PrusaSlicer-NonPlainar/src/libslic3r/LocalesUtils.cpp

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#include "LocalesUtils.hpp"
#ifdef _WIN32
#include <charconv>
#endif
#include <stdexcept>
#include <fast_float/fast_float.h>
namespace Slic3r {
CNumericLocalesSetter::CNumericLocalesSetter()
{
#ifdef _WIN32
_configthreadlocale(_ENABLE_PER_THREAD_LOCALE);
m_orig_numeric_locale = std::setlocale(LC_NUMERIC, nullptr);
std::setlocale(LC_NUMERIC, "C");
#elif __APPLE__
m_original_locale = uselocale((locale_t)0);
m_new_locale = newlocale(LC_NUMERIC_MASK, "C", m_original_locale);
uselocale(m_new_locale);
#else // linux / BSD
m_original_locale = uselocale((locale_t)0);
m_new_locale = duplocale(m_original_locale);
m_new_locale = newlocale(LC_NUMERIC_MASK, "C", m_new_locale);
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uselocale(m_new_locale);
#endif
}
CNumericLocalesSetter::~CNumericLocalesSetter()
{
#ifdef _WIN32
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std::setlocale(LC_NUMERIC, m_orig_numeric_locale.data());
#else
uselocale(m_original_locale);
freelocale(m_new_locale);
#endif
}
bool is_decimal_separator_point()
{
char str[5] = "";
sprintf(str, "%.1f", 0.5f);
return str[1] == '.';
}
double string_to_double_decimal_point(const std::string& str, size_t* pos /* = nullptr*/)
{
double out;
size_t p = fast_float::from_chars(str.data(), str.data() + str.size(), out).ptr - str.data();
if (pos)
*pos = p;
return out;
}
std::string float_to_string_decimal_point(double value, int precision/* = -1*/)
{
// Our Windows build server fully supports C++17 std::to_chars. Let's use it.
// Other platforms are behind, fall back to slow stringstreams for now.
#ifdef _WIN32
constexpr size_t SIZE = 20;
char out[SIZE] = "";
std::to_chars_result res;
if (precision >=0)
res = std::to_chars(out, out+SIZE, value, std::chars_format::fixed, precision);
else
res = std::to_chars(out, out+SIZE, value, std::chars_format::general, 6);
if (res.ec == std::errc::value_too_large)
throw std::invalid_argument("float_to_string_decimal_point conversion failed.");
return std::string(out, res.ptr - out);
#else
std::stringstream buf;
if (precision >= 0)
buf << std::fixed << std::setprecision(precision);
buf << value;
return buf.str();
#endif
}
} // namespace Slic3r