75fac9dab2
Remove internationalization macro for this message. It has no sense to be translated as internationalization in most cases doesn't work if it is not responding. Show this message instead of splash screen if the error is encountered. There is no additional delay or wait for click, as such functions doesn't work in setup function.
256 lines
6.2 KiB
C++
256 lines
6.2 KiB
C++
//! @file
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#ifndef _LCD_H
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#define _LCD_H
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#include <inttypes.h>
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#include <stdio.h>
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#include "Timer.h"
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extern FILE _lcdout;
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#define lcdout (&_lcdout)
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extern int lcd_putchar(char c, FILE *stream);
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extern void lcd_init(void);
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extern void lcd_refresh(void);
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extern void lcd_refresh_noclear(void);
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extern void lcd_clear(void);
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extern void lcd_home(void);
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/*extern void lcd_no_display(void);
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extern void lcd_display(void);
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extern void lcd_no_blink(void);
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extern void lcd_blink(void);
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extern void lcd_no_cursor(void);
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extern void lcd_cursor(void);
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extern void lcd_scrollDisplayLeft(void);
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extern void lcd_scrollDisplayRight(void);
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extern void lcd_leftToRight(void);
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extern void lcd_rightToLeft(void);
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extern void lcd_autoscroll(void);
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extern void lcd_no_autoscroll(void);*/
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extern void lcd_set_cursor(uint8_t col, uint8_t row);
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extern void lcd_createChar_P(uint8_t, const uint8_t*);
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extern int lcd_putc(int c);
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extern int lcd_puts_P(const char* str);
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extern int lcd_puts_at_P(uint8_t c, uint8_t r, const char* str);
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extern int lcd_printf_P(const char* format, ...);
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extern void lcd_space(uint8_t n);
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extern void lcd_printNumber(unsigned long n, uint8_t base);
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extern void lcd_printFloat(double number, uint8_t digits);
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extern void lcd_print(const char*);
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extern void lcd_print(char, int = 0);
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extern void lcd_print(unsigned char, int = 0);
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extern void lcd_print(int, int = 10);
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extern void lcd_print(unsigned int, int = 10);
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extern void lcd_print(long, int = 10);
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extern void lcd_print(unsigned long, int = 10);
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extern void lcd_print(double, int = 2);
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//! @brief Clear screen
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#define ESC_2J "\x1b[2J"
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#define ESC_25h "\x1b[?25h"
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#define ESC_25l "\x1b[?25l"
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//! @brief Set cursor to
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//! @param c column
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//! @param r row
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#define ESC_H(c,r) "\x1b["#r";"#c"H"
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#define LCD_UPDATE_INTERVAL 100
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#define LCD_TIMEOUT_TO_STATUS 30000ul //!< Generic timeout to status screen in ms, when no user action.
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#define LCD_TIMEOUT_TO_STATUS_BABYSTEP_Z 90000ul //!< Specific timeout for lcd_babystep_z screen in ms.
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typedef void (*lcd_longpress_func_t)(void);
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typedef void (*lcd_charsetup_func_t)(void);
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typedef void (*lcd_lcdupdate_func_t)(void);
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//Set to none-zero when the LCD needs to draw, decreased after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
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extern uint8_t lcd_draw_update;
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extern int32_t lcd_encoder;
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extern uint8_t lcd_encoder_bits;
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// lcd_encoder_diff is updated from interrupt context and added to lcd_encoder every LCD update
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extern int8_t lcd_encoder_diff;
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//the last checked lcd_buttons in a bit array.
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extern uint8_t lcd_buttons;
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extern uint8_t lcd_button_pressed;
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extern uint8_t lcd_update_enabled;
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extern LongTimer lcd_timeoutToStatus;
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extern uint32_t lcd_next_update_millis;
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extern uint8_t lcd_status_update_delay;
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extern lcd_longpress_func_t lcd_longpress_func;
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extern lcd_charsetup_func_t lcd_charsetup_func;
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extern lcd_lcdupdate_func_t lcd_lcdupdate_func;
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extern uint8_t lcd_clicked(void);
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extern void lcd_beeper_quick_feedback(void);
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//Cause an LCD refresh, and give the user visual or audible feedback that something has happened
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extern void lcd_quick_feedback(void);
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extern void lcd_update(uint8_t lcdDrawUpdateOverride);
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extern void lcd_update_enable(uint8_t enabled);
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extern void lcd_buttons_update(void);
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//! @brief Helper class to temporarily disable LCD updates
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//!
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//! When constructed (on stack), original state state of lcd_update_enabled is stored
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//! and LCD updates are disabled.
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//! When destroyed (gone out of scope), original state of LCD update is restored.
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//! It has zero overhead compared to storing bool saved = lcd_update_enabled
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//! and calling lcd_update_enable(false) and lcd_update_enable(saved).
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class LcdUpdateDisabler
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{
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public:
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LcdUpdateDisabler(): m_updateEnabled(lcd_update_enabled)
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{
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lcd_update_enable(false);
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}
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~LcdUpdateDisabler()
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{
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lcd_update_enable(m_updateEnabled);
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}
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private:
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bool m_updateEnabled;
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};
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/**
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* Implementation of the LCD display routines for a Hitachi HD44780 display. These are common LCD character displays.
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* When selecting the Russian language, a slightly different LCD implementation is used to handle UTF8 characters.
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**/
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////////////////////////////////////
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// Setup button and encode mappings for each panel (into 'lcd_buttons' variable
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//
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// This is just to map common functions (across different panels) onto the same
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// macro name. The mapping is independent of whether the button is directly connected or
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// via a shift/i2c register.
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#define BLEN_B 1
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#define BLEN_A 0
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#define EN_B (1<<BLEN_B) // The two encoder pins are connected through BTN_EN1 and BTN_EN2
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#define EN_A (1<<BLEN_A)
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#define BLEN_C 2
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#define EN_C (1<<BLEN_C)
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//! @brief Was button clicked?
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//!
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//! Doesn't consume button click event. See lcd_clicked()
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//! for function consuming the event.
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//!
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//! Generally is used in non-modal menus.
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//!
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//! @retval 0 button was not clicked
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//! @retval 1 button was clicked
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#define LCD_CLICKED (lcd_buttons&EN_C)
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////////////////////////
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// Setup Rotary Encoder Bit Values (for two pin encoders to indicate movement)
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// These values are independent of which pins are used for EN_A and EN_B indications
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// The rotary encoder part is also independent to the chipset used for the LCD
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#define encrot0 0
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#define encrot1 2
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#define encrot2 3
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#define encrot3 1
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//Custom characters defined in the first 8 characters of the LCD
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#define LCD_STR_BEDTEMP "\x00"
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#define LCD_STR_DEGREE "\x01"
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#define LCD_STR_THERMOMETER "\x02"
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#define LCD_STR_UPLEVEL "\x03"
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#define LCD_STR_REFRESH "\x04"
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#define LCD_STR_FOLDER "\x05"
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#define LCD_STR_FEEDRATE "\x06"
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#define LCD_STR_CLOCK "\x07"
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#define LCD_STR_ARROW_UP "\x0B"
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#define LCD_STR_ARROW_DOWN "\x01"
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#define LCD_STR_ARROW_RIGHT "\x7E" //from the default character set
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extern void lcd_set_custom_characters(void);
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extern void lcd_set_custom_characters_arrows(void);
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extern void lcd_set_custom_characters_progress(void);
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extern void lcd_set_custom_characters_nextpage(void);
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extern void lcd_set_custom_characters_degree(void);
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//! @brief Consume click event
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inline void lcd_consume_click()
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{
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lcd_button_pressed = 0;
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lcd_buttons &= 0xff^EN_C;
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}
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#endif //_LCD_H
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