoSound_Prompt();
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if(eSoundType==e_SOUND_TYPE_StandardAlert)
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Sound_DoSound_Alert(false);
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if(eSoundType==e_SOUND_TYPE_EncoderMove)
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Sound_DoSound_Encoder_Move();
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if(eSoundType==e_SOUND_TYPE_BlindAlert)
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Sound_DoSound_Blind_Alert();
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break;
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default:
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break;
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}
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}
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static void Sound_DoSound_Blind_Alert(void)
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{
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backlight_wake(1);
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uint8_t nI;
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for(nI=0; nI<20; nI++)
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{
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WRITE(BEEPER,HIGH);
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delayMicroseconds(94);
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WRITE(BEEPER,LOW);
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delayMicroseconds(94);
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}
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}
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static void Sound_DoSound_Encoder_Move(void)
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{
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backlight_wake();
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uint8_t nI;
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for(nI=0;nI<5;nI++)
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{
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WRITE(BEEPER,HIGH);
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delayMicroseconds(75);
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WRITE(BEEPER,LOW);
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delayMicroseconds(75);
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}
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}
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static void Sound_DoSound_Echo(void)
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{
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backlight_wake();
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uint8_t nI;
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for(nI=0;nI<10;nI++)
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{
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WRITE(BEEPER,HIGH);
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delayMicroseconds(100);
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WRITE(BEEPER,LOW);
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delayMicroseconds(100);
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}
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}
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static void Sound_DoSound_Prompt(void)
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{
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backlight_wake(2);
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WRITE(BEEPER,HIGH);
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_delay_ms(500);
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WRITE(BEEPER,LOW);
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}
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static void Sound_DoSound_Alert(bool bOnce)
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{
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backlight_wake();
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uint8_t nI,nMax;
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nMax=bOnce?1:3;
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for(nI=0;nI<nMax;nI++)
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{
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WRITE(BEEPER,HIGH);
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delayMicroseconds(200);
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WRITE(BEEPER,LOW);
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delayMicroseconds(500);
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}
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}
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