2020-05-11 14:26:35 +00:00
|
|
|
#ifndef slic3r_GLModel_hpp_
|
|
|
|
#define slic3r_GLModel_hpp_
|
|
|
|
|
2020-05-11 14:37:04 +00:00
|
|
|
#include "libslic3r/Point.hpp"
|
|
|
|
#include <vector>
|
|
|
|
|
2020-05-11 14:26:35 +00:00
|
|
|
namespace Slic3r {
|
|
|
|
|
|
|
|
class TriangleMesh;
|
|
|
|
|
|
|
|
namespace GUI {
|
|
|
|
|
|
|
|
struct GLModelInitializationData
|
|
|
|
{
|
|
|
|
std::vector<Vec3f> positions;
|
|
|
|
std::vector<Vec3f> normals;
|
|
|
|
std::vector<Vec3i> triangles;
|
|
|
|
};
|
|
|
|
|
|
|
|
class GL_Model
|
|
|
|
{
|
|
|
|
unsigned int m_vbo_id{ 0 };
|
|
|
|
unsigned int m_ibo_id{ 0 };
|
|
|
|
size_t m_indices_count{ 0 };
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual ~GL_Model() { reset(); }
|
|
|
|
|
|
|
|
bool init_from(const GLModelInitializationData& data);
|
|
|
|
bool init_from(const TriangleMesh& mesh);
|
|
|
|
void reset();
|
|
|
|
void render() const;
|
|
|
|
|
|
|
|
private:
|
|
|
|
void send_to_gpu(const std::vector<float>& vertices, const std::vector<unsigned int>& indices);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// create an arrow with cylindrical stem and conical tip, with the given dimensions and resolution
|
|
|
|
// the arrow tip is at 0,0,0
|
|
|
|
// the arrow has its axis of symmetry along the Z axis and is pointing downward
|
|
|
|
GLModelInitializationData stilized_arrow(int resolution, float tip_radius, float tip_height,
|
|
|
|
float stem_radius, float stem_height);
|
|
|
|
|
|
|
|
} // namespace GUI
|
|
|
|
} // namespace Slic3r
|
|
|
|
|
|
|
|
#endif // slic3r_GLModel_hpp_
|
|
|
|
|