PrusaSlicer-NonPlainar/src/libslic3r/Fill/FillAdaptive.hpp

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2020-08-26 14:51:34 +00:00
#ifndef slic3r_FillAdaptive_hpp_
#define slic3r_FillAdaptive_hpp_
#include "FillBase.hpp"
namespace Slic3r {
namespace FillAdaptive_Internal
{
struct CubeProperties
{
double edge_length; // Lenght of edge of a cube
double height; // Height of rotated cube (standing on the corner)
double diagonal_length; // Length of diagonal of a cube a face
double line_z_distance; // Defines maximal distance from a center of a cube on Z axis on which lines will be created
double line_xy_distance;// Defines maximal distance from a center of a cube on X and Y axis on which lines will be created
};
struct Cube
{
Vec3d center;
size_t depth;
CubeProperties properties;
std::vector<Cube*> children;
};
struct Octree
{
Cube *root_cube;
Vec3d origin;
};
}; // namespace FillAdaptive_Internal
class FillAdaptive : public Fill
{
public:
virtual ~FillAdaptive() {}
protected:
virtual Fill* clone() const { return new FillAdaptive(*this); };
virtual void _fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out);
virtual bool no_sort() const { return true; }
};
} // namespace Slic3r
#endif // slic3r_FillAdaptive_hpp_