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PrusaSlicer-NonPlainar
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PrusaSlicer-NonPlainar
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resources
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shaders
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options_110.fs
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ENABLE_GCODE_VIEWER -> Refactoring of shaders for options
2020-05-29 10:29:04 +00:00
#version
110
GCodeViewer -> New shaders for options
2020-05-22 11:21:43 +00:00
uniform
vec3
uniform_color;
void
main()
{
gl_FragColor
=
vec4(uniform_color,
1
.0
);
}
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