PrusaSlicer-NonPlainar/resources/shaders/140/printbed.fs

35 lines
958 B
Forth
Raw Normal View History

#version 140
const vec3 back_color_dark = vec3(0.235, 0.235, 0.235);
const vec3 back_color_light = vec3(0.365, 0.365, 0.365);
2022-03-22 14:35:02 +00:00
uniform sampler2D in_texture;
uniform bool transparent_background;
uniform bool svg_source;
in vec2 tex_coord;
2022-03-22 14:35:02 +00:00
out vec4 frag_color;
vec4 svg_color()
{
// takes foreground from texture
2022-03-22 14:35:02 +00:00
vec4 fore_color = texture(in_texture, tex_coord);
// calculates radial gradient
vec3 back_color = vec3(mix(back_color_light, back_color_dark, smoothstep(0.0, 0.5, length(abs(tex_coord.xy) - vec2(0.5)))));
// blends foreground with background
return vec4(mix(back_color, fore_color.rgb, fore_color.a), transparent_background ? fore_color.a : 1.0);
}
vec4 non_svg_color()
{
// takes foreground from texture
2022-03-22 14:35:02 +00:00
vec4 color = texture(in_texture, tex_coord);
return vec4(color.rgb, transparent_background ? color.a * 0.25 : color.a);
}
void main()
{
2022-03-22 14:35:02 +00:00
frag_color = svg_source ? svg_color() : non_svg_color();
}