PrusaSlicer-NonPlainar/src/igl/unproject_onto_mesh.h

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_UNPROJECT_ONTO_MESH
#define IGL_UNPROJECT_ONTO_MESH
#include "igl_inline.h"
#include "Hit.h"
#include <Eigen/Core>
#include <functional>
namespace igl
{
// Unproject a screen location (using current opengl viewport, projection, and
// model view) to a 3D position _onto_ a given mesh, if the ray through the
// given screen location (x,y) _hits_ the mesh.
//
// Inputs:
// pos screen space coordinates
// model model matrix
// proj projection matrix
// viewport vieweport vector
// V #V by 3 list of mesh vertex positions
// F #F by 3 list of mesh triangle indices into V
// Outputs:
// fid id of the first face hit
// bc barycentric coordinates of hit
// Returns true if there's a hit
template < typename DerivedV, typename DerivedF, typename Derivedbc>
IGL_INLINE bool unproject_onto_mesh(
const Eigen::Vector2f& pos,
const Eigen::Matrix4f& model,
const Eigen::Matrix4f& proj,
const Eigen::Vector4f& viewport,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
int & fid,
Eigen::PlainObjectBase<Derivedbc> & bc);
//
// Inputs:
// pos screen space coordinates
// model model matrix
// proj projection matrix
// viewport vieweport vector
// shoot_ray function handle that outputs hits of a given ray against a
// mesh (embedded in function handles as captured variable/data)
// Outputs:
// fid id of the first face hit
// bc barycentric coordinates of hit
// Returns true if there's a hit
template <typename Derivedbc>
IGL_INLINE bool unproject_onto_mesh(
const Eigen::Vector2f& pos,
const Eigen::Matrix4f& model,
const Eigen::Matrix4f& proj,
const Eigen::Vector4f& viewport,
const std::function<
bool(
const Eigen::Vector3f&,
const Eigen::Vector3f&,
igl::Hit &)
> & shoot_ray,
int & fid,
Eigen::PlainObjectBase<Derivedbc> & bc);
}
#ifndef IGL_STATIC_LIBRARY
# include "unproject_onto_mesh.cpp"
#endif
#endif