PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLGizmo.hpp

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#ifndef slic3r_GLGizmo_hpp_
#define slic3r_GLGizmo_hpp_
#include "../../slic3r/GUI/GLTexture.hpp"
namespace Slic3r {
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class BoundingBoxf3;
class Pointf3;
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namespace GUI {
class GLGizmoBase
{
public:
enum EState
{
Off,
Hover,
On,
Num_States
};
protected:
EState m_state;
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// textures are assumed to be square and all with the same size in pixels
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// no internal check is done
GLTexture m_textures[Num_States];
public:
GLGizmoBase();
virtual ~GLGizmoBase();
bool init();
EState get_state() const;
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void set_state(EState state);
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unsigned int get_textures_id() const;
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int get_textures_size() const;
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void render(const BoundingBoxf3& box) const;
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protected:
virtual bool on_init() = 0;
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virtual void on_render(const BoundingBoxf3& box) const = 0;
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};
class GLGizmoRotate : public GLGizmoBase
{
float m_angle_x;
float m_angle_y;
float m_angle_z;
public:
GLGizmoRotate();
protected:
virtual bool on_init();
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virtual void on_render(const BoundingBoxf3& box) const;
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};
class GLGizmoScale : public GLGizmoBase
{
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static const float Offset;
static const float SquareHalfSize;
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float m_scale_x;
float m_scale_y;
float m_scale_z;
public:
GLGizmoScale();
protected:
virtual bool on_init();
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virtual void on_render(const BoundingBoxf3& box) const;
private:
void _render_square(const Pointf3& center) const;
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};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmo_hpp_