182 lines
6 KiB
C++
182 lines
6 KiB
C++
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#include "BoundingBox.hpp"
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#include "MotionPlanner.hpp"
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namespace Slic3r {
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MotionPlanner::MotionPlanner(const ExPolygons &islands)
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: islands(islands), initialized(false)
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{}
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MotionPlanner::~MotionPlanner()
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{
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for (std::vector<VisiLibity::Environment*>::iterator env = this->envs.begin(); env != this->envs.end(); ++env)
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delete *env;
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for (std::vector<VisiLibity::Visibility_Graph*>::iterator graph = this->graphs.begin(); graph != this->graphs.end(); ++graph)
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delete *graph;
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}
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void
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MotionPlanner::initialize()
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{
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if (this->initialized) return;
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// loop through islands in order to create inner expolygons and collect their contours
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this->inner.reserve(this->islands.size());
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Polygons outer_holes;
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for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
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this->inner.push_back(ExPolygonCollection());
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offset_ex(*island, this->inner.back(), -MP_INNER_MARGIN);
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outer_holes.push_back(island->contour);
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}
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// grow island contours in order to prepare holes of the outer environment
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// This is actually wrong because it might merge contours that are close,
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// thus confusing the island check in shortest_path() below
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//offset(outer_holes, outer_holes, +MP_OUTER_MARGIN);
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// generate outer contour as bounding box of everything
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Points points;
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for (Polygons::const_iterator contour = outer_holes.begin(); contour != outer_holes.end(); ++contour)
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points.insert(points.end(), contour->points.begin(), contour->points.end());
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BoundingBox bb(points);
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// grow outer contour
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Polygons contour;
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offset(bb.polygon(), contour, +MP_OUTER_MARGIN);
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assert(contour.size() == 1);
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// make expolygon for outer environment
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ExPolygons outer;
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diff(contour, outer_holes, outer);
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assert(outer.size() == 1);
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this->outer = outer.front();
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this->envs.resize(this->islands.size() + 1, NULL);
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this->graphs.resize(this->islands.size() + 1, NULL);
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this->initialized = true;
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}
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void
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MotionPlanner::shortest_path(const Point &from, const Point &to, Polyline* polyline)
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{
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if (!this->initialized) this->initialize();
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// Are both points in the same island?
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int island_idx = -1;
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for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
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if (island->contains_point(from) && island->contains_point(to)) {
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island_idx = island - this->islands.begin();
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break;
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}
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}
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// Generate environment.
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this->generate_environment(island_idx);
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// Now check whether points are inside the environment.
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Point inner_from = from;
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Point inner_to = to;
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bool from_is_inside, to_is_inside;
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if (island_idx == -1) {
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if (!(from_is_inside = this->outer.contains_point(from))) {
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// Find the closest inner point to start from.
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from.nearest_point(this->outer, &inner_from);
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}
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if (!(to_is_inside = this->outer.contains_point(to))) {
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// Find the closest inner point to start from.
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to.nearest_point(this->outer, &inner_to);
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}
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} else {
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if (!(from_is_inside = this->inner[island_idx].contains_point(from))) {
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// Find the closest inner point to start from.
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from.nearest_point(this->inner[island_idx], &inner_from);
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}
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if (!(to_is_inside = this->inner[island_idx].contains_point(to))) {
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// Find the closest inner point to start from.
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to.nearest_point(this->inner[island_idx], &inner_to);
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}
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}
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// perform actual path search
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*polyline = convert_polyline(this->envs[island_idx + 1]->shortest_path(convert_point(inner_from),
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convert_point(inner_to), *this->graphs[island_idx + 1], SCALED_EPSILON));
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// if start point was outside the environment, prepend it
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if (!from_is_inside) polyline->points.insert(polyline->points.begin(), from);
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// if end point was outside the environment, append it
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if (!to_is_inside) polyline->points.push_back(to);
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}
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void
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MotionPlanner::generate_environment(int island_idx)
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{
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if (this->envs[island_idx + 1] != NULL) return;
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Polygons pp;
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if (island_idx == -1) {
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pp = this->outer;
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} else {
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pp = this->inner[island_idx];
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}
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// populate VisiLibity polygons
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std::vector<VisiLibity::Polygon> v_polygons;
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for (Polygons::const_iterator p = pp.begin(); p != pp.end(); ++p)
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v_polygons.push_back(convert_polygon(*p));
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// generate graph and environment
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this->envs[island_idx + 1] = new VisiLibity::Environment(v_polygons);
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this->graphs[island_idx + 1] = new VisiLibity::Visibility_Graph(*this->envs[island_idx + 1], SCALED_EPSILON);
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}
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VisiLibity::Polyline
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MotionPlanner::convert_polyline(const Polyline &polyline)
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{
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VisiLibity::Polyline v_polyline;
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for (Points::const_iterator point = polyline.points.begin(); point != polyline.points.end(); ++point) {
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v_polyline.push_back(convert_point(*point));
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}
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return v_polyline;
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}
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Polyline
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MotionPlanner::convert_polyline(const VisiLibity::Polyline &v_polyline)
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{
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Polyline polyline;
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polyline.points.reserve(v_polyline.size());
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for (size_t i = 0; i < v_polyline.size(); ++i) {
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polyline.points.push_back(convert_point(v_polyline[i]));
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}
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return polyline;
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}
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VisiLibity::Polygon
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MotionPlanner::convert_polygon(const Polygon &polygon)
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{
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VisiLibity::Polygon v_polygon;
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for (Points::const_iterator point = polygon.points.begin(); point != polygon.points.end(); ++point) {
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v_polygon.push_back(convert_point(*point));
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}
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return v_polygon;
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}
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VisiLibity::Point
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MotionPlanner::convert_point(const Point &point)
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{
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return VisiLibity::Point(point.x, point.y);
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}
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Point
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MotionPlanner::convert_point(const VisiLibity::Point &v_point)
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{
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return Point((coord_t)v_point.x(), (coord_t)v_point.y());
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}
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#ifdef SLIC3RXS
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REGISTER_CLASS(MotionPlanner, "MotionPlanner");
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#endif
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}
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