39 lines
978 B
C++
39 lines
978 B
C++
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// Based on implementation by @platsch
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#ifndef slic3r_SlicingAdaptive_hpp_
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#define slic3r_SlicingAdaptive_hpp_
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#include "Slicing.hpp"
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#include "admesh/stl.h"
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namespace Slic3r
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{
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class TriangleMesh;
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class SlicingAdaptive
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{
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public:
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void clear();
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void set_layer_height_range(float min, float max) { m_layer_height_min = min; m_layer_height_max = max; }
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void add_mesh(const TriangleMesh *mesh) { m_meshes.push_back(mesh); }
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void prepare();
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float cusp_height(float z, float cusp_value, int ¤t_facet);
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float horizontal_facet_distance(float z);
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protected:
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float m_layer_height_min;
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float m_layer_height_max;
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float m_max_z;
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std::vector<const TriangleMesh*> m_meshes;
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// Collected faces of all meshes, sorted by raising Z of the bottom most face.
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std::vector<const stl_facet*> m_faces;
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// Z component of face normals, normalized.
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std::vector<float> m_face_normal_z;
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};
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}; // namespace Slic3r
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#endif /* slic3r_SlicingAdaptive_hpp_ */
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