158 lines
5.3 KiB
C++
Executable File
158 lines
5.3 KiB
C++
Executable File
//menu.h
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#ifndef _MENU_H
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#define _MENU_H
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#include <inttypes.h>
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#include "eeprom.h"
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#define MENU_DATA_SIZE 32
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//Function pointer to menu functions.
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typedef void (*menu_func_t)(void);
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typedef struct
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{
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menu_func_t menu;
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int8_t position;
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} menu_record_t;
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typedef struct
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{
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//Variables used when editing values.
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const char* editLabel;
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void* editValue;
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int32_t minEditValue;
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int32_t maxEditValue;
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} menu_data_edit_t;
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extern uint8_t menu_data[MENU_DATA_SIZE];
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extern uint8_t menu_depth;
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//! definition of reasons blocking the main menu
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//! Use them as bit mask, so that the code may set various errors at the same time
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enum ESeriousErrors {
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MENU_BLOCK_NONE = 0,
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MENU_BLOCK_THERMAL_ERROR = 0x01,
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#ifdef TEMP_MODEL
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MENU_BLOCK_TEMP_MODEL_AUTOTUNE = 0x02,
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#endif
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}; // and possibly others in the future.
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//! this is a flag for disabling entering the main menu and longpress. If this is set to anything !=
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//! 0, the only the main status screen will be shown on the LCD and the user will be prevented from
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//! entering the menu.
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extern uint8_t menu_block_mask;
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//! a pair of macros for manipulating menu entry
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//! a c++ class would have been better
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#define menu_set_block(x) menu_block_mask |= x;
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#define menu_unset_block(x) menu_block_mask &= ~x;
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#define menu_is_blocked(x) (menu_block_mask & x) != 0
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extern uint8_t menu_line;
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extern uint8_t menu_item;
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extern uint8_t menu_row;
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//scroll offset in the current menu
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extern uint8_t menu_top;
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extern uint8_t menu_clicked;
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extern uint8_t menu_leaving;
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//function pointer to the currently active menu
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extern menu_func_t menu_menu;
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extern void menu_data_reset(void);
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extern void menu_goto(menu_func_t menu, const uint32_t encoder, const bool feedback, bool reset_menu_state);
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#define MENU_BEGIN() menu_start(); for(menu_row = 0; menu_row < LCD_HEIGHT; menu_row++, menu_line++) { menu_item = 0;
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void menu_start(void);
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#define MENU_END() menu_end(); }
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extern void menu_end(void);
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extern void menu_back(void);
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extern void menu_back_no_reset(void);
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extern void menu_back(uint8_t nLevel);
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extern void menu_back_if_clicked(void);
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extern void menu_back_if_clicked_fb(void);
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extern void menu_submenu(menu_func_t submenu);
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extern void menu_submenu_no_reset(menu_func_t submenu);
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extern uint8_t menu_item_ret(void);
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//extern int menu_draw_item_printf_P(char type_char, const char* format, ...);
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//int menu_draw_item_puts_P_int16(char type_char, const char* str, int16_t val, );
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#define MENU_ITEM_DUMMY() menu_item_dummy()
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extern void menu_item_dummy(void);
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#define MENU_ITEM_TEXT_P(str) do { if (menu_item_text_P(str)) return; } while (0)
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extern uint8_t menu_item_text_P(const char* str);
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#define MENU_ITEM_SUBMENU_P(str, submenu) do { if (menu_item_submenu_P(str, submenu)) return; } while (0)
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extern uint8_t menu_item_submenu_P(const char* str, menu_func_t submenu);
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#define MENU_ITEM_SUBMENU_E(sheet, submenu) do { if (menu_item_submenu_E(sheet, submenu)) return; } while (0)
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extern uint8_t menu_item_submenu_E(const Sheet &sheet, menu_func_t submenu);
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#define MENU_ITEM_FUNCTION_E(sheet, submenu) do { if (menu_item_function_E(sheet, submenu)) return; } while (0)
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extern uint8_t menu_item_function_E(const Sheet &sheet, menu_func_t func);
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#define MENU_ITEM_BACK_P(str) do { if (menu_item_back_P(str)) return; } while (0)
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extern uint8_t menu_item_back_P(const char* str);
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// leaving menu - this condition must be immediately before MENU_ITEM_BACK_P
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#define ON_MENU_LEAVE(func) do { if (menu_item_leave()){ func } } while (0)
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extern bool menu_item_leave();
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#define MENU_ITEM_FUNCTION_P(str, func) do { if (menu_item_function_P(str, func)) return; } while (0)
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extern uint8_t menu_item_function_P(const char* str, menu_func_t func);
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#define MENU_ITEM_FUNCTION_NR_P(str, number, func, fn_par) do { if (menu_item_function_P(str, number, func, fn_par)) return; } while (0)
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extern uint8_t menu_item_function_P(const char* str, char number, void (*func)(uint8_t), uint8_t fn_par);
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#define MENU_ITEM_TOGGLE_P(str, toggle, func) do { if (menu_item_toggle_P(str, toggle, func, 0x02)) return; } while (0)
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#define MENU_ITEM_TOGGLE(str, toggle, func) do { if (menu_item_toggle_P(str, toggle, func, 0x00)) return; } while (0)
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extern uint8_t menu_item_toggle_P(const char* str, const char* toggle, menu_func_t func, const uint8_t settings);
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#define MENU_ITEM_GCODE_P(str, str_gcode) do { if (menu_item_gcode_P(str, str_gcode)) return; } while (0)
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extern uint8_t menu_item_gcode_P(const char* str, const char* str_gcode);
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extern const char menu_fmt_int3[];
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extern const char menu_fmt_float31[];
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extern const char menu_fmt_float13[];
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extern void menu_draw_float31(const char* str, float val);
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extern void menu_draw_float13(const char* str, float val);
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struct SheetFormatBuffer
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{
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char c[19];
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};
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extern void menu_format_sheet_E(const Sheet &sheet_E, SheetFormatBuffer &buffer);
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#define MENU_ITEM_EDIT_int3_P(str, pval, minval, maxval) do { if (menu_item_edit_P(str, pval, minval, maxval)) return; } while (0)
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//#define MENU_ITEM_EDIT_int3_P(str, pval, minval, maxval) MENU_ITEM_EDIT(int3, str, pval, minval, maxval)
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template <typename T>
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extern uint8_t menu_item_edit_P(const char* str, T pval, int16_t min_val, int16_t max_val);
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extern void menu_progressbar_init(uint16_t total, const char* title);
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extern void menu_progressbar_update(uint16_t newVal);
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extern void menu_progressbar_finish(void);
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#endif //_MENU_H
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