PrusaSlicer-NonPlainar/lib/Slic3r/Print.pm

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package Slic3r::Print;
use Moo;
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use Math::ConvexHull 1.0.4 qw(convex_hull);
use Slic3r::Geometry qw(X Y PI);
use Slic3r::Geometry::Clipper qw(explode_expolygons safety_offset diff_ex intersection_ex
union_ex offset JT_ROUND JT_MITER);
use XXX;
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has 'x_length' => (
is => 'ro',
required => 1,
coerce => sub { sprintf '%.0f', $_[0] },
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);
has 'y_length' => (
is => 'ro',
required => 1,
coerce => sub { sprintf '%.0f', $_[0] },
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);
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has 'layers' => (
traits => ['Array'],
is => 'rw',
#isa => 'ArrayRef[Slic3r::Layer]',
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default => sub { [] },
);
sub new_from_stl {
my $self = shift;
my ($stl_file) = @_;
my $print = Slic3r::STL->new->parse_file($stl_file);
print "\n==> PROCESSING SLICES:\n";
foreach my $layer (@{ $print->layers }) {
printf "Making surfaces for layer %d:\n", $layer->id;
# layer currently has many lines representing intersections of
# model facets with the layer plane. there may also be lines
# that we need to ignore (for example, when two non-horizontal
# facets share a common edge on our plane, we get a single line;
# however that line has no meaning for our layer as it's enclosed
# inside a closed polyline)
# build surfaces from sparse lines
$layer->make_surfaces;
}
return $print;
}
sub layer_count {
my $self = shift;
return scalar @{ $self->layers };
}
sub max_length {
my $self = shift;
return ($self->x_length > $self->y_length) ? $self->x_length : $self->y_length;
}
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sub layer {
my $self = shift;
my ($layer_id) = @_;
# extend our print by creating all necessary layers
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if ($self->layer_count < $layer_id + 1) {
for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
push @{ $self->layers }, Slic3r::Layer->new(id => $i);
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}
}
return $self->layers->[$layer_id];
}
sub detect_surfaces_type {
my $self = shift;
# prepare a reusable subroutine to make surface differences
my $surface_difference = sub {
my ($subject_surfaces, $clip_surfaces, $result_type) = @_;
my $expolygons = diff_ex(
[ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$subject_surfaces ],
[ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$clip_surfaces ],
);
return grep $_->contour->is_printable,
map Slic3r::Surface->cast_from_expolygon($_, surface_type => $result_type),
@$expolygons;
};
for (my $i = 0; $i < $self->layer_count; $i++) {
my $layer = $self->layers->[$i];
Slic3r::debugf "Detecting solid surfaces for layer %d\n", $layer->id;
my $upper_layer = $self->layers->[$i+1];
my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
my (@bottom, @top, @internal) = ();
# find top surfaces (difference between current surfaces
# of current layer and upper one)
if ($upper_layer) {
# only consider those upper surfaces that are not small
# (if they're too small, the interface with them can be treated
# like a continuous solid surface instead of cutting a little
# internal surface in it)
my $min_area = ((7 * $Slic3r::flow_width / $Slic3r::resolution)**2) * PI;
my $upper_surfaces = [ grep { $_->expolygon->contour->area > $min_area } @{$upper_layer->surfaces} ];
@top = $surface_difference->($layer->surfaces, $upper_surfaces, 'top');
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# now check whether each resulting top surfaces is large enough to have its
# own perimeters or whether it may be sufficient to use the lower layer's
# perimeters
# offset upper layer's surfaces
my $upper_surfaces_offsetted;
{
my $distance = $Slic3r::flow_width * ($Slic3r::perimeters) / $Slic3r::resolution;
$upper_surfaces_offsetted = offset([ map $_->p, @{$upper_layer->surfaces} ], $distance, 100, JT_MITER, 2);
}
@top = grep {
my $surface = $_;
my $diff = diff_ex([ map $_->p, $surface ], $upper_surfaces_offsetted);
@$diff;
} @top;
} else {
# if no upper layer, all surfaces of this one are solid
@top = @{$layer->surfaces};
$_->surface_type('top') for @top;
}
# find bottom surfaces (difference between current surfaces
# of current layer and lower one)
if ($lower_layer) {
@bottom = $surface_difference->($layer->surfaces, $lower_layer->surfaces, 'bottom');
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$_->contour->merge_continuous_lines for @bottom;
# merge_continuous_lines could return polylines with less than 3 points (thus invalid)
# actually, this shouldn't happen so it deserves further investigation
@bottom = grep $_->contour->is_valid, @bottom;
foreach my $surface (@bottom) {
$surface->contour->remove_acute_vertices;
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# okay, this is an Ugly Hack(tm) to avoid floating point math problems
# with diagonal bridges. will find a nicer solution, promised.
my $offset = safety_offset([$surface->contour->p]);
@{$surface->contour->points} = map Slic3r::Point->new($_), @{ $offset->[0] };
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}
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output(undef, "layer_" . $layer->id . "_surfaces.svg",
green_polygons => [ map $_->p, @{$layer->surfaces} ],
red_polygons => [ map $_->p, @{$lower_layer->surfaces} ],
);
Slic3r::SVG::output(undef, "layer_" . $layer->id . "_diff.svg",
red_polygons => [ map $_->p, @bottom ],
);
exit if $layer->id == 3;
}
} else {
# if no lower layer, all surfaces of this one are solid
@bottom = @{$layer->surfaces};
$_->surface_type('bottom') for @bottom;
}
# now, if the object contained a thin membrane, we could have overlapping bottom
# and top surfaces; let's do an intersection to discover them and consider them
# as bottom surfaces (to allow for bridge detection)
if (@top && @bottom) {
my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
Slic3r::debugf " layer %d contains %d membrane(s)\n", $layer->id, scalar(@$overlapping);
@top = $surface_difference->([@top], $overlapping, 'top');
}
# find internal surfaces (difference between top/bottom surfaces and others)
@internal = $surface_difference->($layer->surfaces, [@top, @bottom], 'internal');
# save surfaces to layer
$layer->surfaces([ @bottom, @top, @internal ]);
#use Slic3r::SVG;
#Slic3r::SVG::output(undef, "layer_" . $layer->id . ".svg",
# white_polygons => [ map $_->p, @internal ],
# green_polygons => [ map $_->p, @bottom ],
# red_polygons => [ map $_->p, @top ],
#);
Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
$layer->id, scalar(@bottom), scalar(@top), scalar(@internal);
}
}
sub discover_horizontal_shells {
my $self = shift;
Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
for (my $i = 0; $i < $self->layer_count; $i++) {
my $layer = $self->layers->[$i];
foreach my $type (qw(top bottom)) {
# find surfaces of current type for current layer
my @surfaces = grep $_->surface_type eq $type, map @$_, @{$layer->fill_surfaces} or next;
my $surfaces_p = [ map $_->p, @surfaces ];
Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
$i, scalar(@surfaces), $type;
for (my $n = $type eq 'top' ? $i-1 : $i+1;
abs($n - $i) <= $Slic3r::solid_layers-1;
$type eq 'top' ? $n-- : $n++) {
next if $n < 0 || $n >= $self->layer_count;
Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
foreach my $surfaces (@{$self->layers->[$n]->fill_surfaces}) {
my @neighbor = @$surfaces;
# find intersection between @surfaces and current layer's surfaces
# intersections have contours and holes
my $new_internal_solid = intersection_ex(
$surfaces_p,
[ map $_->p, grep $_->surface_type =~ /internal/, @neighbor ],
);
next if !@$new_internal_solid;
# internal-solid are the union of the existing internal-solid surfaces
# and new ones
my $internal_solid = union_ex([
( map $_->p, grep $_->surface_type eq 'internal-solid', @neighbor ),
( map @$_, @$new_internal_solid ),
]);
# subtract intersections from layer surfaces to get resulting inner surfaces
my $internal = diff_ex(
[ map $_->p, grep $_->surface_type eq 'internal', @neighbor ],
[ map @$_, @$internal_solid ],
);
Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
scalar(@$internal_solid), scalar(@$internal);
# Note: due to floating point math we're going to get some very small
# polygons as $internal; they will be removed by removed_small_features()
# assign resulting inner surfaces to layer
@$surfaces = ();
push @$surfaces, Slic3r::Surface->cast_from_expolygon
($_, surface_type => 'internal')
for @$internal;
# assign new internal-solid surfaces to layer
push @$surfaces, Slic3r::Surface->cast_from_expolygon
($_, surface_type => 'internal-solid')
for @$internal_solid;
# assign top and bottom surfaces to layer
foreach my $s (Slic3r::Surface->group(grep $_->surface_type =~ /top|bottom/, @neighbor)) {
my $solid_surfaces = diff_ex(
[ map $_->p, @$s ],
[ map @$_, @$internal_solid, @$internal ],
);
push @$surfaces, Slic3r::Surface->cast_from_expolygon
($_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
for @$solid_surfaces;
}
}
}
}
}
}
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sub extrude_skirt {
my $self = shift;
return unless $Slic3r::skirts > 0;
# collect points from all layers contained in skirt height
my @points = ();
my @layers = map $self->layer($_), 0..($Slic3r::skirt_height-1);
push @points, map @$_, map $_->p, map @{ $_->surfaces }, @layers;
# find out convex hull
my $convex_hull = convex_hull(\@points);
# draw outlines from outside to inside
my @skirts = ();
for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution;
my $outline = offset([$convex_hull], $distance, $Slic3r::resolution * 100, JT_ROUND);
push @skirts, Slic3r::ExtrusionLoop->cast([ @{$outline->[0]} ]);
}
# apply skirts to all layers
push @{$_->skirts}, @skirts for @layers;
}
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sub extrude_perimeters {
my $self = shift;
my $perimeter_extruder = Slic3r::Perimeter->new;
foreach my $layer (@{ $self->layers }) {
$layer->detect_perimeter_surfaces;
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$perimeter_extruder->make_perimeter($layer);
}
}
# combine fill surfaces across layers
sub infill_every_layers {
my $self = shift;
return unless $Slic3r::infill_every_layers > 1;
printf "==> COMBINING INFILL\n";
# start from bottom, skip first layer
for (my $i = 1; $i < $self->layer_count; $i++) {
my $layer = $self->layer($i);
# skip layer if no internal fill surfaces
next if !grep $_->surface_type eq 'internal', map @$_, @{$layer->fill_surfaces};
# for each possible depth, look for intersections with the lower layer
# we do this from the greater depth to the smaller
for (my $d = $Slic3r::infill_every_layers - 1; $d >= 1; $d--) {
next if ($i - $d) < 0;
my $lower_layer = $self->layer($i - 1);
# select surfaces of the lower layer having the depth we're looking for
my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type eq 'internal',
map @$_, @{$lower_layer->fill_surfaces};
next if !@lower_surfaces;
# process each group of surfaces separately
foreach my $surfaces (@{$layer->fill_surfaces}) {
# calculate intersection between our surfaces and theirs
my $intersection = intersection_ex(
[ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
[ map $_->p, grep $_->surface_type eq 'internal', @$surfaces ],
);
next if !@$intersection;
my $intersection_offsetted = safety_offset([ map @$_, @$intersection ]);
# new fill surfaces of the current layer are:
# - any non-internal surface
# - intersections found (with a $d + 1 depth)
# - any internal surface not belonging to the intersection (with its original depth)
{
my @new_surfaces = ();
push @new_surfaces, grep $_->surface_type ne 'internal', @$surfaces;
push @new_surfaces, map Slic3r::Surface->cast_from_expolygon
($_, surface_type => 'internal', depth_layers => $d + 1), @$intersection;
foreach my $depth (reverse $d..$Slic3r::infill_every_layers) {
push @new_surfaces, map Slic3r::Surface->cast_from_expolygon
($_, surface_type => 'internal', depth_layers => $depth),
# difference between our internal layers with depth == $depth
# and the intersection found
@{diff_ex(
[
map $_->p, grep $_->surface_type eq 'internal' && $_->depth_layers == $depth,
@$surfaces,
],
$intersection_offsetted,
)};
}
@$surfaces = @new_surfaces;
}
# now we remove the intersections from lower layer
foreach my $lower_surfaces (@{$lower_layer->fill_surfaces}) {
my @new_surfaces = ();
push @new_surfaces, grep $_->surface_type ne 'internal', @$lower_surfaces;
foreach my $depth (1..$Slic3r::infill_every_layers) {
push @new_surfaces, map Slic3r::Surface->cast_from_expolygon
($_, surface_type => 'internal', depth_layers => $depth),
# difference between internal layers with depth == $depth
# and the intersection found
@{diff_ex(
[
map $_->p, grep $_->surface_type eq 'internal' && $_->depth_layers == $depth,
@$lower_surfaces,
],
$intersection_offsetted,
)};
}
@$lower_surfaces = @new_surfaces;
}
}
}
}
}
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sub extrude_fills {
my $self = shift;
my $fill_extruder = Slic3r::Fill->new('print' => $self);
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foreach my $layer (@{ $self->layers }) {
$fill_extruder->make_fill($layer);
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}
}
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sub export_gcode {
my $self = shift;
my ($file) = @_;
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printf "Exporting GCODE file...\n";
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# open output gcode file
open my $fh, ">", $file
or die "Failed to open $file for writing\n";
# write start commands to file
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printf $fh "M104 S%d ; set temperature\n", $Slic3r::temperature unless $Slic3r::temperature;
print $fh "$Slic3r::start_gcode\n";
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printf $fh "M109 S%d ; wait for temperature to be reached\n", $Slic3r::temperature unless $Slic3r::temperature;
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print $fh "G90 ; use absolute coordinates\n";
print $fh "G21 ; set units to millimeters\n";
print $fh "G92 E0 ; reset extrusion distance\n" if !$Slic3r::no_extrusion;
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if ($Slic3r::use_relative_e_distances) {
print $fh "M83 ; use relative distances for extrusion\n";
} else {
print $fh "M82 ; use absolute distances for extrusion\n";
}
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# set up our extruder object
my $extruder = Slic3r::Extruder->new(
# calculate X,Y shift to center print around specified origin
shift_x => $Slic3r::print_center->[X] - ($self->x_length * $Slic3r::resolution / 2),
shift_y => $Slic3r::print_center->[Y] - ($self->y_length * $Slic3r::resolution / 2),
);
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# write gcode commands layer by layer
foreach my $layer (@{ $self->layers }) {
# go to layer
printf $fh $extruder->change_layer($layer);
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# extrude skirts
printf $fh $extruder->extrude_loop($_, 'skirt') for @{ $layer->skirts };
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# extrude perimeters
printf $fh $extruder->extrude_loop($_, 'perimeter') for @{ $layer->perimeters };
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# extrude fills
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for my $fill (@{ $layer->fills }) {
for ($fill->shortest_path($extruder->last_pos)) {
printf $fh $extruder->extrude($_, 'fill');
$extruder->enable_retraction(0);
}
$extruder->enable_retraction(1);
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}
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}
# write end commands to file
print $fh "$Slic3r::end_gcode\n";
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# close our gcode file
close $fh;
}
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1;