905 lines
38 KiB
C++
905 lines
38 KiB
C++
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#include <stdint.h>
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#include <algorithm>
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#include <cmath>
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#include <limits>
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#include "../ClipperUtils.hpp"
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#include "../ExPolygon.hpp"
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#include "../PolylineCollection.hpp"
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#include "../Surface.hpp"
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#include "FillRectilinear2.hpp"
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#ifdef SLIC3R_DEBUG
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#include "SVG.hpp"
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#endif
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#if defined(SLIC3R_DEBUG) and defined(_WIN32)
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#include <Windows.h>
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#pragma comment(lib, "user32.lib")
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static inline void assert_fail(const char *assertion, const char *file, unsigned line, const char *function)
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{
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printf("Assert: %s in function %s\nfile %s:%d\n", assertion, function, file, line);
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if (IsDebuggerPresent()) {
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DebugBreak();
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} else {
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ExitProcess(-1);
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}
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}
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#undef assert
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#define assert(expr) \
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((expr) \
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? static_cast<void>(0) \
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: assert_fail (#expr, __FILE__, __LINE__, __FUNCTION__))
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#endif /* SLIC3R_DEBUG */
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namespace Slic3r {
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template<typename T>
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static inline T clamp(T low, T high, T x)
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{
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return std::max<T>(low, std::min<T>(high, x));
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}
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#ifndef sqr
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template<typename T>
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static inline T sqr(T x)
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{
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return x * x;
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}
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#endif
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#ifndef mag2
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static inline coordf_t mag2(const Point &p)
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{
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return sqr(coordf_t(p.x)) + sqr(coordf_t(p.y));
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}
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#endif
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#ifndef mag
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static inline coordf_t mag(const Point &p)
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{
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return std::sqrt(mag2(p));
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}
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#endif
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enum Orientation
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{
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ORIENTATION_CCW = 1,
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ORIENTATION_CW = -1,
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ORIENTATION_COLINEAR = 0
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};
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// Return orientation of the three points (clockwise, counter-clockwise, colinear)
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// The predicate is exact.
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inline Orientation orient(const Point &a, const Point &b, const Point &c)
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{
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int64_t u = int64_t(b.x) * int64_t(c.y) - int64_t(b.y) * int64_t(c.x);
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int64_t v = int64_t(a.x) * int64_t(c.y) - int64_t(a.y) * int64_t(c.x);
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int64_t w = int64_t(a.x) * int64_t(b.y) - int64_t(a.y) * int64_t(b.x);
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int64_t d = u - v + w;
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return (d > 0) ? ORIENTATION_CCW : ((d == 0) ? ORIENTATION_COLINEAR : ORIENTATION_CW);
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}
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// Return orientation of the polygon.
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// The input polygon must not contain duplicate points.
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inline bool is_ccw(const Polygon &poly)
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{
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// The polygon shall be at least a triangle.
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assert(poly.points.size() >= 3);
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if (poly.points.size() < 3)
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return false;
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// 1) Find the lowest lexicographical point.
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int imin = 0;
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for (size_t i = 1; i < poly.points.size(); ++ i) {
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const Point &pmin = poly.points[imin];
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const Point &p = poly.points[i];
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if (p.x < pmin.x || (p.x == pmin.x && p.y < pmin.y))
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imin = i;
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}
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// 2) Detect its orientation.
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size_t iPrev = ((imin == 0) ? poly.points.size() : imin) - 1;
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size_t iNext = ((imin + 1 == poly.points.size()) ? 0 : imin + 1);
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Orientation o = orient(poly.points[iPrev], poly.points[imin], poly.points[iNext]);
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// The lowest bottom point must not be collinear if the polygon does not contain duplicate points.
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assert(o != ORIENTATION_COLINEAR);
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return o == ORIENTATION_CCW;
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}
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/*
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// Segment of a polygon, starting with p1, ending with p2.
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// The indices seg1, seg2 address an end point of a starting resp. ending segment of a polygon.
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struct PolygonSegment
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{
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Point p1;
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size_t seg1;
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Point p2;
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size_t seg2;
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};
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PolygonSegment reverse_segment(const Polygon &poly, const PolygonSegment &seg)
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{
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PolygonSegment out;
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out.p1 = seg.p2;
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out.p2 = seg.p1;
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out.seg1 = seg.seg2;
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out.seg2 = seg.seg1;
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}
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*/
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coordf_t segment_length(const Polygon &poly, size_t seg1, const Point &p1, size_t seg2, const Point &p2)
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{
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if (seg1 == seg2)
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// The points p1 and p2 reside on the same segment.
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// Measure a linear segment.
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return p1.distance_to(p2);
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const Point *pPrev = &p1;
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coordf_t len = 0;
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if (seg1 < seg2) {
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for (size_t i = seg1; i < seg2; ++ i) {
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const Point &pThis = poly.points[i];
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len += pPrev->distance_to(pThis);
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pPrev = &pThis;
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}
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} else {
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for (size_t i = seg1; i < poly.points.size(); ++ i) {
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const Point &pThis = poly.points[i];
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len += pPrev->distance_to(pThis);
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pPrev = &pThis;
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}
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for (size_t i = 0; i < seg2; ++ i) {
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const Point &pThis = poly.points[i];
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len += pPrev->distance_to(pThis);
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pPrev = &pThis;
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}
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}
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len += pPrev->distance_to(p2);
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return len;
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}
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void segment_append(Points &out, const Polygon &polygon, size_t seg1, size_t seg2)
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{
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if (seg1 == seg2)
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// Nothing to append from this segment.
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return;
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if (seg1 < seg2) {
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out.insert(out.end(), polygon.points.begin() + seg1, polygon.points.begin() + seg2);
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} else {
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out.reserve(out.size() + seg2 + polygon.points.size() - seg1);
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out.insert(out.end(), polygon.points.begin() + seg1, polygon.points.end());
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out.insert(out.end(), polygon.points.begin(), polygon.points.begin() + seg2);
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}
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}
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void segment_append_reversed(Points &out, const Polygon &polygon, size_t seg1, size_t seg2)
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{
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if (seg1 == seg2)
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// Nothing to append from this segment.
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return;
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if (seg1 > seg2) {
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out.reserve(out.size() + seg2 - seg1);
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for (size_t i = seg1; i > seg2; -- i)
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out.push_back(polygon.points[i - 1]);
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} else {
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out.reserve(out.size() + seg2 + polygon.points.size() - seg1);
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for (size_t i = seg1; i > 0; -- i)
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out.push_back(polygon.points[i - 1]);
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for (size_t i = polygon.points.size(); i > seg2; -- i)
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out.push_back(polygon.points[i - 1]);
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}
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}
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class SegmentIntersection
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{
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public:
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SegmentIntersection() :
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iContour(0),
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iSegment(0),
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pos(0),
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type(UNKNOWN),
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consumed_vertical_up(false),
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consumed_perimeter_right(false)
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{}
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size_t iContour;
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size_t iSegment;
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coord_t pos;
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enum SegmentIntersectionType {
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OUTER_LOW = 0,
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OUTER_HIGH = 1,
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INNER_LOW = 2,
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INNER_HIGH = 3,
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UNKNOWN = -1
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};
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SegmentIntersectionType type;
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// Was this segment along the y axis consumed?
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// Up means up along the vertical segment.
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bool consumed_vertical_up;
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// Was a segment of the inner perimeter contour consumed?
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// Right means right from the vertical segment.
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bool consumed_perimeter_right;
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// For the INNER_LOW type, this point may be connected to another INNER_LOW point.
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// For the INNER_HIGH type, this point may be connected to another INNER_HIGH point.
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// If INNER_LOW is connected to INNER_HIGH or vice versa,
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// one has to make sure the vertical infill line does not overlap with the connecting perimeter line.
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bool is_inner() const { return type == INNER_LOW || type == INNER_HIGH; }
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bool is_outer() const { return type == OUTER_LOW || type == OUTER_HIGH; }
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bool is_low () const { return type == INNER_LOW || type == OUTER_LOW; }
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bool is_high () const { return type == INNER_HIGH || type == OUTER_HIGH; }
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bool operator<(const SegmentIntersection &other) const
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{ return pos < other.pos; }
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};
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class SegmentedIntersectionLine
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{
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public:
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size_t idx;
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coord_t pos;
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std::vector<SegmentIntersection> intersections;
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};
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struct ExPolygonWithOffset
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{
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public:
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ExPolygonWithOffset(const ExPolygon &aexpolygon, coord_t aoffset) : expolygon(aexpolygon)
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{
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polygons_inner = offset((Polygons)expolygon, aoffset);
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n_contours_outer = 1 + expolygon.holes.size();
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n_contours_inner = polygons_inner.size();
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n_contours = n_contours_outer + n_contours_inner;
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polygons_inner_ccw.assign(polygons_inner.size(), false);
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for (size_t i = 0; i < polygons_inner.size(); ++ i)
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polygons_inner_ccw[i] = is_ccw(polygons_inner[i]);
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#ifdef SLIC3R_DEBUG
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// Verify orientation of the expolygon.
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assert(is_ccw(expolygon.contour));
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for (size_t i = 0; i < expolygon.holes.size(); ++ i)
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assert(is_ccw(expolygon.holes[i]));
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#endif /* SLIC3R_DEBUG */
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}
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// Outer contour of the expolygon.
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bool is_contour_external(size_t idx) const { return idx == 0; }
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// Any contour of the expolygon.
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bool is_contour_outer(size_t idx) const { return idx < n_contours_inner; }
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// Contour of the shrunk expolygon.
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bool is_contour_inner(size_t idx) const { return idx >= n_contours_inner; }
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const Polygon& contour(size_t idx) const {
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return is_contour_external(idx) ? expolygon.contour :
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(is_contour_outer(idx) ? expolygon.holes[idx - 1] : polygons_inner[idx - n_contours_inner]);
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}
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bool is_contour_ccw(size_t idx) const {
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return is_contour_external(idx) || (is_contour_inner(idx) && polygons_inner_ccw[idx - n_contours_inner]);
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}
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const ExPolygon &expolygon;
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Polygons polygons_inner;
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size_t n_contours_outer;
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size_t n_contours_inner;
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size_t n_contours;
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protected:
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// For each polygon of polygons_inner, remember its orientation.
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std::vector<unsigned char> polygons_inner_ccw;
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};
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// For a vertical line, an inner contour and an intersection point,
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// find an intersection point on the previous / next vertical line.
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// The intersection point is connected with the prev / next intersection point with iInnerContour.
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// Return -1 if there is no such point.
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inline int intersection_on_prev_next_vertical_line(
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const ExPolygonWithOffset &poly_with_offset,
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const std::vector<SegmentedIntersectionLine> &segs,
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size_t iVerticalLine,
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size_t iInnerContour,
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size_t iIntersection,
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bool dir_is_next)
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{
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size_t iVerticalLineOther = iVerticalLine;
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if (dir_is_next) {
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if (++ iVerticalLineOther == segs.size())
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// No successive vertical line.
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return -1;
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} else if (iVerticalLineOther -- == 0) {
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// No preceding vertical line.
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return -1;
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}
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const SegmentedIntersectionLine &il = segs[iVerticalLine];
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const SegmentIntersection &itsct = il.intersections[iIntersection];
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const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther];
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const Polygon &poly = poly_with_offset.contour(iInnerContour);
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const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
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// Resulting index of an intersection point on il2.
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int out = -1;
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int dmin = std::numeric_limits<int>::max();
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for (size_t i = 0; i < il2.intersections.size(); ++ i) {
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const SegmentIntersection &itsct2 = il2.intersections[i];
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if (itsct.iContour == itsct2.iContour && itsct.type == itsct2.type) {
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// The intersection points lie on the same contour and have the same orientation.
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// Find the intersection point with a shortest paht.
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int d = int(itsct.iSegment) - int(itsct2.iSegment);
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if (ccw != dir_is_next)
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d = - d;
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if (d < 0)
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d += int(poly.points.size());
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if (d < dmin) {
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out = i;
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dmin = d;
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}
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}
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}
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return out;
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}
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inline int intersection_on_prev_vertical_line(
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const ExPolygonWithOffset &poly_with_offset,
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const std::vector<SegmentedIntersectionLine> &segs,
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size_t iVerticalLine,
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size_t iInnerContour,
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size_t iIntersection)
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{
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return intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, false);
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}
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int intersection_on_next_vertical_line(
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const ExPolygonWithOffset &poly_with_offset,
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const std::vector<SegmentedIntersectionLine> &segs,
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size_t iVerticalLine,
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size_t iInnerContour,
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size_t iIntersection)
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{
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return intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, true);
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}
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// Find an intersection on a previous line, but return -1, if the connecting segment of a perimeter was already extruded.
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inline int intersection_unused_on_prev_vertical_line(
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const ExPolygonWithOffset &poly_with_offset,
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const std::vector<SegmentedIntersectionLine> &segs,
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size_t iVerticalLine,
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size_t iInnerContour,
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size_t iIntersection)
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{
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int iIntersectionPrev = intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, false);
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if (iIntersectionPrev == -1)
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return -1;
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assert(iVerticalLine > 0);
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const SegmentedIntersectionLine &il_prev = segs[iVerticalLine - 1];
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const SegmentIntersection &itsct_prev = il_prev.intersections[iIntersectionPrev];
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return itsct_prev.consumed_perimeter_right ? -1 : iIntersectionPrev;
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}
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// Find an intersection on a next line, but return -1, if the connecting segment of a perimeter was already extruded.
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int intersection_unused_on_next_vertical_line(
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const ExPolygonWithOffset &poly_with_offset,
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const std::vector<SegmentedIntersectionLine> &segs,
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size_t iVerticalLine,
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size_t iInnerContour,
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size_t iIntersection)
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{
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int iIntersectionNext = intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, true);
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if (iIntersectionNext == -1)
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return -1;
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assert(iVerticalLine + 1 < segs.size());
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||
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const SegmentedIntersectionLine &il = segs[iVerticalLine];
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||
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const SegmentIntersection &itsct = il.intersections[iIntersection];
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||
|
return itsct.consumed_perimeter_right ? -1 : iIntersectionNext;
|
||
|
}
|
||
|
|
||
|
inline coordf_t measure_perimeter_prev_next_segment_length(
|
||
|
const ExPolygonWithOffset &poly_with_offset,
|
||
|
const std::vector<SegmentedIntersectionLine> &segs,
|
||
|
size_t iVerticalLine,
|
||
|
size_t iInnerContour,
|
||
|
size_t iIntersection,
|
||
|
size_t iIntersection2,
|
||
|
bool dir_is_next)
|
||
|
{
|
||
|
size_t iVerticalLineOther = iVerticalLine;
|
||
|
if (dir_is_next) {
|
||
|
if (++ iVerticalLineOther == segs.size())
|
||
|
// No successive vertical line.
|
||
|
return coordf_t(-1);
|
||
|
} else if (iVerticalLineOther -- == 0) {
|
||
|
// No preceding vertical line.
|
||
|
return coordf_t(-1);
|
||
|
}
|
||
|
|
||
|
const SegmentedIntersectionLine &il = segs[iVerticalLine];
|
||
|
const SegmentIntersection &itsct = il.intersections[iIntersection];
|
||
|
const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther];
|
||
|
const SegmentIntersection &itsct2 = il2.intersections[iIntersection2];
|
||
|
const Polygon &poly = poly_with_offset.contour(iInnerContour);
|
||
|
const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
|
||
|
assert(itsct.type == itsct2.type);
|
||
|
assert(itsct.iContour == itsct2.iContour);
|
||
|
assert(itsct.is_inner());
|
||
|
const bool forward = (itsct.is_low() == ccw) == dir_is_next;
|
||
|
|
||
|
Point p1(il.pos, itsct.pos);
|
||
|
Point p2(il2.pos, itsct2.pos);
|
||
|
return forward ?
|
||
|
segment_length(poly, itsct .iSegment, p1, itsct2.iSegment, p2) :
|
||
|
segment_length(poly, itsct2.iSegment, p2, itsct .iSegment, p1);
|
||
|
}
|
||
|
|
||
|
inline coordf_t measure_perimeter_prev_segment_length(
|
||
|
const ExPolygonWithOffset &poly_with_offset,
|
||
|
const std::vector<SegmentedIntersectionLine> &segs,
|
||
|
size_t iVerticalLine,
|
||
|
size_t iInnerContour,
|
||
|
size_t iIntersection,
|
||
|
size_t iIntersection2)
|
||
|
{
|
||
|
return measure_perimeter_prev_next_segment_length(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, iIntersection2, false);
|
||
|
}
|
||
|
|
||
|
inline coordf_t measure_perimeter_next_segment_length(
|
||
|
const ExPolygonWithOffset &poly_with_offset,
|
||
|
const std::vector<SegmentedIntersectionLine> &segs,
|
||
|
size_t iVerticalLine,
|
||
|
size_t iInnerContour,
|
||
|
size_t iIntersection,
|
||
|
size_t iIntersection2)
|
||
|
{
|
||
|
return measure_perimeter_prev_next_segment_length(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, iIntersection2, true);
|
||
|
}
|
||
|
|
||
|
inline void emit_perimeter_prev_next_segment(
|
||
|
const ExPolygonWithOffset &poly_with_offset,
|
||
|
const std::vector<SegmentedIntersectionLine> &segs,
|
||
|
size_t iVerticalLine,
|
||
|
size_t iInnerContour,
|
||
|
size_t iIntersection,
|
||
|
size_t iIntersection2,
|
||
|
Polyline &out,
|
||
|
bool dir_is_next)
|
||
|
{
|
||
|
size_t iVerticalLineOther = iVerticalLine;
|
||
|
if (dir_is_next) {
|
||
|
++ iVerticalLineOther;
|
||
|
assert(iVerticalLineOther < segs.size());
|
||
|
} else {
|
||
|
assert(iVerticalLineOther > 0);
|
||
|
-- iVerticalLineOther;
|
||
|
}
|
||
|
|
||
|
const SegmentedIntersectionLine &il = segs[iVerticalLine];
|
||
|
const SegmentIntersection &itsct = il.intersections[iIntersection];
|
||
|
const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther];
|
||
|
const SegmentIntersection &itsct2 = il2.intersections[iIntersection2];
|
||
|
const Polygon &poly = poly_with_offset.contour(iInnerContour);
|
||
|
const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
|
||
|
assert(itsct.type == itsct2.type);
|
||
|
assert(itsct.iContour == itsct2.iContour);
|
||
|
assert(itsct.is_inner());
|
||
|
const bool forward = (itsct.is_low() == ccw) == dir_is_next;
|
||
|
out.points.push_back(Point(il.pos, itsct.pos));
|
||
|
if (forward)
|
||
|
segment_append(out.points, poly, itsct.iSegment, itsct2.iSegment);
|
||
|
else
|
||
|
segment_append_reversed(out.points, poly, itsct.iSegment, itsct2.iSegment);
|
||
|
out.points.push_back(Point(il2.pos, itsct2.pos));
|
||
|
}
|
||
|
|
||
|
Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParams ¶ms)
|
||
|
{
|
||
|
// rotate polygons so that we can work with vertical lines here
|
||
|
ExPolygon expolygon = surface->expolygon;
|
||
|
std::pair<float, Point> rotate_vector = this->infill_direction(surface);
|
||
|
expolygon.rotate(- rotate_vector.first);
|
||
|
// No need to translate the polygon anyhow for the infill.
|
||
|
// The infill will be performed inside a bounding box of the expolygon and its absolute position does not matter.
|
||
|
// expolygon.translate(rotate_vector.second.x, rotate_vector.second.y);
|
||
|
|
||
|
this->_min_spacing = scale_(this->spacing);
|
||
|
assert(params.density > 0.0001f && params.density <= 1.f);
|
||
|
this->_line_spacing = coord_t(coordf_t(this->_min_spacing) / params.density);
|
||
|
this->_diagonal_distance = this->_line_spacing * 2;
|
||
|
BoundingBox bounding_box = expolygon.contour.bounding_box();
|
||
|
|
||
|
// define flow spacing according to requested density
|
||
|
if (params.density > 0.9999f && !params.dont_adjust) {
|
||
|
this->_line_spacing = this->adjust_solid_spacing(bounding_box.size().x, this->_line_spacing);
|
||
|
this->spacing = unscale(this->_line_spacing);
|
||
|
} else {
|
||
|
// extend bounding box so that our pattern will be aligned with other layers
|
||
|
bounding_box.merge(Point(
|
||
|
bounding_box.min.x - (bounding_box.min.x % this->_line_spacing),
|
||
|
bounding_box.min.y - (bounding_box.min.y % this->_line_spacing)));
|
||
|
}
|
||
|
|
||
|
// Intersect a set of euqally spaced vertical lines wiht expolygon.
|
||
|
size_t n_vlines = (bounding_box.max.x - bounding_box.min.x + SCALED_EPSILON) / this->_line_spacing;
|
||
|
coord_t x0 = bounding_box.min.x + this->_line_spacing;
|
||
|
// On these polygons the infill lines will be connected.
|
||
|
ExPolygonWithOffset poly_with_offset(expolygon, - _min_spacing / 2);
|
||
|
|
||
|
#ifdef SLIC3R_DEBUG
|
||
|
char path[2048];
|
||
|
static int iRun = 0;
|
||
|
sprintf(path, "out/FillRectilinear2-%d.svg", iRun);
|
||
|
BoundingBox bbox_svg = expolygon.contour.bounding_box();
|
||
|
bbox_svg.min.x -= coord_t(1. / SCALING_FACTOR);
|
||
|
bbox_svg.min.y -= coord_t(1. / SCALING_FACTOR);
|
||
|
bbox_svg.max.x += coord_t(1. / SCALING_FACTOR);
|
||
|
bbox_svg.max.y += coord_t(1. / SCALING_FACTOR);
|
||
|
::Slic3r::SVG svg(path, bbox_svg);
|
||
|
svg.draw(expolygon.lines());
|
||
|
svg.draw(poly_with_offset.polygons_inner);
|
||
|
{
|
||
|
char path2[2048];
|
||
|
sprintf(path2, "out/FillRectilinear2-initial-%d.svg", iRun);
|
||
|
::Slic3r::SVG svg(path2, bbox_svg);
|
||
|
svg.draw(expolygon.lines());
|
||
|
svg.draw(poly_with_offset.polygons_inner);
|
||
|
svg.Close();
|
||
|
}
|
||
|
iRun ++;
|
||
|
#endif /* SLIC3R_DEBUG */
|
||
|
|
||
|
// For each contour
|
||
|
// Allocate the storage for the segments.
|
||
|
std::vector<SegmentedIntersectionLine> segs(n_vlines, SegmentedIntersectionLine());
|
||
|
for (size_t i = 0; i < n_vlines; ++ i) {
|
||
|
segs[i].idx = i;
|
||
|
segs[i].pos = x0 + i * this->_line_spacing;
|
||
|
}
|
||
|
for (size_t iContour = 0; iContour < poly_with_offset.n_contours; ++ iContour) {
|
||
|
const Points &contour = poly_with_offset.contour(iContour);
|
||
|
if (contour.size() < 2)
|
||
|
continue;
|
||
|
// For each segment
|
||
|
for (size_t iSegment = 0; iSegment < contour.size(); ++ iSegment) {
|
||
|
size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1;
|
||
|
const Point &p1 = contour[iPrev];
|
||
|
const Point &p2 = contour[iSegment];
|
||
|
// Which of the equally spaced vertical lines is intersected by this segment?
|
||
|
coord_t l = p1.x;
|
||
|
coord_t r = p2.x;
|
||
|
if (l > r)
|
||
|
std::swap(l, r);
|
||
|
// il, ir are the left / right indices of vertical lines intersecting a segment
|
||
|
int il = (l - x0) / this->_line_spacing;
|
||
|
while (il * this->_line_spacing + x0 < l)
|
||
|
++ il;
|
||
|
il = std::max(int(0), il);
|
||
|
int ir = (r - x0 + this->_line_spacing) / this->_line_spacing;
|
||
|
while (ir * this->_line_spacing + x0 > r)
|
||
|
-- ir;
|
||
|
ir = std::min(int(segs.size()) - 1, ir);
|
||
|
if (il > ir)
|
||
|
// No vertical line intersects this segment.
|
||
|
continue;
|
||
|
assert(il >= 0 && il < segs.size());
|
||
|
assert(ir >= 0 && ir < segs.size());
|
||
|
if (l == r) {
|
||
|
// The segment is vertical.
|
||
|
SegmentIntersection is;
|
||
|
is.iContour = iContour;
|
||
|
is.iSegment = iSegment;
|
||
|
is.pos = p1.y;
|
||
|
segs[il].intersections.push_back(is);
|
||
|
is.pos = p2.y;
|
||
|
segs[il].intersections.push_back(is);
|
||
|
continue;
|
||
|
}
|
||
|
for (int i = il; i <= ir; ++ i) {
|
||
|
SegmentIntersection is;
|
||
|
is.iContour = iContour;
|
||
|
is.iSegment = iSegment;
|
||
|
assert(l <= segs[i].pos);
|
||
|
assert(r >= segs[i].pos);
|
||
|
// Calculate the intersection position in y axis. x is known.
|
||
|
double t = double(segs[i].pos - p1.x) / double(p2.x - p1.x);
|
||
|
assert(t > -0.000001 && t < 1.000001);
|
||
|
t = clamp(0., 1., t);
|
||
|
coord_t lo = p1.y;
|
||
|
coord_t hi = p2.y;
|
||
|
if (lo > hi)
|
||
|
std::swap(lo, hi);
|
||
|
is.pos = p1.y + coord_t(t * double(p2.y - p1.y));
|
||
|
assert(is.pos > lo - 0.000001 && is.pos < hi + 0.000001);
|
||
|
is.pos = clamp(lo, hi, is.pos);
|
||
|
segs[i].intersections.push_back(is);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Sort the intersections along their segments, specify the intersection types.
|
||
|
for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) {
|
||
|
SegmentedIntersectionLine &sil = segs[i_seg];
|
||
|
// Sort the intersection points. This needs to be verified, because the intersection points were calculated
|
||
|
// using imprecise arithmetics.
|
||
|
std::sort(sil.intersections.begin(), sil.intersections.end());
|
||
|
// Verify the order, bubble sort the intersections until sorted.
|
||
|
bool modified = false;
|
||
|
do {
|
||
|
modified = false;
|
||
|
for (size_t i = 1; i < sil.intersections.size(); ++ i) {
|
||
|
size_t iContour1 = sil.intersections[i-1].iContour;
|
||
|
size_t iContour2 = sil.intersections[i].iContour;
|
||
|
const Points &contour1 = poly_with_offset.contour(iContour1);
|
||
|
const Points &contour2 = poly_with_offset.contour(iContour2);
|
||
|
size_t iSegment1 = sil.intersections[i-1].iSegment;
|
||
|
size_t iPrev1 = ((iSegment1 == 0) ? contour1.size() : iSegment1) - 1;
|
||
|
size_t iSegment2 = sil.intersections[i].iSegment;
|
||
|
size_t iPrev2 = ((iSegment2 == 0) ? contour2.size() : iSegment2) - 1;
|
||
|
bool swap = false;
|
||
|
if (iContour1 == iContour2 && iSegment1 == iSegment2) {
|
||
|
// The same segment, it has to be vertical.
|
||
|
assert(iPrev1 == iPrev2);
|
||
|
swap = contour1[iPrev1].y > contour1[iContour1].y;
|
||
|
#ifdef SLIC3R_DEBUG
|
||
|
if (swap)
|
||
|
printf("Swapping when single vertical segment\n");
|
||
|
#endif
|
||
|
} else {
|
||
|
// Segments are in a general position. Here an exact airthmetics may come into play.
|
||
|
coord_t y1max = std::max(contour1[iPrev1].y, contour1[iSegment1].y);
|
||
|
coord_t y2min = std::min(contour2[iPrev2].y, contour2[iSegment2].y);
|
||
|
if (y1max < y2min) {
|
||
|
// The segments are separated, nothing to do.
|
||
|
} else {
|
||
|
// Use an exact predicate to verify, that segment1 is below segment2.
|
||
|
const Point *a = &contour1[iPrev1];
|
||
|
const Point *b = &contour1[iSegment1];
|
||
|
const Point *c = &contour2[iPrev2];
|
||
|
const Point *d = &contour2[iSegment2];
|
||
|
#ifdef SLIC3R_DEBUG
|
||
|
const Point x1(sil.pos, sil.intersections[i-1].pos);
|
||
|
const Point x2(sil.pos, sil.intersections[i ].pos);
|
||
|
bool successive = false;
|
||
|
#endif /* SLIC3R_DEBUG */
|
||
|
if (a->x > b->x)
|
||
|
std::swap(a, b);
|
||
|
if (c->x > d->x)
|
||
|
std::swap(c, d);
|
||
|
bool upper_more_left = false;
|
||
|
if (a->x > c->x) {
|
||
|
upper_more_left = true;
|
||
|
std::swap(a, c);
|
||
|
std::swap(b, d);
|
||
|
}
|
||
|
if (a == c || b == c) {
|
||
|
assert(iContour1 == iContour2);
|
||
|
assert(iSegment1 == iPrev2 || iPrev1 == iSegment2);
|
||
|
std::swap(c, d);
|
||
|
assert(a != c && b != c);
|
||
|
#ifdef SLIC3R_DEBUG
|
||
|
successive = true;
|
||
|
#endif /* SLIC3R_DEBUG */
|
||
|
}
|
||
|
Orientation o = orient(*a, *b, *c);
|
||
|
assert(! ORIENTATION_COLINEAR);
|
||
|
swap = upper_more_left != (o == ORIENTATION_CW);
|
||
|
#ifdef SLIC3R_DEBUG
|
||
|
if (swap)
|
||
|
printf(successive ?
|
||
|
"Swapping when iContour1 == iContour2 and successive segments\n" :
|
||
|
"Swapping when exact predicate\n");
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
if (swap) {
|
||
|
// Swap the intersection points, but keep the original positions, so they are sorted.
|
||
|
std::swap(sil.intersections[i-1], sil.intersections[i]);
|
||
|
std::swap(sil.intersections[i-1].pos, sil.intersections[i].pos);
|
||
|
modified = true;
|
||
|
}
|
||
|
}
|
||
|
} while (modified);
|
||
|
// Assign the intersection types.
|
||
|
for (size_t i = 0; i < sil.intersections.size(); ++ i) {
|
||
|
// What is the orientation of the segment at the intersection point?
|
||
|
size_t iContour = sil.intersections[i].iContour;
|
||
|
const Points &contour = poly_with_offset.contour(iContour);
|
||
|
size_t iSegment = sil.intersections[i].iSegment;
|
||
|
size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1;
|
||
|
coord_t dir = contour[iSegment].x - contour[iPrev].x;
|
||
|
bool ccw = poly_with_offset.is_contour_ccw(iContour);
|
||
|
bool low = (dir > 0) == ccw;
|
||
|
sil.intersections[i].type = poly_with_offset.is_contour_outer(iContour) ?
|
||
|
(low ? SegmentIntersection::OUTER_LOW : SegmentIntersection::OUTER_HIGH) :
|
||
|
(low ? SegmentIntersection::INNER_LOW : SegmentIntersection::INNER_HIGH);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef SLIC3R_DEBUG
|
||
|
// Verify the segments & paint them.
|
||
|
for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) {
|
||
|
SegmentedIntersectionLine &sil = segs[i_seg];
|
||
|
// The intersection points have to be even.
|
||
|
assert((sil.intersections.size() & 1) == 0);
|
||
|
for (size_t i = 0; i < sil.intersections.size();) {
|
||
|
// An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times.
|
||
|
assert(sil.intersections[i].type == SegmentIntersection::OUTER_LOW);
|
||
|
size_t j = i + 1;
|
||
|
assert(j < sil.intersections.size());
|
||
|
assert(sil.intersections[j].type == SegmentIntersection::INNER_LOW || sil.intersections[j].type == SegmentIntersection::OUTER_HIGH);
|
||
|
for (; j < sil.intersections.size() && sil.intersections[j].is_inner(); ++ j) ;
|
||
|
assert(j < sil.intersections.size());
|
||
|
assert((j & 1) == 1);
|
||
|
assert(sil.intersections[j].type == SegmentIntersection::OUTER_HIGH);
|
||
|
assert(i + 1 == j || sil.intersections[j - 1].type == SegmentIntersection::INNER_HIGH);
|
||
|
if (i + 1 == j) {
|
||
|
svg.draw(Line(Point(sil.pos, sil.intersections[i].pos), Point(sil.pos, sil.intersections[j].pos)), "blue");
|
||
|
} else {
|
||
|
svg.draw(Line(Point(sil.pos, sil.intersections[i].pos), Point(sil.pos, sil.intersections[i+1].pos)), "green");
|
||
|
svg.draw(Line(Point(sil.pos, sil.intersections[i+1].pos), Point(sil.pos, sil.intersections[j-1].pos)), (j - i + 1 > 4) ? "yellow" : "magenta");
|
||
|
svg.draw(Line(Point(sil.pos, sil.intersections[j-1].pos), Point(sil.pos, sil.intersections[j].pos)), "green");
|
||
|
}
|
||
|
i = j + 1;
|
||
|
}
|
||
|
}
|
||
|
svg.Close();
|
||
|
#endif /* SLIC3R_DEBUG */
|
||
|
|
||
|
// Now construct a graph.
|
||
|
// Find the first point.
|
||
|
//FIXME ideally one would plan the initial point to be closest to the current print head position.
|
||
|
size_t i_vline = 0;
|
||
|
size_t i_intersection = size_t(-1);
|
||
|
// Follow the line, connect the lines into a graph.
|
||
|
// Until no new line could be added to the output path:
|
||
|
Point pointLast;
|
||
|
Polylines polylines_out;
|
||
|
Polyline *polyline_current = NULL;
|
||
|
for (;;) {
|
||
|
if (i_intersection == size_t(-1)) {
|
||
|
// The path has been interrupted. Find a next starting point, closest to the previous extruder position.
|
||
|
coordf_t dist2min = std::numeric_limits<coordf_t>().max();
|
||
|
for (size_t i_vline2 = 0; i_vline2 < segs.size(); ++ i_vline2) {
|
||
|
const SegmentedIntersectionLine &seg = segs[i_vline2];
|
||
|
if (! seg.intersections.empty()) {
|
||
|
assert(seg.intersections.size() > 1);
|
||
|
// Even number of intersections with the loops.
|
||
|
assert((seg.intersections.size() & 1) == 0);
|
||
|
assert(seg.intersections.front().type == SegmentIntersection::OUTER_LOW);
|
||
|
for (size_t i = 0; i < seg.intersections.size(); ++ i) {
|
||
|
const SegmentIntersection &intrsctn = seg.intersections[i];
|
||
|
if (intrsctn.is_outer()) {
|
||
|
assert(intrsctn.is_low() || i > 0);
|
||
|
bool consumed = intrsctn.is_low() ?
|
||
|
intrsctn.consumed_vertical_up :
|
||
|
seg.intersections[i-1].consumed_vertical_up;
|
||
|
if (! consumed) {
|
||
|
coordf_t dist2 = sqr(coordf_t(pointLast.x - seg.pos)) + sqr(coordf_t(pointLast.y - intrsctn.pos));
|
||
|
if (dist2 < dist2min) {
|
||
|
dist2min = dist2;
|
||
|
i_vline = i_vline2;
|
||
|
i_intersection = i;
|
||
|
if (polylines_out.empty()) {
|
||
|
// Initial state, take the first line, which is the first from the left.
|
||
|
goto found;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (i_intersection == size_t(-1))
|
||
|
// We are finished.
|
||
|
break;
|
||
|
found:
|
||
|
// Start a new path.
|
||
|
polylines_out.push_back(Polyline());
|
||
|
polyline_current = &polylines_out.back();
|
||
|
}
|
||
|
|
||
|
// From the initial point (i_vline, i_intersection), follow a path.
|
||
|
SegmentedIntersectionLine &seg = segs[i_vline];
|
||
|
SegmentIntersection *intrsctn = &seg.intersections[i_intersection];
|
||
|
// consumed_vertical_up(false),
|
||
|
// consumed_perimeter_right(false)
|
||
|
bool going_up = intrsctn->is_low();
|
||
|
bool try_connect = false;
|
||
|
if (going_up) {
|
||
|
assert(! intrsctn->consumed_vertical_up);
|
||
|
assert(i_intersection + 1 < seg.intersections.size());
|
||
|
// Emit a point
|
||
|
polyline_current->points.push_back(Point(seg.pos, intrsctn->pos));
|
||
|
// Consume the complete vertical segment up to the outer contour.
|
||
|
do {
|
||
|
intrsctn->consumed_vertical_up = true;
|
||
|
++ intrsctn;
|
||
|
++ i_intersection;
|
||
|
assert(i_intersection < seg.intersections.size());
|
||
|
} while (intrsctn->type != SegmentIntersection::OUTER_HIGH);
|
||
|
if ((intrsctn - 1)->is_inner()) {
|
||
|
// Step back.
|
||
|
-- intrsctn;
|
||
|
-- i_intersection;
|
||
|
assert(intrsctn->type == SegmentIntersection::INNER_HIGH);
|
||
|
try_connect = true;
|
||
|
}
|
||
|
} else {
|
||
|
// Going down.
|
||
|
assert(intrsctn->is_high());
|
||
|
assert(i_intersection > 0);
|
||
|
assert(! (intrsctn - 1)->consumed_vertical_up);
|
||
|
// Emit a point
|
||
|
polyline_current->points.push_back(Point(seg.pos, intrsctn->pos));
|
||
|
// Consume the complete vertical segment up to the outer contour.
|
||
|
do {
|
||
|
assert(i_intersection > 0);
|
||
|
-- intrsctn;
|
||
|
-- i_intersection;
|
||
|
intrsctn->consumed_vertical_up = true;
|
||
|
} while (intrsctn->type != SegmentIntersection::OUTER_LOW);
|
||
|
if ((intrsctn + 1)->is_inner()) {
|
||
|
// Step back.
|
||
|
++ intrsctn;
|
||
|
++ i_intersection;
|
||
|
assert(intrsctn->type == SegmentIntersection::INNER_LOW);
|
||
|
try_connect = true;
|
||
|
}
|
||
|
}
|
||
|
if (try_connect) {
|
||
|
// Decide, whether to finish the segment, or whether to follow the perimeter.
|
||
|
int iPrev = intersection_unused_on_prev_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection);
|
||
|
int iNext = intersection_unused_on_next_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection);
|
||
|
if (iPrev != -1 || iNext != -1) {
|
||
|
// Zig zag
|
||
|
coord_t distPrev = (iPrev == -1) ? std::numeric_limits<coord_t>::max() :
|
||
|
measure_perimeter_prev_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iPrev);
|
||
|
coord_t distNext = (iNext == -1) ? std::numeric_limits<coord_t>::max() :
|
||
|
measure_perimeter_next_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext);
|
||
|
// Take the shorter path.
|
||
|
bool take_next = (iPrev != -1 && iNext != -1) ? (distNext < distPrev) : distNext != -1;
|
||
|
polyline_current->points.push_back(Point(seg.pos, intrsctn->pos));
|
||
|
emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, take_next ? iNext : iPrev, *polyline_current, take_next);
|
||
|
// Advance to the neighbor line.
|
||
|
if (take_next) {
|
||
|
++ i_vline;
|
||
|
i_intersection = iNext;
|
||
|
} else {
|
||
|
-- i_vline;
|
||
|
i_intersection = iPrev;
|
||
|
}
|
||
|
continue;
|
||
|
}
|
||
|
// Take the complete line up to the outer contour.
|
||
|
if (going_up)
|
||
|
++ intrsctn;
|
||
|
else
|
||
|
-- intrsctn;
|
||
|
}
|
||
|
// Finish the vertical line, pick a new starting point.
|
||
|
pointLast = Point(seg.pos, intrsctn->pos);
|
||
|
polyline_current->points.push_back(pointLast);
|
||
|
intrsctn = NULL;
|
||
|
i_intersection = -1;
|
||
|
polyline_current = NULL;
|
||
|
}
|
||
|
|
||
|
// paths must be rotated back
|
||
|
for (Polylines::iterator it = polylines_out.begin(); it != polylines_out.end(); ++ it) {
|
||
|
// No need to translate, the absolute position is irrelevant.
|
||
|
// it->translate(- rotate_vector.second.x, - rotate_vector.second.y);
|
||
|
it->rotate(rotate_vector.first);
|
||
|
}
|
||
|
return polylines_out;
|
||
|
}
|
||
|
|
||
|
} // namespace Slic3r
|