2018-10-16 09:06:26 +00:00
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#
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# This CMake project downloads, configures and builds Slic3r PE dependencies on Unix and Windows.
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#
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# When using this script, it's recommended to perform an out-of-source build using CMake.
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#
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# All the dependencies are installed in a `destdir` directory in the root of the build directory,
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# in a traditional Unix-style prefix structure. The destdir can be used directly by CMake
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# when building Slic3r - to do this, set the CMAKE_PREFIX_PATH to the destdir's location.
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#
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# For better clarity of console output, it's recommended to _not_ use a parallelized build
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# for the top-level command, ie. use `make -j 1` or `ninja -j 1` to force single-threaded top-level
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# build. This doesn't degrade performance as individual dependencies are built in parallel fashion
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# as appropriate anyway (cf. the `NPROC` variable).
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#
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# On Windows, architecture (64 vs 32 bits) is judged based on the compiler variant.
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# To build dependencies for either 64 or 32 bit OS, use the respective compiler command line.
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#
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2018-10-12 12:19:08 +00:00
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project(Slic3r-deps)
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cmake_minimum_required(VERSION 3.2)
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include(ExternalProject)
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include(ProcessorCount)
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ProcessorCount(NPROC)
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if (NPROC EQUAL 0)
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set(NPROC 1)
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endif ()
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2018-10-16 09:06:26 +00:00
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set(DESTDIR "${CMAKE_CURRENT_BINARY_DIR}/destdir")
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2018-10-16 07:20:56 +00:00
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2018-10-16 09:06:26 +00:00
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if (MSVC)
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if ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
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message(STATUS "\nDetected 64-bit compiler => building 64-bit deps bundle\n")
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set(DEPS_BITS 64)
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include("deps-windows.cmake")
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elseif ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
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message(STATUS "\nDetected 32-bit compiler => building 32-bit deps bundle\n")
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set(DEPS_BITS 32)
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include("deps-windows.cmake")
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else ()
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message(FATAL_ERROR "Unable to detect architecture")
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endif ()
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2018-10-12 12:19:08 +00:00
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else ()
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include("deps-unix-static.cmake")
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endif()
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2018-10-15 15:28:05 +00:00
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2018-10-16 09:06:26 +00:00
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add_custom_target(deps ALL
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DEPENDS dep_boost dep_tbb dep_libcurl dep_wxwidgets
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)
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2018-10-15 15:28:05 +00:00
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# Note: I'm not using any of the LOG_xxx options in ExternalProject_Add() commands
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# because they seem to generate bogus build files (possibly a bug in ExternalProject).
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