PrusaSlicer-NonPlainar/xs/src/libslic3r/SupportMaterial.hpp

263 lines
9.5 KiB
C++
Raw Normal View History

#ifndef slic3r_SupportMaterial_hpp_
#define slic3r_SupportMaterial_hpp_
#include "Flow.hpp"
#include "PrintConfig.hpp"
namespace Slic3r {
class PrintObject;
class PrintConfig;
class PrintObjectConfig;
// how much we extend support around the actual contact area
#define SUPPORT_MATERIAL_MARGIN 1.5
// This class manages raft and supports for a single PrintObject.
// Instantiated by Slic3r::Print::Object->_support_material()
// This class is instantiated before the slicing starts as Object.pm will query
// the parameters of the raft to determine the 1st layer height and thickness.
class PrintObjectSupportMaterial
{
public:
enum SupporLayerType {
sltUnknown = 0,
sltRaft,
stlFirstLayer,
sltBottomContact,
sltBottomInterface,
sltBase,
sltTopInterface,
sltTopContact,
// Some undecided type yet. It will turn into stlBase first, then it may turn into stlBottomInterface or stlTopInterface.
stlIntermediate,
};
class MyLayer
{
public:
MyLayer() :
layer_type(sltUnknown),
print_z(0.),
bottom_z(0.),
height(0.),
idx_object_layer_above(size_t(-1)),
idx_object_layer_below(size_t(-1)),
bridging(false),
aux_polygons(NULL)
{}
~MyLayer()
{
delete aux_polygons;
aux_polygons = NULL;
}
bool operator==(const MyLayer &layer2) const {
return print_z == layer2.print_z && height == layer2.height && bridging == layer2.bridging;
}
bool operator<(const MyLayer &layer2) const {
if (print_z < layer2.print_z) {
return true;
} else if (print_z == layer2.print_z) {
if (height > layer2.height)
return true;
else if (height == layer2.height) {
return bridging < layer2.bridging;
} else
return false;
} else
return false;
}
SupporLayerType layer_type;
// Z used for printing in unscaled coordinates
coordf_t print_z;
// Bottom height of this layer. For soluble layers, bottom_z + height = print_z,
// otherwise bottom_z + gap + height = print_z.
coordf_t bottom_z;
// layer height in unscaled coordinates
coordf_t height;
// Index of a PrintObject layer_id supported by this layer. This will be set for top contact layers.
// If this is not a contact layer, it will be set to size_t(-1).
size_t idx_object_layer_above;
// Index of a PrintObject layer_id, which supports this layer. This will be set for bottom contact layers.
// If this is not a contact layer, it will be set to size_t(-1).
size_t idx_object_layer_below;
// Use a bridging flow when printing this support layer.
bool bridging;
// Polygons to be filled by the support pattern.
Polygons polygons;
// Currently for the contact layers only: Overhangs are stored here.
Polygons *aux_polygons;
};
struct LayerExtreme
{
LayerExtreme(MyLayer *alayer, bool ais_top) : layer(alayer), is_top(ais_top) {}
MyLayer *layer;
// top or bottom extreme
bool is_top;
coordf_t z() const { return is_top ? layer->print_z : layer->print_z - layer->height; }
bool operator<(const LayerExtreme &other) const { return z() < other.z(); }
};
/*
struct LayerPrintZ_Hash {
size_t operator()(const MyLayer &layer) const {
return std::hash<double>()(layer.print_z)^std::hash<double>()(layer.height)^size_t(layer.bridging);
}
};
*/
typedef std::vector<MyLayer*> MyLayersPtr;
typedef std::deque<MyLayer> MyLayerStorage;
public:
PrintObjectSupportMaterial(const PrintObject *object);
// Height of the 1st layer is user configured as it is important for the print
// to stick to he print bed.
coordf_t first_layer_height() const { return m_object_config->first_layer_height.value; }
// Is raft enabled?
bool has_raft() const { return m_has_raft; }
// Has any support?
bool has_support() const { return m_object_config->support_material.value; }
// How many raft layers are there below the 1st object layer?
// The 1st object layer_id will be offsetted by this number.
size_t num_raft_layers() const { return m_object_config->raft_layers.value; }
// num_raft_layers() == num_raft_base_layers() + num_raft_interface_layers() + num_raft_contact_layers().
size_t num_raft_base_layers() const { return m_num_base_raft_layers; }
size_t num_raft_interface_layers() const { return m_num_interface_raft_layers; }
size_t num_raft_contact_layers() const { return m_num_contact_raft_layers; }
coordf_t raft_height() const { return m_raft_height; }
coordf_t raft_base_height() const { return m_raft_base_height; }
coordf_t raft_interface_height() const { return m_raft_interface_height; }
coordf_t raft_contact_height() const { return m_raft_contact_height; }
bool raft_bridging() const { return m_raft_contact_layer_bridging; }
// 1st layer of the object will be printed depeding on the raft settings.
coordf_t first_object_layer_print_z() const { return m_object_1st_layer_print_z; }
coordf_t first_object_layer_height() const { return m_object_1st_layer_height; }
coordf_t first_object_layer_gap() const { return m_object_1st_layer_gap; }
bool first_object_layer_bridging() const { return m_object_1st_layer_bridging; }
// Generate support material for the object.
// New support layers will be added to the object,
// with extrusion paths and islands filled in for each support layer.
void generate(PrintObject &object);
private:
// Generate top contact layers supporting overhangs.
// For a soluble interface material synchronize the layer heights with the object, otherwise leave the layer height undefined.
// If supports over bed surface only are requested, don't generate contact layers over an object.
MyLayersPtr top_contact_layers(const PrintObject &object, MyLayerStorage &layer_storage) const;
// Generate bottom contact layers supporting the top contact layers.
// For a soluble interface material synchronize the layer heights with the object,
// otherwise set the layer height to a bridging flow of a support interface nozzle.
MyLayersPtr bottom_contact_layers(const PrintObject &object, const MyLayersPtr &top_contacts, MyLayerStorage &layer_storage) const;
// Trim the top_contacts layers with the bottom_contacts layers if they overlap, so there would not be enough vertical space for both of them.
void trim_top_contacts_by_bottom_contacts(const PrintObject &object, const MyLayersPtr &bottom_contacts, MyLayersPtr &top_contacts) const;
// Generate raft layers and the intermediate support layers between the bottom contact and top contact surfaces.
MyLayersPtr raft_and_intermediate_support_layers(
const PrintObject &object,
const MyLayersPtr &bottom_contacts,
const MyLayersPtr &top_contacts,
MyLayerStorage &layer_storage,
const coordf_t max_object_layer_height) const;
void generate_base_layers(
const PrintObject &object,
const MyLayersPtr &bottom_contacts,
const MyLayersPtr &top_contacts,
MyLayersPtr &intermediate_layers) const;
Polygons generate_raft_base(
const PrintObject &object,
const MyLayersPtr &bottom_contacts,
MyLayersPtr &intermediate_layers) const;
MyLayersPtr generate_interface_layers(
const PrintObject &object,
const MyLayersPtr &bottom_contacts,
const MyLayersPtr &top_contacts,
MyLayersPtr &intermediate_layers,
MyLayerStorage &layer_storage) const;
/*
void generate_pillars_shape();
void clip_with_shape();
*/
// Produce the actual G-code.
void generate_toolpaths(
const PrintObject &object,
const Polygons &raft,
const MyLayersPtr &bottom_contacts,
const MyLayersPtr &top_contacts,
const MyLayersPtr &intermediate_layers,
const MyLayersPtr &interface_layers) const;
const PrintObject *m_object;
const PrintConfig *m_print_config;
const PrintObjectConfig *m_object_config;
Flow m_first_layer_flow;
Flow m_support_material_flow;
Flow m_support_material_interface_flow;
bool m_soluble_interface;
Flow m_support_material_raft_base_flow;
Flow m_support_material_raft_interface_flow;
Flow m_support_material_raft_contact_flow;
bool m_has_raft;
size_t m_num_base_raft_layers;
size_t m_num_interface_raft_layers;
size_t m_num_contact_raft_layers;
// If set, the raft contact layer is laid with round strings, which are easily detachable
// from both the below and above layes.
// Otherwise a normal flow is used and the strings are squashed against the layer below,
// creating a firm bond with the layer below and making the interface top surface flat.
coordf_t m_raft_height;
coordf_t m_raft_base_height;
coordf_t m_raft_interface_height;
coordf_t m_raft_contact_height;
bool m_raft_contact_layer_bridging;
coordf_t m_object_1st_layer_print_z;
coordf_t m_object_1st_layer_height;
coordf_t m_object_1st_layer_gap;
bool m_object_1st_layer_bridging;
coordf_t m_object_layer_height_max;
coordf_t m_support_layer_height_min;
coordf_t m_support_layer_height_max;
coordf_t m_support_interface_layer_height_max;
coordf_t m_gap_extra_above;
coordf_t m_gap_extra_below;
coordf_t m_gap_xy;
// If enabled, the support layers will be synchronized with object layers.
// This does not prevent the support layers to be combined.
bool m_synchronize_support_layers_with_object;
// If disabled and m_synchronize_support_layers_with_object,
// the support layers will be synchronized with the object layers exactly, no layer will be combined.
bool m_combine_support_layers;
};
} // namespace Slic3r
#endif /* slic3r_SupportMaterial_hpp_ */