PrusaSlicer-NonPlainar/src/slic3r/GUI/GUI_ObjectManipulation.hpp

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#ifndef slic3r_GUI_ObjectManipulation_hpp_
#define slic3r_GUI_ObjectManipulation_hpp_
#include <memory>
#include <wx/panel.h>
#include "Preset.hpp"
#if ENABLE_EXTENDED_SELECTION
#include "GLCanvas3D.hpp"
#endif // ENABLE_EXTENDED_SELECTION
class wxBoxSizer;
namespace Slic3r {
namespace GUI {
class ConfigOptionsGroup;
class OG_Settings
{
protected:
std::shared_ptr<ConfigOptionsGroup> m_og;
public:
OG_Settings(wxWindow* parent, const bool staticbox);
~OG_Settings() {}
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wxSizer* get_sizer();
ConfigOptionsGroup* get_og() { return m_og.get(); }
};
class ObjectManipulation : public OG_Settings
{
bool m_is_percent_scale = false; // true -> percentage scale unit
// false -> uniform scale unit
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bool m_is_uniform_scale = false; // It indicates if scale is uniform
// sizer for extra Object/Part's settings
wxBoxSizer* m_settings_list_sizer{ nullptr };
// option groups for settings
std::vector <std::shared_ptr<ConfigOptionsGroup>> m_og_settings;
public:
ObjectManipulation(wxWindow* parent);
~ObjectManipulation() {}
int ol_selection();
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void update_settings_list();
#if ENABLE_EXTENDED_SELECTION
void update_settings_value(const GLCanvas3D::Selection& selection);
void reset_settings_value();
#endif // ENABLE_EXTENDED_SELECTION
void update_values();
// update position values displacements or "gizmos"
void update_position_values();
void update_position_values(const Vec3d& position);
// update scale values after scale unit changing or "gizmos"
void update_scale_values();
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void update_scale_values(const Vec3d& scaling_factor);
#else
void update_scale_values(double scaling_factor);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// update rotation values object selection changing
void update_rotation_values();
// update rotation value after "gizmos"
void update_rotation_value(double angle, Axis axis);
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void update_rotation_value(const Vec3d& rotation);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void set_uniform_scaling(const bool uniform_scale) { m_is_uniform_scale = uniform_scale; }
void show_object_name(bool show);
void show_manipulation_og(const bool show);
};
}}
#endif // slic3r_GUI_ObjectManipulation_hpp_