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PrusaSlicer-NonPlainar
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PrusaSlicer-NonPlainar
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mm_contour.fs
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Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. Shader: mm_contour
2022-03-08 09:57:43 +00:00
#version
110
Follow-up of 66fa2b1e2685b9b01232b89488a97d6d413ea240 - Cleanup
2022-03-08 09:59:12 +00:00
uniform
vec4
uniform_color;
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. Shader: mm_contour
2022-03-08 09:57:43 +00:00
void
main()
{
gl_FragColor
=
uniform_color;
}
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