PrusaSlicer-NonPlainar/lib/Slic3r/GCode/SpiralVase.pm

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1.6 KiB
Perl
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package Slic3r::GCode::SpiralVase;
use Moo;
use Slic3r::Geometry qw(unscale);
sub process_layer {
my $self = shift;
my ($gcode, $layer) = @_;
my $total_layer_length = 0;
Slic3r::GCode::Reader->new(gcode => $gcode)->parse(sub {
my ($reader, $cmd, $args, $info) = @_;
$total_layer_length += $info->{dist_XY}
if $cmd eq 'G1' && $info->{extruding};
});
my $new_gcode = "";
my $layer_height = $layer->height;
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my $z = $layer->print_z - $layer_height;
my $newlayer = 0;
Slic3r::GCode::Reader->new(gcode => $gcode)->parse(sub {
my ($reader, $cmd, $args, $info) = @_;
if ($cmd eq 'G1' && exists $args->{Z}) {
my $line = $info->{raw};
$line =~ s/Z([^ ]+)/Z$z/;
$new_gcode .= "$line\n";
$newlayer = 1;
} elsif ($cmd eq 'G1' && !exists $args->{Z} && $info->{dist_XY}) {
my $line = $info->{raw};
if ($info->{extruding}) {
$z += $info->{dist_XY} * $layer_height / $total_layer_length;
$line =~ s/^G1 /sprintf 'G1 Z%.3f ', $z/e;
$new_gcode .= "$line\n";
} elsif ($newlayer) {
# remove the first travel move after layer change; extrusion
# will just blend to the first loop vertex
# TODO: should we adjust (stretch) E for the first loop segment?
$newlayer = 0;
} else {
$new_gcode .= "$line\n";
}
} else {
$new_gcode .= "$info->{raw}\n";
}
});
return $new_gcode;
}
1;